.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

Reply
 
Thread Tools Display Modes
  #51  
Old November 11th, 2003, 05:19 PM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: Star Trek Mod (Division of Labor?)

I chose the "Movie" era because at that time all three Powers (Feds, Klingons, and Romulans) were still all mutually hostile, which makes for better game mechanics (i.e. more things to shoot at and get shot at by).

Besides, most of Cleeve's graphics are movie-era ships anyways (except for the Romulans, who always got the short end of the stick re: ships until TNG).

I'm going to download the BG mod after I get my homework done - to see how another mod does things, and to inspire me to pick the Trek Mod back up after Thanksgiving weekend.

[ November 12, 2003, 19:14: Message edited by: General Woundwort ]
Reply With Quote
  #52  
Old March 5th, 2004, 04:37 PM

DeadZone DeadZone is offline
Second Lieutenant
 
Join Date: Apr 2003
Location: England
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
DeadZone is on a distinguished road
Default Re: Star Trek Mod (Division of Labor?)

Wow nearly 5 months since this one kinda disappeared lol, so any possible chance of its reincarnation?

Edit: BTW if someone could tell me exactly how to get SFC models into SF (boths ways in this thread refuse to work for me ) I will just send out a few emails and I could possibly have upwards of 200 models at our disposal to put into the mod

[ March 05, 2004, 14:40: Message edited by: DeadZone ]
__________________
Reply With Quote
  #53  
Old March 11th, 2004, 06:59 PM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: Star Trek Mod (Division of Labor?)

Offhand, I must (sadly) say "no". I frankly bit off more than I could chew in attempting this, and the program itself has not kept my interest enough to warrant restarting the mod. I'm back to SEIV now.
Reply With Quote
  #54  
Old March 11th, 2004, 07:47 PM

DeadZone DeadZone is offline
Second Lieutenant
 
Join Date: Apr 2003
Location: England
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
DeadZone is on a distinguished road
Default Re: Star Trek Mod (Division of Labor?)

Well hopefully the next few SF patches will improve the game tenfold, and hopefully someone may be able to make some modding tools (if Aaron doesnt have the time to do it himself
__________________
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:46 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.