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  #51  
Old September 14th, 2003, 06:49 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

2892.6 The 1st homeplanets in a 10planet game have not yet been affected by high/cat events. And not one homesystem nova has occured yet. One idea came up before the simulation: Maybe the system events are somehow linked to colonized worlds in the home systems, so I have played the first turns to colonize all planets in the homesystems, but they are safe. If someone could just ask MM about this...
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  #52  
Old September 14th, 2003, 07:56 PM
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Captain Kwok Captain Kwok is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by Imperator Fyron:
But, I would like to point out that nearly all PBW games (hosted by experienced players, at any rate) have events disabled because HWs can be blown up, or at least the severity set below catastrophic. This was not always the case, and in the early days of PBW most games had events enabled. So, enough PBW games had to have been ruined to see such a radical shift.
Hmm. Had anyone in mind when making this comment?

The chances of a catastrophic event actually hitting a player HW in a medium to large galaxy is extremely remote. It is more likely that people worried that such an event could possibly occur rather than it actually happening in such a number of PBW games that it caused this "radical" shift.

Furthermore, the event would have to occur in the earlier stages of the game (although a nova could be said to have a larger impact in a mid-game) to have any possible real consequences that would unbalance a game.

If you take a FQM large galaxy of about 200 systems, that's say about 2000 planets and 240 stars. It's a 10 player one-HW game and let's assume a catastrophic event occurs every 50 turns.

That's 10 HW stars + 10 HW planets = 20 HW objects

20 HW Obj/2240 Obj x 1/50 = 1/5660

So the chances of the event happening are 1 in 5660 turns. That's about 30 PBW games worth of turns.

Anyways my point is, in a competetive game, you might want to disable such events just in case. However, in a RP that is driven off a PBW game, it might be more interesting to have these events enable as they open many more RP doors than they close.

[ September 14, 2003, 18:58: Message edited by: Captain Kwok ]
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  #53  
Old September 14th, 2003, 08:20 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Had anyone in mind? Huh? I had noone in mind.

If it happened just once or twice, that would be enough to cause the effect I mentioned.
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  #54  
Old September 14th, 2003, 10:35 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Test scenario has been a very small galaxy (22 systems). A scout has been started to explore...

I have found two (non home-) systems destroyed meanwhile. I will take a closer look.

[ September 14, 2003, 21:51: Message edited by: PsychoTechFreak ]
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  #55  
Old September 17th, 2003, 02:23 AM

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Default Re: Are homeplanets affected by high/catastrophic events?

Human players and AI players Home Systems are absolutely destroyed by Type := Star – Destroyedwith se4 gold…
It has just happened to my Home System

The only protection from this, maybe with a high severity maximum setting for your pre-game start options.

[ September 17, 2003, 01:24: Message edited by: JLS ]
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  #56  
Old September 17th, 2003, 02:45 PM

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Default Re: Are homeplanets affected by high/catastrophic events?

What about just removing the event "Star – Destroyed" from the event file
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  #57  
Old September 17th, 2003, 02:52 PM

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Default Re: Are homeplanets affected by high/catastrophic events?

[quote]Originally posted by JLS:

Quote:
Originally posted by PsychoTechFreak:

Eee have seen about 78 low events, 70 medium events additional to the posted events.
Quote:
Originally posted by JLS:

No, no need to post them, unless some one else would like to see the data. However, I would be interested in (APROX. numbers only) how many Low and/or Medium actually may have hit Eee’s Home World
I don’t remember any event hitting my home planet and I have been playing se4 for over a year
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  #58  
Old September 17th, 2003, 03:08 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

[quote]Originally posted by Grand Lord Vito:
quote:
Originally posted by JLS:

Quote:
Originally posted by PsychoTechFreak:

Eee have seen about 78 low events, 70 medium events additional to the posted events.
Quote:
Originally posted by JLS:

No, no need to post them, unless some one else would like to see the data. However, I would be interested in (APROX. numbers only) how many Low and/or Medium actually may have hit Eee’s Home World
I don’t remember any event hitting my home planet and I have been playing se4 for over a year

I was very sceptical too, but then my HW went from Good to Deadly in one month

However, there might be a trend for HW be protected, but it is not 100%. Only MM can tell us.
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  #59  
Old September 17th, 2003, 03:41 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

How can I get a copy of this tester?
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  #60  
Old September 17th, 2003, 03:46 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

[quote]Originally posted by oleg:
quote:
Originally posted by Grand Lord Vito:
quote:
Originally posted by JLS:

Quote:
Originally posted by PsychoTechFreak:

Eee have seen about 78 low events, 70 medium events additional to the posted events.
Quote:
Originally posted by JLS:

No, no need to post them, unless some one else would like to see the data. However, I would be interested in (APROX. numbers only) how many Low and/or Medium actually may have hit Eee’s Home World
I don’t remember any event hitting my home planet and I have been playing se4 for over a year

I was very sceptical too, but then my HW went from Good to Deadly in one month

However, there might be a trend for HW be protected, but it is not 100%. Only MM can tell us.

your saying you went from good to deadly, that is a what, -50 to 90 drop?
At -5 or a -10 even a -20 event how can you drop to deadly from good in one turn?

What are the numbers, if
100 is optimal
mild ?
good ?
unpleasent ?
harsh ?
0 is deadly

[ September 17, 2003, 14:50: Message edited by: Grand Lord Vito ]
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