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  #51  
Old March 9th, 2004, 05:36 PM

Slygar Slygar is offline
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Default Re: Wishlish! (For the next patch)

My suggestions:

-Battle Speed adjustment
-more precision for all mages, maybe a little for archers
-That splitting of Messages into Groups was a very nice idea, although its probably unworkable due to requiring a GUI redesign. I would, however, like to see a message that told me how my commanders died *in the battle report*, under where it says how many friendly and enemy units died.

Thats all
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  #52  
Old March 9th, 2004, 05:50 PM

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Default Re: Wishlish! (For the next patch)

Support for MP games with more than 500 base creation points, and default on renaming, for scenarios.

universally available zero point base 3 immobile pretenders for each path, so bless effects can be balanced independent of platform.

(pehaps blood and death should be given magic weapon tags (not AP) as part of their level 9 bless effect?)


Rabe the Multilateral
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  #53  
Old March 9th, 2004, 06:25 PM
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Saber Cherry Saber Cherry is offline
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Default Re: Wishlish! (For the next patch)

From the dev/publisher side... and in the interest of popularizing this game and revitalizing the TBS genre...

I still think an in-game tutorial is the #1 most needed item, more important than modding improvements and even bugfixes.
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  #54  
Old March 9th, 2004, 07:11 PM

Sindai Sindai is offline
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Default Re: Wishlish! (For the next patch)

Just one tiny thing:

Make the shift-Z command (dump commander blood spaves into laboratory pool) effect all gem types. I can't imagine why this wasn't done in the first place, nor figure out any reason why it shouldn't be done now. It greatly helps the micromanagement of building tons of gem-creating items (clams) and has no detrimental effects whatsoever. It also seems fairly easy to code.

Oh, and the oft-requested "do not cast these spells" list on a per-mage basis in combat. This alone would make mages way less frustrating to use as actual battlefield support.
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  #55  
Old March 9th, 2004, 07:52 PM

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Default Re: Wishlish! (For the next patch)

An easier way is to just use the pool command in the Lab screen.
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  #56  
Old March 9th, 2004, 08:21 PM
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Default Re: Wishlish! (For the next patch)

A "not-cast" list could be useful with a max. of, say, three spells that would never be by the AI. You could of course transfer it with ctrl-#; #, so it wouldn't make micromanaging that much worse. You could still script "fo Breath of Winter", but would not be able to make AI stick with one/ two killer spells for whole battle...
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  #57  
Old March 9th, 2004, 09:13 PM
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Default Re: Wishlish! (For the next patch)

Quote:
Originally posted by Zen:
An easier way is to just use the pool command in the Lab screen.
Speaking of which, a "Pool All Gems" button would be useful in the main lab screen (not the gem subscreen). That would save 10 clicks per turn, while being easy to add and without adding clutter...

(the 9 clicks: 1 click to get into the gem screen, 1 for each gem type, and 1 to get out, minus one click because all those clicks were replaced by 1).

And of course it's been said before, but the ability to "Pool To Commander" - move all gems / slaves in a province to a specified commander - would be incredibly useful and save maybe 5 minutes per turn.
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  #58  
Old March 9th, 2004, 10:12 PM

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Default Re: Wishlish! (For the next patch)

Let it be known, I'm a new player awaiting the delivery of the full game.

- VCR-like combat controls
- A way to see who you are at war with (already exists?)
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  #59  
Old March 9th, 2004, 10:16 PM

Sindai Sindai is offline
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Default Re: Wishlish! (For the next patch)

Quote:
Originally posted by z0dd:
- A way to see who you are at war with (already exists?)
You're always at war with everyone. Occaisionally the AI sends a message saying they "declare war" on you, but that usually just means they'll start actively attacking you, and the AI can certainly attack without doing that first.
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  #60  
Old March 9th, 2004, 10:38 PM

Nethog Nethog is offline
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Default Re: Wishlish! (For the next patch)

Here's a "noob's request list" (please excuse me if some of this stuff is already in 2.08 but I missed it because I'm too much of a noob):

- strategic map icons for labs, magic sites, and hidden leaders.

- additional strategic map overlays to show: PD setting, magic site search levels (i.e. show these on the map simultaneously for all relevent provinces). I know that the nation overview (F1) shows these however I think it is very useful to see these in a spatial representation.

- battle screen - mouse-over names of spells cast gives detailed description of what spells do (right now I am using the on-line Grimoire and then looking up the spell in the manual, only to find that the manual has a very vague description of spell effects in many cases)

- battle screen - somehow indicate squad-level morale loss

- army-setup screen - list all spells castable by any mage, as well as list detailed spell descriptions. Icing on the cake would be to control which spells can be cast by your mages.

- message summary - I would like to be able to cancel the little mini-map window that you see after selecting "view battle" and return to the message list. Why? I prefer to find out battle results by watching the battle replays first before going to the strategic map - I find it more suspensful this way.

- Messages - I am pretty sure that when I assign a mage to search for magic sites in a province and the message window indicates "no sites were found" that sites sometimes DO appear in that province. Perhaps it was a site with zero path requirements. There should be a message for this case.

- Start a new game or load an existing game without exiting and restarting Dominions!!

- After creating a new god have option to go immediately to create new game, start with pick map (i.e. to see recommended # of nations, and THEN go to pick nations screen with the god you just created PRESELECTED as HUMAN.

- Message when an already preaching holy unit no longer has an effect.

[ March 09, 2004, 20:43: Message edited by: Nethog ]
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