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April 6th, 2004, 08:14 AM
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Major
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Location: Oregon
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Re: New map by Jason Lutes
Quote:
Originally posted by Cainehill:
Near as I can tell, the "Extra Magic" flag simply means there's 30% more likelihood that magit sites are in the province. Unfortunately, that overrides the bonus from mountains (10%), forests and wastes (20%?), and whatnot.
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+30% is pretty good though, as doesn't this add to the chance for each site? E.g. w/ the default 40% site frequency you have a 70% chance to get a site, and if you do then a 70% chance to get another, and so on up to 4 sites. Or do I misunderstand the site distribution mechanics?
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April 6th, 2004, 11:33 AM
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First Lieutenant
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Re: New map by Jason Lutes
Quote:
Originally posted by Jasper:
quote: Originally posted by Cainehill:
Near as I can tell, the "Extra Magic" flag simply means there's 30% more likelihood that magit sites are in the province. Unfortunately, that overrides the bonus from mountains (10%), forests and wastes (20%?), and whatnot.
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+30% is pretty good though, as doesn't this add to the chance for each site? E.g. w/ the default 40% site frequency you have a 70% chance to get a site, and if you do then a 70% chance to get another, and so on up to 4 sites. Or do I misunderstand the site distribution mechanics? Yes you do. It's 70% for each of the 4 possible magic sites in your example.
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April 6th, 2004, 11:50 AM
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Lieutenant Colonel
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Re: New map by Jason Lutes
Excuse me for mentioning this, but the other map (parganos) is also very nice. Doesn't have the bridges or the easily recognizable "farm land" fields, but it seems very nice so far. Thanks Jason!
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April 6th, 2004, 02:02 PM
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Colonel
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Re: New map by Jason Lutes
Quote:
Originally posted by J. Lutes:
quote: Originally posted by Cainehill:
Hmm - I thought the map was set up to only allow provinces with 4 or more connecting neighbors as starting provinces?
I just started a new game with my capitol as province #111, only 3 neighbors and one is a water province.
Side question: Is there a way to tell the game to display the province numbers? I know the general logic to how provinces numbers work, but still took about 4 minutes of clicking to find one of the ones people had mentioned as being incorrect.
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Thanks, Cainehill -- I've removed #111 as a possible starting place.
As far as I can tell, there's currently no way to get a display of province numbers. Look at them in the map editor ...
BTW I've just started a game and had a capitol surrounded by two rivers and with ... 1 neighbor
Don't have access to the game map right now, will give the province name/number later
Edit : now I've checked, it's Prov #150 Scythewater, No start flag wasn't positioned.
[ April 06, 2004, 20:37: Message edited by: PDF ]
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April 6th, 2004, 04:28 PM
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Lieutenant General
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Re: New map by Jason Lutes
Quote:
Originally posted by J. Lutes:
Thanks, Cainehill -- I've removed #111 as a possible starting place.
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Wow. I thought you had taken advantage of some rule-based map command to disallow the provinces with fewer than 4 neighbors, the marshes, etc.
If you've been hand editting the .map file to set exactly which provinces aren't starting-province material, my hat's off to you. (It is anyway, for such a great map, but still.)
__________________
Wormwood and wine, and the bitter taste of ashes.
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April 6th, 2004, 10:17 PM
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Major
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Re: New map by Jason Lutes
Quote:
Originally posted by Stormbinder:
Yes you do. It's 70% for each of the 4 possible magic sites in your example.
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What's your source for this belief?
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April 7th, 2004, 01:13 AM
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First Lieutenant
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Re: New map by Jason Lutes
Quote:
Originally posted by Jasper:
quote: Originally posted by Stormbinder:
Yes you do. It's 70% for each of the 4 possible magic sites in your example.
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What's your source for this belief? Developers.
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April 7th, 2004, 01:45 AM
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Major
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Re: New map by Jason Lutes
That's what I figured. It's the same source I have for my belief...
In retrospect it seems like you're more likely to be right, as with 40% sites it always seems like most provinces have sites. Then again, it seems like more than 13% of provinces have no sites...
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April 7th, 2004, 02:13 AM
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Second Lieutenant
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Re: New map by Jason Lutes
Quote:
Originally posted by Jasper:
That's what I figured. It's the same source I have for my belief...
In retrospect it seems like you're more likely to be right, as with 40% sites it always seems like most provinces have sites. Then again, it seems like more than 13% of provinces have no sites...
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I've always suspected, with no real basis other than the logic *I* would have gone by, that the increased chance of sites in mountain, etc. is counterbalanced by a reduced chance in farmlands. So that with 40% sites both most provinces having sites and more than 13% of provinces having none are both reasonable.
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April 7th, 2004, 07:29 AM
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First Lieutenant
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Re: New map by Jason Lutes
Quote:
Originally posted by Jasper:
That's what I figured. It's the same source I have for my belief...
In retrospect it seems like you're more likely to be right, as with 40% sites it always seems like most provinces have sites. Then again, it seems like more than 13% of provinces have no sites...
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Make a search for "magic sites" on this forum, and look for the the thread with the same name that I've started myself few days ago. KristofferO explained there clearly how magic sites placement algorithm work in their code. The placements in each potential site "slot" have the same chance (basic province chance +- terrain midifier) and are independent of each other.
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