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  #51  
Old April 26th, 2004, 02:33 PM
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Default Re: Rated Game Proposal

Welcome aboard, Baron!

It looks like the final choice is up to Rex. When this has been completed, we can finalize the game parameters I suggested at the beginning.

There has been talk of the tech cost and talk of limiting a team to one atmosphere type.

At this time, I am in favor of a medium tech cost (and will agree to a high tech cost if it gets enough support from the team players).

As to atmosphere types, how about 2 different' atmosphere types for each team? This reduces a lot of micro-management while (I hope) helping to even out the game a bit.

Finally, a word about the game and competition:

Of course, this is only my opinion and may not be shared by others but here I go:

2 high-rated players have assembled a team that they think are the best players to be chosen from. I plan to do my best to help my team win. Chances are that if the team I am on wins I will gain at least a few points even if I finish 4th. If/when our team wins, THEN I will enter phase 2 of the game...deciding to fight against my teammates for a higher position (or, as is usually my choice, throw my "vote" for deciding who among the winning team should get which finishing place without having to fight it out. Rex knows how I feel about this (from Anklebiters) and Alneyan knows how I feel about this (from the 2 team games I have enjoyed with him). And as the first team game Alneyan and I won shows, worrying about the team victory (first) and sharing ships and resources showed, a true partnership will have an advantage over a team whose players are more concerned about watching over how they are doing as an individual.

Just my thoughts...the team opposing "my" team can do whatever they wish... .
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  #52  
Old April 26th, 2004, 05:33 PM

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Default Re: Rated Game Proposal

If Joachim is interested we'd like to draft him.

Also:

As far as the rules I am game for anything.
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  #53  
Old April 26th, 2004, 07:57 PM
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Default Re: Rated Game Proposal

About the rules, I would indeed prefer a limit of two atmospheres, and at least a Medium tech cost. If a vote was needed, I would favour a High tech cost, but I do not mind much either way, so long as I can actually survive... well, twenty turns or even thirty!
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  #54  
Old April 27th, 2004, 09:40 PM
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Default Re: Rated Game Proposal

Quote:
Originally posted by Baron Grazic:
quote:
Originally posted by Asmala:
And I was just going to take Alneyan... Anyway, I'll choose Baron Grazic then.
After the first battle results in the Pairs game, I'm surprised Asmala even considered me, unless he can see the trap that I have laid down for him.

I can't refuse this honor - Thanks Asmala.

Your ships were obsolete so I knew I'd win the battle. Light cruisers with APB 7 and normal shields can't beat battleships and dreadnoughts with PPB 5 and special armors. Your fleet had time to inflict considerable damage before being destroyed, though.

I don't care whether it's high or medium tech cost, but I like very much about that two atmosphere limit (though after meeting enemy and capturing some population it could be four different atmospheres...)
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  #55  
Old April 28th, 2004, 02:03 AM
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Default Re: Rated Game Proposal

Quote:
Originally posted by rextorres:
If Joachim is interested we'd like to draft him.

Also:

As far as the rules I am game for anything.
For sure! It would be an honour.

Happy with what ever rules are agreed on.
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  #56  
Old April 28th, 2004, 02:43 AM
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Default Re: Rated Game Proposal

Welcome aboard, Joachim!

Then, concerning atmosphere and tech, how about this: (1) 2 atmospheres per team and high tech cost or (2) 1 atmosphere per team and medium tech cost?
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  #57  
Old April 28th, 2004, 03:01 AM

Baron Grazic Baron Grazic is offline
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Default Re: Rated Game Proposal

I have no preferences either way, so I'll cast my vote with my Admiral.
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  #58  
Old April 28th, 2004, 04:04 AM

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Default Re: Rated Game Proposal

Quote:
Originally posted by Slynky:
Welcome aboard, Joachim!

Then, concerning atmosphere and tech, how about this: (1) 2 atmospheres per team and high tech cost or (2) 1 atmosphere per team and medium tech cost?
I vote for option (2), just for the sake of minimizing micromanagement.
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  #59  
Old April 29th, 2004, 02:55 AM
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Default Re: Rated Game Proposal

I have no preference. What ever the Commander & Chief prefers.
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  #60  
Old April 29th, 2004, 04:35 AM
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Default Re: Rated Game Proposal

I think Spoon and Electrum have a good idea. Let's leave it up to the Commanders.

So far we have:

Turn Times: 48 hours till turn 15 (then 72 hours)
Map: Large (to be set up fairly by an approved non-player dividing teams across the map)
Type: To be decided
Racial restrictions: 2,000 points; 1 good starting planet; Low tech cost; No trait will be lowered to show "non-existant"; No Religious
Game restrictions: No mines; No intel; All players on a team must take the same colony type but a DIFFERENT atmosphere; surrender/gifts/trades/(etc.) allowed

Currently in question are atmospheres and tech cost.

As others, I will agree with what my commander prefers.

Yes, I know the setup of this game is taking a while but it is entirely possible, as in a 2 x 2 team game, that one team will finish in places 1 - 4 and the other will finish in places 5- 8...meaning quite a few points for the persons on the top and bottom.

This ISN'T a game where you made a treaty with a person halfway through the game and can dispose of them if they fall way behind...this is a game of what people believe to be the best (available) players in the Ratings system and will (most likely) combine the ability of each as a single player with their ability to contribute to the goal of the whole team.

So, Asmala and RexTorres...what are your thoughts on settings?
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