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  #51  
Old January 28th, 2006, 08:52 PM
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Default Re: Announcing the 2005 PBW Open Tournament

I did have a PBW game once where I was about to be eradicated by a much stronger opponent and so in desperation I hid a couple colony ships in a storm and hoped that once he killed the last of me he could see then I could start over in a quiet piece of the quadrant while he turned his attention to other foes. Techincally the idea was feasible as long as I had an ally willing to allow my ships to pass unmolested and I could establish the colonies before my resource storage ran out and my ships were abandoned.

I can't imagine it working very well in a two player game though.
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  #52  
Old January 28th, 2006, 10:36 PM

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Default Re: Announcing the 2005 PBW Open Tournament

El_Phil, people on the WC ladders are a bit..weird. They will intentionally make new accounts if they lose, so they can:
-not have a loss on their record
-get matched up with newbies for easy wins
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  #53  
Old February 1st, 2006, 02:53 AM
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Default Re: Announcing the 2005 PBW Open Tournament

Just a heads up for everyone on the Round 2 map...

Unless there are multiple starting points (which there very well could be), the starting locations are fairly close. I ran into Grandpa Kim on turn 15 (2401.4).

Wheee, let the games begin!
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  #54  
Old February 1st, 2006, 10:04 AM
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Default Re: Announcing the 2005 PBW Open Tournament

Quote:
Will said:
Just a heads up for everyone on the Round 2 map...

Unless there are multiple starting points (which there very well could be), the starting locations are fairly close. I ran into Grandpa Kim on turn 15 (2401.4).

Wheee, let the games begin!
Is the round two map more or less the same size as the round one map?
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  #55  
Old February 1st, 2006, 10:08 AM
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Default Re: Announcing the 2005 PBW Open Tournament

Quote:
Slynky said:
I'm ready whenever Thermodyne is ready. Let's see, the map is already set, so what kind of game do we want, Thermodyne? Full tech?
If we go full tech, then I would think we would want 10 homeworlds too.
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  #56  
Old February 1st, 2006, 12:42 PM
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Default Re: Announcing the 2005 PBW Open Tournament

Quote:
Thermodyne said:
Quote:
Slynky said:
I'm ready whenever Thermodyne is ready. Let's see, the map is already set, so what kind of game do we want, Thermodyne? Full tech?
If we go full tech, then I would think we would want 10 homeworlds too.
Well, mostly, I was joking (see the smiley to the right) but I'm always game for an all-tech match.

If you're serious, we just need to decide on other parameters. Ciao!
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Old February 1st, 2006, 03:22 PM
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Default Re: Announcing the 2005 PBW Open Tournament

Quote:
Thermodyne said:
Is the round two map more or less the same size as the round one map?
It's quite a bit denser, actually. The first I would describe as "Balanced Midlife", with each system having 12 medium planets of each combination of atmospheres/types (excluding None atmosphere).

This one, from the currently greyed out view of the system map, looks kinda like a flower, with a round central hub expanding out into petals full of systems. Not sure what the connections will be like, but thats what it seems like to me for now. The sytems themselves are still "balanced", but instead have 14 planets (again, combination of every type, including None this time) of varying sizes. So, more variety this time around. You still know exactly how many colonizers to send into an unexplored system, you just won't know how big the colonies will be.
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  #58  
Old February 1st, 2006, 03:38 PM
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Default Re: Announcing the 2005 PBW Open Tournament

Guys, don't be too specific about the map k? Everybody else in round two will be using it as well and we don't want to give away the secrets.

It was created using balance mod 2.0.

I had Fyron create it for me since I am still playing in the tourney and didn't want to have a veiw of the starting positions.

My only request was that there be some space between starting positions, but not neccesarily in opposite corners. It sounds like he accomplished that.

I have come to the realization over many koth and tournament games that starting on opposite sides of the quadrant may not be the ideal starting position for a two player game. First of all, if you know the map has manual placement and you are in one corner, you know pretty reliably that your opponent is in the opposite corner. Secondly, people expand at different rates so typically the faster expander can trap his opponent into one third to one quarter of the map and choke them off. And finally it can just take forever to meet you opponent sometimes, which is a little boring in two-player games.

My thought currently is that the positions should be about halfway from the center to the edge of the quadrant map. This still gives you half a quadrants distance between you, but allows you to have a little space "behind" you to colonize once the borders are established. This also allows you to be a little more flexible on exactly where you place the players so it's not so easy to predict where they are. You could be both in the same hemisphere when viewing the map from one perpsective, but still half a quadrant away. That can make a significant difference in the direction to your opponents homeworld.
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  #59  
Old February 17th, 2006, 03:58 PM
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Default Re: Announcing the 2005 PBW Open Tournament

Round 1 is complete. Nomis defeated Blueoriontiger to move on to round two against Tiberius.

One of the round 2 games is already up to turn 60 or so. The rest of the round two games have yet to start. I will start pushing things along a bit now that everybody is into round 2.

If you haven't got your empire uploaded, please get it done.

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  #60  
Old February 18th, 2006, 05:57 PM
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Default Re: Announcing the 2005 PBW Open Tournament

Ready for round 2 here! See, we're obedient empires

We have agreed upon some strange and interesting parameters for our game, so "listen up"...

There will be NO:

PD
Religious Trait
Carrier ships (e-agreement, 'cause there's no setting)
Mines
Stellar Manipulation
Intel
Shields
Armor


All else is as per the tourney. We used 2,000 points for racial traits.

Finally, we agreed upon 3 GOOD homeworlds.

(if I've forgotten anything, I imagine I will be corrected)
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