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November 11th, 2009, 08:14 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Thanked 4 Times in 4 Posts
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Re: A favor...
The same reasoning applies to overcomplicated ground combat.
You've got to limit the scope of scales you're dealing with, and not go overboard.
You could have SE4 style with the focus on grand strategy and the combats automated, and the capturing simple.
Or you could have a game focused on combats where the grand strategy is simple automated territory changes based on who wins each round, and the players run a series of fleet battles against each other with boarding and captures being detailed but automatic.
Or a similar ground combat game where the space battle is automated and you can call on reinforcements if your team is winning in space (at the expense of distracting from the space fight).
Trying to do all three of those games in one would make SE5's turn processing look like a blink of the eye.
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The Following User Says Thank You to Suicide Junkie For This Useful Post:
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November 12th, 2009, 11:16 AM
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Brigadier General
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Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
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Re: A favor...
Quote:
Originally Posted by Q
Sorry, but firing arcs, directional shields and armor would be for me a reason not to buy this game: to much micromanagement and the AI would be almost certainly incapable to deal with it.
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Hmm... okay, scratch firing arcs. It's no use have a AI that can't cope with certain options.
But I do hope my first two wishes are endorsed.
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I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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November 12th, 2009, 12:28 PM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
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Re: A favor...
Quote:
more info about this intersting mysterious project?
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Yes, this project will hereby be known as SEX. Were going to skip to ten rather then go to 6 as SEX looks better than SEVI.
OR
SE Project X ' The Return of the Icon'
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November 14th, 2009, 06:12 PM
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Brigadier General
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Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: A favor...
Quote:
Originally Posted by Xrati
Quote:
more info about this intersting mysterious project?
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Yes, this project will hereby be known as SEX. Were going to skip to ten rather then go to 6 as SEX looks better than SEVI.
OR
SE Project X ' The Return of the Icon'
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Hahahaha... LOL!!!
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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November 14th, 2009, 07:09 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: A favor...
Thats particularly funny for me.
One of my seiv sigs has always been...
HURRY UP! I know technology is moving fast but Im old. And I refuse
to check into an old folks home that doesnt have a HoloDeck or a Direct
Neural Interface. I want to be playing (hmmm not SEV, SEVI, not SEIX)
OH YEAH, I want to be playing SEX!
And now a friend of mine at a well known company is working on a hardware project that an NDA keeps me from discussing openly. But let me say that the above statement is much truer than it was a month ago.
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November 15th, 2009, 03:24 PM
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First Lieutenant
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Join Date: May 2003
Location: Gettysburg Sector
Posts: 785
Thanks: 7
Thanked 5 Times in 5 Posts
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Re: A favor...
My 2 cents,
Make sure the interface is clean, simple, and intuitive. Think Apple.
Make multiplaying & matchmaking effortless. Think Xbox Live.
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November 23rd, 2009, 01:22 PM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
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Re: A favor...
Larger combat map with a limitation on ship numbers in combat.
Have ship combat based like ground combat, so many turns of combat per game turn. This will allow for retreat and reinforcement of fleet elements (especially if there are limits imposed as to number of ships in combat) between turns. It will also make fighters more valuable as an attrition unit.
Eliminate formations as they are only used in setup. After that they are useless.
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November 23rd, 2009, 02:04 PM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
Thanks: 0
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Re: A favor...
Add the range of view in the system depending on the level of sensors used.
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November 25th, 2009, 03:01 PM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
Posts: 760
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Re: A favor...
Fog of War A ship that can travel through space that can't see an entire system? ( I'm not talking about cloaked or stealthy units) It's just like saying you have a car that's going 50 mph., and you can only see 10 ft. in front of it. Doesn't make sense to me. Maybe I'm not getting your point ( please explain), I'm sorry if that's the case Q.
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November 26th, 2009, 07:45 AM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: A favor...
Don't forget that the ship travel takes 1/10 of a year! Therefore I think the sensor range as used in SE V is quite reasonable. You can of course discuss (and mod) if you should see planets (and everything else) at any distance but I like it very much to explore a new solar system. The only real problem I see with the sensor range is the increased computer calculation times it takes to display a system with many ships.
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