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  #51  
Old July 2nd, 2005, 06:08 PM
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Default Re: Any interest in an Eclipse Mod game at PBW?

Quote:
Imperator Fyron said:
Eclipse Mod v1.01 Full is now available for download from SEnet.
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  #52  
Old July 2nd, 2005, 06:13 PM
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Default Re: Any interest in an Eclipse Mod game at PBW?

I saw that one, but I'm in the same boat as the others who posted earlier. I'm using a dial up modem. 80 mb for a 4 hr download way too long.
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  #53  
Old July 2nd, 2005, 06:17 PM
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Default Re: Any interest in an Eclipse Mod game at PBW?

You could always get the 3MB data-only version, or let it run overnight...
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  #54  
Old July 2nd, 2005, 06:22 PM
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Default Re: Any interest in an Eclipse Mod game at PBW?

There is an image-free version available, but playing with it might be very painful... You would get an error viewing any system wiht a custom background, would never be able to view the details of any component or facility (due to missing portraits), would have errors when viewing ships on the map and ship details, and so on.

I could set up a multi-part archive of the mod with parts at 10 MB or so if that would be helpful.

Or a torrent on my tracker, which would also make it easier to download it in parts. No worries about the download stopping halfway through, as it is designed from the ground up to transfer files in small pieces and allows resuming from any point. In fact, I think I will do that. It is now available on http://kazharii.no-ip.com:6969. Check the stickied SE4 Files Tracker thread for info on how to use Bit Torrent.
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  #55  
Old July 2nd, 2005, 06:46 PM

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Default Re: Any interest in an Eclipse Mod game at PBW?

That is a great idea Fyron. Setting up a torrent should solve the large file problems many have. Thanks!

I also decided to join in on the game. I dont have any PBW games going and I think can squeeze one into my schedule. Not to mention I will have a first hand view on what needs to be fixed or changed. Let the games begin!
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  #56  
Old July 2nd, 2005, 06:57 PM
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Default Re: Any interest in an Eclipse Mod game at PBW?

If you want to help seed it, rename your 1.01 archive to "Eclipse Mod 1.01 Full.exe", open the torrent file and point it to the location of that file.
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  #57  
Old July 2nd, 2005, 10:48 PM
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Default Re: Any interest in an Eclipse Mod game at PBW?

Well I got the mod downlaoded, but now I'm having problaems accessing PBW to sign up to play. Oh well, I'll sign up in the morning when I get home from work.
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  #58  
Old July 3rd, 2005, 07:23 AM
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Default Re: Any interest in an Eclipse Mod game at PBW?

I'd like to know exactly what it means when a component says "Primary systems are repaired by engineering", does this mean that component is automatically repaired, or you need an engineering component to fix it? Also what is a gravitic stabilizer ofr?, is it used to keep a base in place when you build it over a blackhole?.
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  #59  
Old July 3rd, 2005, 09:14 AM

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Default Re: Any interest in an Eclipse Mod game at PBW?

All primary systems have a regeneration rate of 1 damage per second. The engineering component has a higher regeneration rate depending on it's level. The gravitic stabilizer will only be needed if you find either the sphere or ring world ancient technology. It is just an ingredient for planet construction. It would be cool if it could be used to protect you from black holes but sadly it cant.
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  #60  
Old July 3rd, 2005, 09:30 AM
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Default Re: Any interest in an Eclipse Mod game at PBW?

What exactly is the Eclips Mod? What is differant about it compared to stock?
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