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  #51  
Old January 4th, 2007, 09:05 AM

CharonJr CharonJr is offline
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Default Re: Random Nations, Newbie Game (Players Wanted)

Hmm, have not checked for dominion yet, but will take a look later.

CharonJr
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  #52  
Old January 4th, 2007, 01:51 PM
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Default Re: Random Nations, Newbie Game (Players Wanted)

my scales are as they should be
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  #53  
Old January 4th, 2007, 03:03 PM
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Default Re: Random Nations, Newbie Game (Players Wanted)

I have email address for the following now:

Man
Pythium
Abysia
Shimuyama
Atlantis
Bander Log

We'll see if the emails go out once Jotunheim (imororg) takes his turn.
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  #54  
Old January 4th, 2007, 03:15 PM
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Default Re: Random Nations, Newbie Game (Players Wanted)

Everyone might notice some issues with the 48 hour host time frame. The game is hosted on a virtual server using VMware. Apparently the virtual server is having time syncronization issues, which are affecting Dom3's clock. Sooo.... I'll me working on that - so don't be surprised if you see the "amount of hours until host" change frequently or be incorrect.

Quickhosting should work fine though.
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  #55  
Old January 4th, 2007, 06:07 PM
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Default Re: Random Nations, Newbie Game (Players Wanted)

The email notifications seemed to go out. Let me know if you signed up for them and didn't get one.
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  #56  
Old January 6th, 2007, 02:55 PM

Fal Fal is offline
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Default Re: Random Nations, Newbie Game (Players Wanted)

Yep I have the scale bug too. Very serious problem since I selected very good scales to start with @$%"£%!"!!!! Not Cool...
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  #57  
Old January 6th, 2007, 03:23 PM
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Default Re: Random Nations, Newbie Game (Players Wanted)

I wonder how common it is, or if there is a way to avoid it when I create future games...
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  #58  
Old January 7th, 2007, 01:25 AM

Micah Micah is offline
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Default Re: Random Nations, Newbie Game (Players Wanted)

Awesome job with the turn notification Velusion, thanks a lot for going the extra mile and getting that set up.

I don't know how common the scale bug is, but it's a known issue (and is a holdover from dom2 I guess...) and I haven't heard of any causes or mitigations. I guess if it's a low enough chance that it wouldn't take too many tries you could plan on restarting the game if anyone bugged (assuming you announce it in the thread when you're getting players, so no one gets too attached to their start til turn 2). Losing out on the hundred gold a turn that my capital isn't producing is a pretty major setback, but it's less annoying if you think of it not as a bug, but as a random event, since, as I mentioned earlier, it's still much better than having a plague hit your capital.

(shockingly enough I took good scales, instead of utilizing the l33t "old mages and goblin shaman with sticks" F9W9 bless strat, I thought I should give you all a fighting chance. 300g quickened, 12 attack/12 defense bakemono with flaming quarterstaffs are just too unbalanced.)

=)
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  #59  
Old January 7th, 2007, 11:30 AM
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FAJ FAJ is offline
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Default Re: Random Nations, Newbie Game (Players Wanted)

But how well do they hold up against fire aoe?

and yes, thank you very much for e-mail notification! Very cool.
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  #60  
Old January 7th, 2007, 03:15 PM
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Default Re: Random Nations, Newbie Game (Players Wanted)

A warning to everybody,

The treacherous, stenchy empire of the bakemonos attacked one of our defenceless provinces, without warning, the turn right after we made an agreement about our borders.
Although their Dai-Bakemono are really fearsome warriors, the mighty giants of Jotunheim will avenge this unprovoked attack.

Imororg, ruler of the proud giants of Jotunheim
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