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  #51  
Old August 31st, 2007, 04:31 PM
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Velusion Velusion is offline
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Default Re: Placeholder for new Megagame - Evermore

Quote:
Baalz said:
What we should do is have everyone who wrote a guide play that nation. So I'd get Mictlan, Velusion would get LA Ermor, Evilhomer would get R'yleh, er....

Heh... I'm most certainly going to let someone else try their hand at LA Ermor.
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  #52  
Old August 31st, 2007, 04:33 PM

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Default Re: Placeholder for new Megagame - Evermore

Yeah, im not playing Rlyeh again. I have gotten them so many times in vels random lottery.
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  #53  
Old August 31st, 2007, 04:34 PM

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Default Re: Placeholder for new Megagame - Evermore

I might be able to help out with the flags. Let me know what you had in mind.
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  #54  
Old August 31st, 2007, 04:35 PM
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Default Re: Placeholder for new Megagame - Evermore

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Sombre said:
I might be able to help out with the flags. Let me know what you had in mind.
I'll PM you
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  #55  
Old August 31st, 2007, 05:26 PM

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Default Re: Placeholder for new Megagame - Evermore

I actually do not know why we can't vote to eliminate gem producing items from the game. That would eliminate much of the micromanagement.

IMHO, that is one thing I would like to see the developers eliminate. Why intentionally add a micromanagement strategy to the game?

Gem producing items also undermine the importance of globals that give gems.
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  #56  
Old August 31st, 2007, 05:37 PM

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Default Re: Placeholder for new Megagame - Evermore

Here is my favorite sp map ive been using if interested. I like the way the sea is connected to everything...
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  #57  
Old August 31st, 2007, 05:52 PM
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Default Re: Placeholder for new Megagame - Evermore

Keep in mind that there are people who enjoy micromanagment.
I always thought that the games normal progression would be that the blitzers would enjoy the early game, and then turn themselves over to MM people while keeping an eye out for being able to sub failing empires later.
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  #58  
Old August 31st, 2007, 06:08 PM

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Default Re: Placeholder for new Megagame - Evermore

If people enjoy micromanaging, then why are we discussing a turn limit because they get sick of it? cannot have it both ways!

And I am still alive in the Big game, and I am not looking to turn my empire over to some MM i killed off earlier in the game. Sorry to disappoint you! The sad thing is most mm hide in the water, so they can survive the early game rushes.
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  #59  
Old August 31st, 2007, 06:42 PM

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Default Re: Placeholder for new Megagame - Evermore

Quote:
Baalz said:With one notable exception pretty much all the nations
Yay, root for the underdog!

Anyway, I kinda liked the way Perpetuality's nation lottery worked out. Don't know what could be done to further make unwanted nations feel happy, maybe even more bonuses?

I'm just wondering, how would the simultaneous auctioning of 60+ nations work out, and with what mechanics. What would prevent someone winning several nations, and what could you do then? Perp lottery was kinda exciting when you could not know what others did put as their choices.
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  #60  
Old August 31st, 2007, 08:32 PM

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Default Re: Placeholder for new Megagame - Evermore

Just wanted to say that if you put any kind of turn limit on the game or victory condition you force ppl to use one of a very few stratagies to win. The whole game expierance will be limited.

As for my part, I tend to not play in any game that has some random limit.
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