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  #51  
Old August 7th, 2003, 02:18 AM

tesco samoa tesco samoa is offline
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Default Re: Math problem

geo you should grab one of those wheel systems for lotteries.

you need a 3 of n wheeler with a filter
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  #52  
Old August 7th, 2003, 02:19 AM
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Default Re: Math problem

Quote:
Originally posted by Jack Simth:
Let's see: Floor function for the numbers:

Pp = players per game
Np = Number of players (total)
Gp = Games per player
Tg = Total games

Gp = (Np - 1) / (Pp - 1)
Tg = (Np * Gp) / Pp
...
If Gp and Tg come out as positive integers, it should be doable - I'm not sure about the arrangement, however.
I think this is the same as what I had a few Posts back, or am I missing something?

Edit: Oh sure add more

Quote:
Originally posted by Jack Simth:
Edit: Arrangement method:
Edit: Arrangement method:

1) List players
2) Variables
Pp = players per game
Np = Number of players (total)
Gp = Games per player
Tg = Total games
Sk = Skip (counting variable; internal use only)
3) Gp = (Np - 1) / (Pp - 1)
4) Tg = (Np * (Np - 1)) / (Pp * (Pp - 1))
5) Sk = 0
6) Group, skipping Sk
7) Sk = Sk + Pp
8) If Sk < Np, Goto 6
Looks promising, but I don't understand exactly what you mean by group, skipping sk. Could you show the Np=13 and Pp=3 case I mentioned earlier as an example (since no one has shown it yet)?

[ August 07, 2003, 01:56: Message edited by: cybersol ]
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  #53  
Old August 7th, 2003, 02:23 AM
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Default Re: Math problem

Quote:
Originally posted by tesco samoa:
geo you should grab one of those wheel systems for lotteries.

you need a 3 of n wheeler with a filter
This is exactly what he needs! Some sort of calculator that will list all the possible combinations of numbers (i.e. players) for n number of players, and r number of players per game!
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  #54  
Old August 7th, 2003, 02:45 AM
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Default Re: Math problem

A few people posted while I was editing, so I'll put it back up:
Quote:
Arrangement method:

1) List players
2) Variables
Pp = players per game
Np = Number of players (total)
Gp = Games per player
Tg = Total games
Sk = Skip (counting variable; internal use only)
3) Gp = (Np - 1) / (Pp - 1)
4) Tg = (Np * (Np - 1)) / (Pp * (Pp - 1))
5) Sk = 0
6) Group, skipping Sk
7) Sk = Sk + Pp
8) If Sk < Np, Goto 6
I might have an off by one error in line 7.

[ August 07, 2003, 09:16: Message edited by: Jack Simth ]
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  #55  
Old August 7th, 2003, 02:46 AM

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Default Re: Math problem

Geoschmo is correct that you cannot use a combination equation for a round robin. This is from some website:

Example:

How many ways can we select three letters from the letters of RSTUV?

n = 5 r = 3

These are: RST, RSU, RSV, RTU, RTV, RUV, STU, STV, SUV and TUV.

From this you can see that, if RSTUV represented players, players would meet more than once (RS for example).

Permutation equations do not work for exactly the same reason.

Geoschmo,

I believe the only way you can avoid having players meet more than once is if the number of players is the square of the number of players per game. Actually another case is if the number of players is equal to the number of players per game (or 1 game). Anything other than this and you'll either having players facing each other multiple times or rounds where players do not play.

Next, the most possible games occurs if the number of players per game is equal to one. In this case the number of games is the summation of A (from A=1 to A= n-1). Where n is the total number of players. This is an important event.

So adjusting for the number of players, which should be a simple division, gives this:

Pg = players per game
n = total number of players

# games = (1/Pg) Summation (A=1 to A=n-1)

Solving a few cases:

Pg = 1, n = 1: # games = 1
Pg = 4, n = 2: # games = 3 (wrong, should be 6)
Pg = 9, n = 3: # games = 12

In summations, having variation between the odd and even entries is fairly common. So you need another equation for the even values, which I'm not going to work out tonight.

I suspect there is a more graceful solution by using some series expansions. Try looking at Taylor, Binomial, Geometric, etc. Series Expansions to find a better solution. To help you along, try determining the number of games required for 25-5 and 36-6.

One more quick thing. The number of games per round is simply n/Pg. So another option would be to use this and find a series that describes the number of rounds.
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  #56  
Old August 7th, 2003, 02:48 AM

tesco samoa tesco samoa is offline
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Default Re: Math problem

i posted this earlier

i have a question along this line

say you have 24 numbers and you want to sort them in combinations of 4 where each number only appears once with each other how many combinations would that be ???

now if some one wanted to whip up a little program that does that ( but i can select the numbers (say up to 50), combinations ( 2 to 12 ) and uniqueness ( say once to 6 times ) and can produce a text file output i would be forever thankful

And in VB and send me the source
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  #57  
Old August 7th, 2003, 02:49 AM

tesco samoa tesco samoa is offline
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Default Re: Math problem

i posted this earlier

i have a question along this line

say you have 24 numbers and you want to sort them in combinations of 4 where each number only appears once with each other how many combinations would that be ???

now if some one wanted to whip up a little program that does that ( but i can select the numbers (say up to 50), combinations ( 2 to 12 ) and uniqueness ( say once to 6 times ) and can produce a text file output i would be forever thankful

And in VB and send me the source
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #58  
Old August 7th, 2003, 02:56 AM

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Default Re: Math problem

The only hard part about that would be using VB. I switched to Perl and haven't used anything else in about 2 years.

Oh yeah. I believe the even equation is simply:

Pg = players per game
n = total number of players

# games = [(1/Pg) Summation (A=1 to A=n)] + 1
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  #59  
Old August 7th, 2003, 03:01 AM

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Default Re: Math problem

Duh! Algorithm.

1. Drop each combination into an array of n elements. Where n is the number of players per game.
2. Sort each array numerically.
3. Compare each array to the next and discard in duplications.
4. Output the remaining arrays into a text file.

Ugly and inefficient, but a P4 should make short work of it.
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  #60  
Old August 7th, 2003, 04:38 PM
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Default Re: Math problem

I guess I missed Erax's solution for 9 players. To appears that how you pick your combinations matters. My alogorythm finds combinations in a certain manner so it only works for certain numbers. A different method might find other solutions.

An exhaustive method would build all combinations and start eliminating redundant combaintions and each iteration it would pick a different combination of redundants to eliminate. This makes the problem even messier.

I tried doing 9 on paper myself and I couldn't do it. Probably because I did it much the same way I programmed it.

Good news for Geosmo is we have known solutions now for 7,9,15, and 31. Maybe someone else can figure out solutions for 11, 13, 17, 19, ...

I know the even numbers will not work because player 1 must play every other player in three player games. Therefore the number of players opposing player one must be a multiple of 2. Adding in player 1 makes the total number of players an Odd number.

[ August 07, 2003, 15:41: Message edited by: LGM ]
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