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  #1  
Old May 24th, 2009, 11:49 AM
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Burnsaber Burnsaber is offline
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Default Re: Oceania - Let's fix it. Mod discussion

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Originally Posted by chrispedersen View Post
glamored on land?
quagmire?
The new land recruits have glamour as does the Selkie summon. I don't want to mess with the land forms of vanilla merman units (the less changes, the better).

The Coming of the Flood brings Quaqmire. I really don't see any reason for a national quaqmire, since Oceania is already more than able to cast it with nationals.
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Old May 24th, 2009, 07:58 PM

Rick L Rick L is offline
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Default Re: Oceania - Let's fix it. Mod discussion

Personnally, I like Oceania. The key is to start with an improsoned rainbow pretender, such as the master lich. By the time he breaks free, you should control all the under water provinces. You also should have lots of researchers. Triton Kings are good and automatically summon good underwater troops. Build armies of wave warriors. They are a decent on-land army. Lead them with mermages equipped with sceptres of authority. When your pretender is free, have him cast acashic record to find the magic sites your site searcher couldn't. FInding death sites is the key. Then follow the skull mentor strategy suggested by Baalz in his guide to Hellheim. You should have no trouble getting to 300 RP which will get you to conjuration six in short order. Then cast streams of Hades. Have this commander summon ghosts. Crush a weak land province and build a lab. Recruit any mercenaries available to the land province and conjure like crazy. Have your pretender teleport in and cast Troll King's court. As your research builds up, you can get to the elemental royalty. Tarraresque. Tartarians. You can build a quite formidable land army if you can get to Conjure 8 before anyone else.
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Old May 25th, 2009, 12:06 AM

chrispedersen chrispedersen is offline
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Default Re: Oceania - Let's fix it. Mod discussion

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Originally Posted by Rick L View Post
Personnally, I like Oceania. The key is to start with an improsoned rainbow pretender, such as the master lich. By the time he breaks free, you should control all the under water provinces. You also should have lots of researchers. Triton Kings are good and automatically summon good underwater troops. Build armies of wave warriors. They are a decent on-land army. Lead them with mermages equipped with sceptres of authority. When your pretender is free, have him cast acashic record to find the magic sites your site searcher couldn't. FInding death sites is the key. Then follow the skull mentor strategy suggested by Baalz in his guide to Hellheim. You should have no trouble getting to 300 RP which will get you to conjuration six in short order. Then cast streams of Hades. Have this commander summon ghosts. Crush a weak land province and build a lab. Recruit any mercenaries available to the land province and conjure like crazy. Have your pretender teleport in and cast Troll King's court. As your research builds up, you can get to the elemental royalty. Tarraresque. Tartarians. You can build a quite formidable land army if you can get to Conjure 8 before anyone else.
Rick, all I can say is try this in MP. I like Oceania as well - but no one I know suggests its competetive MA.

A few problems: You lose to R'ylleh. You don't have the astral income to support acashic record. You cannot count on mercenaries MP. You will not win the research race to Con-8 before other nations.
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Old May 24th, 2009, 11:01 PM
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Default Re: Oceania - Let's fix it. Mod discussion

I should have checked out this thread sooner - I just posted my EA Alchera mod, drawing on Australian Aboriginal and Maori myth - there's a lot of overlap with the Dema alliance stuff. If anyone continues working on the Dema, they should feel free to take whatever they like from my mod (if so, I'd appreciate a credit or at least a heads-up).

I feel a little less original now, but that's part of the price of knowledge.
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