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  #1  
Old August 30th, 2006, 11:32 AM
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Default Re: Silent Seas AAR

Is it calm before storm? Dun dun dun!!
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  #2  
Old August 30th, 2006, 11:45 AM
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Default Re: Silent Seas AAR

These AARs are -very- enjoyable. Thank you for the effort in putting them together. They make the wait for Dom3 release both more and less bearable at the same time. ;-)
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  #3  
Old August 30th, 2006, 11:55 AM
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Default Re: Silent Seas AAR

Quote:
JaydedOne said:
These AARs are -very- enjoyable. Thank you for the effort in putting them together. They make the wait for Dom3 release both more and less bearable at the same time. ;-)
you're welcome
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  #4  
Old August 30th, 2006, 05:19 PM
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Default Re: Silent Seas AAR

Turn 17
I was worried this month when the first scattered reports came in: people from my border with T'ien Ch'i reported an attack. Upon further investigation I found out that there was indeed an attack, but it was a magical attack of black hawks sent by Caelum! Thankfully I was able to beat off the attack easily - Anuprabha was in the province at the time searching for magical sites and organized the defence. This did not prevent him from completing his search: he found a particularly productive farm (able to feed 50 soldiers), and a mineral cave producing a small amount of earth gems.

I got my first look at the Vanheim war machine this turn: Balakrit witnessed Vanheim taking over an independant province. It was an interesting fight - a horde of Van Hirdmen against a troupe of war elephants. I thought the elephants were going to take it, but there were just too many Hirdmen in the end.



Ananda has worked his way north by now and is preparing his attack on Caelum's last free province. Should be a cake-walk. Devasura's preaching reduced Caelum's dominion in their home province from 8 to 7 - still a long way to go. My new Yakshini, Asisa, arrived, but I am giving her the task of helping the Yogis with their research this month. Next month she will lead out a contingent of Yavanas to the border with T'ien Ch'i.

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  #5  
Old August 30th, 2006, 05:24 PM
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Default Re: Silent Seas AAR

It's a Vanir human wave! =O

Good going. So, when are you going to make a final move against Caelum?
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Old August 30th, 2006, 10:26 PM
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Default Re: Silent Seas AAR

Turn 18
This month my Yogis, under the watchful eye of Asisa, discovered how to call Apsaras into the world. Apsaras are divine nymphs who dance for the gods. They can however be convinced to come down to this world if the proper incantation is known, and the appropriate magical gems are sacrificed. Now this ritual is known I am recalling Divya to the capital, because he is the only one who can cast this ritual.

I took over Caelum's last free province, although the resistance was stiffer than I thought it would be. I lost 4 men in the attack, though it is worth it because now Caelum only consists of a beleaguered few, huddled in their city, food running out, without hope of being saved. Devasura's preaching again succeeded in reducing the people's confidence in the false god of Caelum.

Ananda is building a temple, which is an expensive enough undertaking (400 gold) that I can recruit relatively few troops this turn. Asisa, now that her research has paid off, is heading south to patrol the border and look for magical sites along it. Anuprabha is doing the same kind of thing - patrolling and searching.

For the next few turns building temples is the most important thing. Since I haven't seen Caelum's god yet, it is possible that he/she is imprisoned in much the same way I am, in which case I may be able to destroy her people's faith in her before she escapes. It would be unfortunate to have to deal with a huge Manticore or Dragon in a few turns time. That could get ugly. So yes, preach to the people to change their ways, and who knows - maybe we can avoid a bloody end to this.

––––––––––––––––––––––––––––––––––––––––––––
Here is the spell screen. The Spells in blue are national spells which are particular to the nation you're playing.

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  #7  
Old August 30th, 2006, 10:44 PM

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Default Re: Silent Seas AAR

Wow, surprised to see the summon elemental spells are now only Fire 1, Air 1, and Earth 1. Should lead to some nice elemental spam.
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  #8  
Old August 31st, 2006, 01:27 AM
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Default Re: Silent Seas AAR

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ioticus said:
Wow, surprised to see the summon elemental spells are now only Fire 1, Air 1, and Earth 1. Should lead to some nice elemental spam.
Yep, that's quite suprising.


Apsaras eh, can we get a screenie when you summon them? And what are those "Amphiteres"?
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  #9  
Old August 31st, 2006, 01:51 AM
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Default Re: Silent Seas AAR

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Nerfix said:
Apsaras eh, can we get a screenie when you summon them?
Definitely

Quote:
And what are those "Amphiteres"?
They are flying serpent-things which breathe poison
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  #10  
Old August 31st, 2006, 01:45 AM
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Default Re: Silent Seas AAR

Turn 19
Everything Quiet. Ananda built a temple, and immediately the devotion to the false god of Caelum went down in the province. Devasura is continuing to preach but has not yet swayed public opinion decisively, even though unrest is very high. Asisa has arrived on the front line and is deploying her troops and searching for magic sites. The next few turns are playing the waiting game - building temples and preaching, and watching my dominion slowly grow. After this I will turn my attention to T'ien Ch'i.
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