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  #51  
Old December 25th, 2012, 12:29 PM
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Default Re: Dead shores II - MA - Running

Yeah. Sorry for the confusion though...

Merry Christmas!
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  #52  
Old December 25th, 2012, 12:34 PM
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Default Re: Dead shores II - MA - Running

Starcyst yeah I'm having fun. Glad you are too. I am still learning the differences between normal dom3 and cbm so its my first end game with cbm too. Actually its not as bad as I thought it would be. I kinda miss the options that a huge pearl farm would give me at this point but on the other hand not having to worry about creating a pearl farm allowed me to take an imprisoned pretender with good scales so I'm almost thinking it was more fun with cbm
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  #53  
Old December 25th, 2012, 12:36 PM
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Default Re: Dead shores II - MA - Running

By the way did I just accidentally violate our nap this turn or did you gate that army in with the gatestone I saw on your commander? Ill go back and look at the previous turn but I'm pretty sure it was abysia I attacked...
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  #54  
Old December 25th, 2012, 01:28 PM
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Default Re: Dead shores II - MA - Running

Starcyst I changed the hosting interval in case you need more time. we have been doing really well at keeping the game going fast but I just doubled the hosting interval in case you need it..
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  #55  
Old December 25th, 2012, 07:37 PM

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Default Re: Dead shores II - MA - Running

Quote:
Originally Posted by PsiSoldier View Post
By the way did I just accidentally violate our nap this turn or did you gate that army in with the gatestone I saw on your commander? Ill go back and look at the previous turn but I'm pretty sure it was abysia I attacked...
Gatestoned him in. Wasn't your fault.
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  #56  
Old December 25th, 2012, 07:38 PM

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Default Re: Dead shores II - MA - Running

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Originally Posted by PsiSoldier View Post
Starcyst I changed the hosting interval in case you need more time. we have been doing really well at keeping the game going fast but I just doubled the hosting interval in case you need it..
Thanks. I'm off all week, so I'll be able to keep doing 1 to 2 turns a day.
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  #57  
Old December 29th, 2012, 11:04 PM
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Default Re: Dead shores II - MA - Running

Ok the six turn NAP has expired and attacks may be scripted this turn.
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  #58  
Old January 1st, 2013, 04:44 PM

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Default Re: Dead shores II - MA - Running

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Ok the six turn NAP has expired and attacks may be scripted this turn.
Well played game Psi, I concede.

I made to many mistakes in the end game. Had very little idea what most of my guys were capable of since this was my first MP game and I kept getting my SCs killed and having to reforge all the unique gear and resummon them.

Took too long for me to start properly using my death mages to control your armies as well.

Probably the worst thing was that Van fought me to the bitter end and I was never able to release my troops from his region while both Jotun and Abyssia went AI the moment you attacked them. If they'd have fought you as hard as Van fought me it would have been a much more balanced end game I think.

But you had the better strategy and execution. Nice game.
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  #59  
Old January 2nd, 2013, 06:43 PM
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Default Re: Dead shores II - MA - Running

Yeah it was fun. Thanks. Good game

Don't know if you ever got into blood but I was about to whip out a big astral corruption which I think would have surely ended it.
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