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  #1  
Old November 11th, 2009, 08:14 PM
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Default Re: A favor...

The same reasoning applies to overcomplicated ground combat.

You've got to limit the scope of scales you're dealing with, and not go overboard.

You could have SE4 style with the focus on grand strategy and the combats automated, and the capturing simple.
Or you could have a game focused on combats where the grand strategy is simple automated territory changes based on who wins each round, and the players run a series of fleet battles against each other with boarding and captures being detailed but automatic.
Or a similar ground combat game where the space battle is automated and you can call on reinforcements if your team is winning in space (at the expense of distracting from the space fight).

Trying to do all three of those games in one would make SE5's turn processing look like a blink of the eye.
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  #2  
Old November 12th, 2009, 11:16 AM
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Bug Re: A favor...

Quote:
Originally Posted by Q View Post
Sorry, but firing arcs, directional shields and armor would be for me a reason not to buy this game: to much micromanagement and the AI would be almost certainly incapable to deal with it.
Hmm... okay, scratch firing arcs. It's no use have a AI that can't cope with certain options.
But I do hope my first two wishes are endorsed.
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  #3  
Old November 12th, 2009, 12:28 PM
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Talking Re: A favor...

Quote:
more info about this intersting mysterious project?
Yes, this project will hereby be known as SEX. Were going to skip to ten rather then go to 6 as SEX looks better than SEVI.

OR

SE Project X ' The Return of the Icon'
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  #4  
Old November 14th, 2009, 06:12 PM
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Talking Re: A favor...

Quote:
Originally Posted by Xrati View Post
Quote:
more info about this intersting mysterious project?
Yes, this project will hereby be known as SEX. Were going to skip to ten rather then go to 6 as SEX looks better than SEVI.

OR

SE Project X ' The Return of the Icon'
Hahahaha... LOL!!!
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  #5  
Old November 14th, 2009, 07:09 PM
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Default Re: A favor...

Thats particularly funny for me.

One of my seiv sigs has always been...
HURRY UP! I know technology is moving fast but Im old. And I refuse
to check into an old folks home that doesnt have a HoloDeck or a Direct
Neural Interface. I want to be playing (hmmm not SEV, SEVI, not SEIX)
OH YEAH, I want to be playing SEX!

And now a friend of mine at a well known company is working on a hardware project that an NDA keeps me from discussing openly. But let me say that the above statement is much truer than it was a month ago.
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  #6  
Old November 15th, 2009, 03:24 PM
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Default Re: A favor...

My 2 cents,

Make sure the interface is clean, simple, and intuitive. Think Apple.

Make multiplaying & matchmaking effortless. Think Xbox Live.
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  #7  
Old November 23rd, 2009, 01:22 PM
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Default Re: A favor...

Larger combat map with a limitation on ship numbers in combat.

Have ship combat based like ground combat, so many turns of combat per game turn. This will allow for retreat and reinforcement of fleet elements (especially if there are limits imposed as to number of ships in combat) between turns. It will also make fighters more valuable as an attrition unit.

Eliminate formations as they are only used in setup. After that they are useless.
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  #8  
Old November 23rd, 2009, 02:04 PM
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Default Re: A favor...

Add the range of view in the system depending on the level of sensors used.
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  #9  
Old November 25th, 2009, 03:01 PM
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Default Re: A favor...

Fog of War A ship that can travel through space that can't see an entire system? (I'm not talking about cloaked or stealthy units) It's just like saying you have a car that's going 50 mph., and you can only see 10 ft. in front of it. Doesn't make sense to me. Maybe I'm not getting your point (please explain), I'm sorry if that's the case Q.
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  #10  
Old November 26th, 2009, 07:45 AM
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Default Re: A favor...

Don't forget that the ship travel takes 1/10 of a year! Therefore I think the sensor range as used in SE V is quite reasonable. You can of course discuss (and mod) if you should see planets (and everything else) at any distance but I like it very much to explore a new solar system. The only real problem I see with the sensor range is the increased computer calculation times it takes to display a system with many ships.
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