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  #51  
Old January 12th, 2004, 09:37 PM
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Default Re: patch 2.06 out

You must use the same mods in MP. If all agrees to enable 'Alexmod - Ulm' amd disable 'Alexmod - Marignon' the host can start a game with these mods.

The hosting computer is what really matters. If you try to play a modded game with a different mod on the client computer you will have either corrupted turns or false information i believe.
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  #52  
Old January 12th, 2004, 09:43 PM
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Default Re: patch 2.06 out

Minor gripe: Pre-patch the arrow keys would auto-repeat when held down. Now they do not. This is one "fix" we could have done without methinks.
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  #53  
Old January 12th, 2004, 10:11 PM
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Default Re: patch 2.06 out

Quote:
Originally posted by Arryn:
Minor gripe: Pre-patch the arrow keys would auto-repeat when held down. Now they do not. This is one "fix" we could have done without methinks.
They work for me...
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  #54  
Old January 12th, 2004, 10:22 PM

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Default Re: patch 2.06 out

I seem to be having more problems with the Shrapnel web site as I can't get the patch download to show - I have had odd problems like this with it before. I've tried deleting all my offline content but all I can see on the dom2 download page is the different demo options and the SDL library.

If someone could email me the patch that would be great - my provider is not concerned with attachments.

Cheers

Keir

[ January 12, 2004, 20:23: Message edited by: Keir Maxwell ]
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  #55  
Old January 12th, 2004, 10:30 PM

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Default Re: patch 2.06 out

Try getting it from Avault:
http://avault.com/pcrl/patches_temp....tch=dominions2

[ January 12, 2004, 20:31: Message edited by: Jasper ]
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  #56  
Old January 12th, 2004, 10:32 PM
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Default Re: patch 2.06 out

New 2.06 bug: You can recruit while under siege. The gold you spend is used. But the units mysteriously never show up. Where do they go? I'm looking in my recycle bin...

I was testing luck, and Pythium (only scale: misfortune 3) got attacked by knights on turn 8, who took the capitol (defense: 30, plus initial troops patrolling). Ouch! With no way to recruit, they're out of the game for good. I don't know if troop should be recruitable under siege or not, but the gold shouldn't be used if they don't show up.
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  #57  
Old January 12th, 2004, 10:36 PM
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Default Re: patch 2.06 out

Quote:
Originally posted by Keir Maxwell:
I've tried deleting all my offline content but all I can see on the dom2 download page is the different demo options and the SDL library.
It has to be in your Cache.
http://wkti.listenerpoints.com/wkti/...learCache.html

But having my own server has some advantages so if you want to use this to snag the Windows update feel free.
http://www.techno-mage.com/~dominion/dompatch206.exe
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #58  
Old January 12th, 2004, 10:40 PM
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Default Re: patch 2.06 out

Black Forest, Hoburg and Trollheim

I think these are perfect. Black Forest is great to play with and a definate good choice for a theme. Hoburg and Trollheim are very interesting but not really theme material. Much better as mods. Thank You Illwinter.

I think Black Forest has replaced my favorite "sneaking armies" choices of Pangea and Man(Tuatha)
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  #59  
Old January 12th, 2004, 10:42 PM
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Default Re: patch 2.06 out

Quote:
Originally posted by Saber Cherry:
New 2.06 bug: You can recruit while under siege. The gold you spend is used. But the units mysteriously never show up.
This was true in v 2.02 as well.
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  #60  
Old January 12th, 2004, 11:05 PM
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Default Re: patch 2.06 out

New 2.06 bug: The deepest cave in the province can be found twice. I suggest the second one be called "The Second-Deepest Cave In The Province"
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