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  #51  
Old October 13th, 2001, 09:50 AM
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Default Re: Any more bug reports?

regarding the initiative problem:

i dont know, i think that having the first person go first will encourage people to host games and thus encourage multiplayer support for the game, build the community, and create a wider variety of games for potential players to join. its a feature, not a bug

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  #52  
Old October 14th, 2001, 11:30 PM

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Default Re: Any more bug reports?

I'm having the same problem as LLB. I recently bought a new computer -- Dell, PIV 1.8, Win ME, GeForce2 MX AGP graphics, SBLive! sound card. I installed SE IV (1.41, TDM ModPack 1.80), same as on my previous Dell Win98. I copied my current save game to the new computer, and it ran fine. I then shut down, but when I reloaded the next day, I got a Range Check Error when I tried to move ships. Since then, I've uninstalled and reinstalled a zillion times, tried copying all old files from original computer to new computer, with the same results -- when I load a saved game (any) I get range check errors, either upon loading or upon moving ships. Strangely, if I save a game, exit SEIV (but keep the computer on), I can reload my saved games no problem. I've tried SEIV without the Modpack but still get the Range Check Errors. Its very frustrating and I would greatly appreciate any help. Thanks,
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  #53  
Old October 19th, 2001, 11:32 AM
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Default Re: Any more bug reports?

More (very old, but still not fixed) bugs:

- AI does not ask for surrender, protectorate or subjugation treaties. IMO this is a bug not a wish, because according to the politics file the AI should do it.
- The ability "Change Bad Intelligence Chance - System" does not work.
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  #54  
Old October 19th, 2001, 06:49 PM

President Delerith President Delerith is offline
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Default Re: Any more bug reports?

Two new (AFAIK) bugs:

  • The Production Modifier for some Cultures doesn't applies (it should augment or decrease your resource production).
  • As I reported in another message a ship with a Ship Yard, unlimited supplies and a Ion Concussion BLaster can create a huge number of storms in a single turn (up to 252 Storms! same for a ship with a Beta Displacement Pulser but destroying them).[/list]
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  #55  
Old October 19th, 2001, 08:18 PM
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Default Re: Any more bug reports?

quote:
Originally posted by President Delerith:
The Production Modifier for some Cultures doesn't applies (it should augment or decrease your resource production).


This is actually a very old bug, but it should be fixed in the patch coming out soon.

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  #56  
Old October 19th, 2001, 11:42 PM

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Default Re: Any more bug reports?

A problem I've always had.

Sometimes, when I'm way into a game, the game will completely lock up during the turn processing. It'll go halfway or more usually to player 2, then freeze. I hit ctrl-alt-del, and the box says Space Empires IV (not responding). When I restart the game and load my Last save, sometimes it'll go a few turns, then lockup again, or it'll lock up at the first turn process.

I don't know if this is a game bug or somthing to do with my system, so I'll post it in case it is a bug.

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  #57  
Old October 20th, 2001, 12:48 AM

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Default Re: Any more bug reports?

Windows automaticlly sets a program to "no responding" if it doesn't update in a certain amount of time. Doesn't mean it's crashed, just that it is taking a while.

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  #58  
Old October 20th, 2001, 08:17 PM

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Default Re: Any more bug reports?

Hi,

I hope this is the right place to post this.

I played by first game, single player of SE4 and didn't have any problems. So a friend and I tried several multiplayer games via email, and we have a major problem.

Every ship we build can't move. Yes, we put engines in. For example, my colony ship has 5 movement points max, but they NEVER get filled.

To check to make sure I wasn't doing something stupid, or the race file wasn't corrupt, I started another single player game and built the exact same ship. No problem there.

So it's definitely something wrong with the multiplayer aspect.

Has anyone seen this? Can anyone help?

Thanks!!!

-emerson
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  #59  
Old October 20th, 2001, 09:53 PM

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Default Re: Any more bug reports?

quote:
Originally posted by emerson:
Every ship we build can't move. Yes, we put engines in. For example, my colony ship has 5 movement points max, but they NEVER get filled.


Maybe you don't know that in Multiplayer Simultaneous Move the movement orders are executed at the end of turn?

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  #60  
Old October 21st, 2001, 05:43 AM

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Default Re: Any more bug reports?

quote:
Originally posted by President Delerith:
Maybe you don't know that in Multiplayer Simultaneous Move the movement orders are executed at the end of turn?




Well, sure. But three turns later, the ships STILL haven't gone anywhere. They still show their destination paths, but are still unable to move. They have supplies, but that
darned movement graph remains stubbornly
pegged at 0/5. Every turn.

Oh, I'm running 1.41, in case people were wondering.
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