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  #51  
Old February 1st, 2005, 10:18 PM
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Default Re: SE4Batch status?

Quote:
geoschmo said:
Oh, here's a problem. I don't see how this batch program could possibly work with 1.91. There is nowhere to put in a game master password, and with 1.91 you have to have a game master password for simultaneous games, no?

Hey George, but you don't need to have a game master password.
I was running the Deathmatch 3 using this program, and without master password.

Quote:
geoschmo said:
And now that I have started thsi thing running it's failing because of the password and I can't get it to stop. It doesn't break out of the program and if I try to end task it tells me it can't stop fox pro. Grrrr. Why doesn't win2k have a task manager?
But with ctl-alt-del, you should be able to see the tasks running and end it.
Drop me a mail if you want, and will help you to configure it.
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  #52  
Old February 1st, 2005, 10:22 PM
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Default Re: SE4Batch status?

I think the requirement for a master password is only if the game is on multiple machines.
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  #53  
Old February 1st, 2005, 10:27 PM
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Default Re: SE4Batch status?

I found the task manager and was able to kill it. Tried to edit that out but I was too slow.

Yeah, the password is only required for games setup for multiple machines. I guess I could use this if I set the game up hotseat, but then it doesn't work for what I was trying to do. I wanted to have an easy way to setup a PBW game and let it run 100 or however many turns prior to letting the players go with it, rather then starting the game on turn 0. It's kind of tedious to run the host turn 100 times in a row as you know.

Oh well, guess I'll come up with some other way to do this.

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  #54  
Old February 1st, 2005, 11:42 PM
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Default Re: SE4Batch status?

Did anyone ever find a way to get Ruatha's little batch file to do a backup every x# of turns?
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  #55  
Old February 2nd, 2005, 12:10 AM
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Default Re: SE4Batch status?

I'm not even so much concerned with it backing up the files, but my concern with Ruatha's script is will it wait to run the next turn before the current turn is done running? If it's jsut a fixed time pause, then you could potetially get mutiple turns running simultaneoulsy when things start gettign complicated and turns take longer to process.
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  #56  
Old February 2nd, 2005, 06:32 PM
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Default Re: SE4Batch status?

Quote:
geoschmo said:
I'm not even so much concerned with it backing up the files, but my concern with Ruatha's script is will it wait to run the next turn before the current turn is done running? If it's jsut a fixed time pause, then you could potetially get mutiple turns running simultaneoulsy when things start gettign complicated and turns take longer to process.
The second Ruatha's script works pretty well and no, doesn't has a time wait and only run one se4 turn at time.
I have attached a version that I've used in my computer (you will need to do some changes inside, like the path, passwords, etc)
To run it, need to rn "Se4bat2 10" to get 10 automated turns.
Attached Files
File Type: zip 328751-SE4Bat.zip (422 Bytes, 80 views)
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  #57  
Old February 2nd, 2005, 06:47 PM
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Default Re: SE4Batch status?

Cool, thanks MB. (And thanks Ruatha. )
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  #58  
Old February 2nd, 2005, 09:34 PM
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Default Re: SE4Batch status?

Quote:
geoschmo said:
Cool, thanks MB. (And thanks Ruatha. )
No problem!
Tell me if you was able to run it.
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  #59  
Old February 2nd, 2005, 10:42 PM
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Default Re: SE4Batch status?

It runs for me! Now I just have to figure out how to make it copy and rename the savegame every x number of cycles.
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  #60  
Old February 3rd, 2005, 10:17 PM
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Default Re: SE4Batch status?

Works magnificently MB. This is exactly what I was looking for. Thank you again.
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