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  #51  
Old July 13th, 2007, 01:39 AM

sum1lost sum1lost is offline
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Default Re: FAQ Discussion & Submissions

Quote:
MaxWilson said:
Quote:
Novi said:
Say, I've never really tried it, but I wonder why the blood bless is considered so weak? I understand that strength won't help much if units are unable to hit anything at all (take for example Agartha ^^) but when their attack skill is already satisfactory (Vanheim/Helheim) wouldn't they benefit greatly from strength boost?

And what exactly does 'Death Curse' mean? :S
It's not the minor blood bless that's considered weak. +2 to +4 to strength can be quite nice, especially vs. heavily-armored troops, although +4 to strength is also easily available via Strength of Giants, which costs no gems. That makes it a little bit less desirable of a bless than Fire or Water minor blesses (+att or +def), which AFAIK are available only via Quickness spells (which either cost gems or affect only a handful of units per casting) or indirectly via Darkness (which costs gems and doesn't help elite units).

But yeah, the B9 bless is weak. I can't speak as to whether B9 magic is weak because I don't typically play blood nations. I know I'm supposed to be playing an evil god, but if I think too hard about the blood slaves I start getting queasy.

-Max
B9 isn't bad against thugs and supercombatants if you have cheap holies (mictlan, or marignon). Especially if it sometimes horrormarks the killer like I heard it did.
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  #52  
Old July 13th, 2007, 01:23 PM

MaxWilson MaxWilson is offline
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Default Re: FAQ Discussion & Submissions

But the B9 Death Curse allows an MR roll, and SCs will tend to have a high MR. It's probably easier just to Spirit Curse or Curse the SC in question with a mage, which does not allow an MR roll. Same thing with the horror marks--it would be nice if there weren't an MR roll, which IIRC there is.

-Max
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  #53  
Old July 14th, 2007, 04:54 PM

Frostmourne27 Frostmourne27 is offline
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Default Re: FAQ Discussion & Submissions

This certainly isn't an _F_aq, but it is somewhat related to the afflictions/curse/horror/mark questions - what happens to afflictions/curses/horror mar if you are immortal and die? If you are a hero and die and get brought back? If your god dies and is called back?
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  #54  
Old July 14th, 2007, 05:45 PM
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Default Re: FAQ Discussion & Submissions

They still stay with you. As it says, you can never be rid of them. From the game mechanics point of view, each unit has an individual identification number and curses and horrormarks are tied to that ID. So even if you change shape by spells or other means, the unit keeps the curse and horror mark.
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  #55  
Old July 15th, 2007, 01:54 AM

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Default Re: FAQ Discussion & Submissions

But afflictions are healed by immortal units over time, and when a god is called back from the dead he has a chance (I don't know how high) to heal any afflictions he is suffering from.

-Max
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  #56  
Old July 20th, 2007, 04:03 PM

mr_Logic mr_Logic is offline
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Default Re: FAQ Discussion & Submissions

Quote:
Jazzepi said:
I have a W9/F9/B4 bless in one game I'm playing in, mostly because the blood was very easy to get. I can say that I'm extremely happy with it. It adds +2 damage to each attack.

Jazzepi
'course, if you have quickness and +4 att skill, strength is very usefull

--
youd say that extra affliction chance of death would be way more effective then death curse...
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  #57  
Old September 19th, 2007, 02:07 PM

Tichy Tichy is offline
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Default Re: FAQ Discussion & Submissions

The instructions for adding maps and mods is different for the mac.

On a mac the maps are stored in the application package: ctrl-click on the application itself, select "show package contents", maps are in the folder Contents/Resources/Maps.

But the mods are stored in a completely different place: the folder dominions3/mods in the OSX home or user directory.

Confused the ! out of me before a nice person splained it.
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  #58  
Old September 19th, 2007, 03:56 PM
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Default Re: FAQ Discussion & Submissions

Hmm. Perhaps someone could write a section for Mac and Linux versions for that sort of things which are different from Windows. I've never used a Mac and my Linux skills are sadly lacking, so I haven't paid much attention to that either. I run my Dominions on Windows and the documentation I produce is obviously limited by that when it is system specific.
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  #59  
Old September 19th, 2007, 06:52 PM
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Default Re: FAQ Discussion & Submissions

Quote:
Tichy said:
The instructions for adding maps and mods is different for the mac.
On Linux, there is a difference between the folders where the game is installed and the user directory, too, as it is often the case. You can (and should) put the things in your user directory, but you *could* put them in the system-wide installation directory, too. Have you tried creating a maps folder in the same location where the mods folder is?
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  #60  
Old September 19th, 2007, 07:06 PM

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Default Re: FAQ Discussion & Submissions

I intended my post to be able to be added to the FAQ entry about adding maps and mods. I think it's accurate and informative enough and can just be appended to what exists there already.

If I need to give it to you in a different format, let me know.
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