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  #51  
Old June 16th, 2007, 09:45 PM

Sombre Sombre is offline
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Default Re: Skaven Nation. Warhammer based.

Yep. Shovah has it.

This is what I'm thinking re: heroes.

Multiheroes:

Warlord Champion (great thug, spawns stormvermin/clanrats)

A Verminlord (very powerful greater daemon of the horned rat - magic and melee, an obvious SC - one of the most powerful things in warhammer, so must be good)


Heroes:

Deathmaster Assassin (3 weeping blades - holds one with his tail, glamour, awesome stats. but costs you high gold upkeep)
Chosen Grey Seer (boosted seer magic and stats, prevents bad events, increases unrest, can summon a rat ogre bodyguard)
Master Warlock (boosted Warlock Engineer, summons warp lightning throwers, some form of availability to every magic in the game - random or maybe 1 level in each)
Plague Lord (powerful thug, h3 priest, great death magic)
Breed Lord (three armed thug, summons/spawns all moulder creations)
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  #52  
Old June 17th, 2007, 04:18 PM

Theonlystd Theonlystd is offline
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Default Re: Skaven Nation. Warhammer based.

So am i reading it right? Will some hire able commanders be able to spawn units or are those just all heros your thinking about? I was going to recommend something being able to at least Spawn Slaves/or whatever fodder unit the race has..

Also donno how closely your going by the books and such.. But was actually reading a Warhammer book that dealt extensively with the Skaven.. And well anyone besides the Plague Monks prolly shouldnt have Poison Resistance .. The Skaven own Gas Weapons killed em in the book rather effectively




Btw did i mention cant wait to play this?
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  #53  
Old June 17th, 2007, 04:36 PM

Shovah32 Shovah32 is offline
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Default Re: Skaven Nation. Warhammer based.

I dont think they will all have poison resistance as killing friendlies is what skaven do best . A small amount of poison resistance could represent the horrible conditions they live in though. I think he will have recruitable commanders who spawn units which is another very skaven thing, particularly for clan moulder.
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  #54  
Old June 17th, 2007, 04:47 PM

Theonlystd Theonlystd is offline
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Default Re: Skaven Nation. Warhammer based.

Quote:
Shovah32 said:
I dont think they will all have poison resistance as killing friendlies is what skaven do best . A small amount of poison resistance could represent the horrible conditions they live in though. I think he will have recruitable commanders who spawn units which is another very skaven thing, particularly for clan moulder.
Haha yea.

I just reread his first few posts. He already has the commanders spawning stuff covered guess i should of reread the thread first. And appears he also giving all Skaven 25% poison Resistance which isnt much and could be as you said crappy liviing conditions..
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  #55  
Old June 20th, 2007, 01:02 PM

Sombre Sombre is offline
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Default Re: Skaven Nation. Warhammer based.

Work continues,.. slowly,...

I'm real busy for the next couple of weeks. Overseeing oral exams for huge numbers of students.

Anyway, today I was messing about with graphics for the rat ogre. I copied one of the old models, but I didn't like it. Then I tried a fully furred one, thinking it would be easier and it looked like a big brown mess. So finally I based one on some concept art and it's looking ok. Like many of the skaven graphics it's not finished, but a certain rough and ready look to Skaven units seems appropriate anyway.

If attachments work, it should be attached, standing next to a minotaur for size comparison.
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File Type: bmp 530627-Rat Ogre and mino.bmp (20.0 KB, 180 views)
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  #56  
Old June 20th, 2007, 01:07 PM

Sombre Sombre is offline
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Default Re: Skaven Nation. Warhammer based.

Good, attachments do work now.

Rat Ogres will be called up by Master Moulders and possibly by a blood spell of some sort. Their stats are pretty fierce - claws and bite, str 16,.. problem is only that they have mor 9 and only att 10. They have 17ap too, so they can really shift.
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  #57  
Old June 23rd, 2007, 01:23 PM

Sombre Sombre is offline
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Default Re: Skaven Nation. Warhammer based.

Here's a few of the graphics I've changed/have been working on.

Council Guard.
Rat Ogre.
Censer Bearer.
Plague Monk.
Plague Priest.
Grey Seer.
Warlord (my favourite)

Let's hope attachments work,...
Attached Images
File Type: png 531308-New preview.png (25.9 KB, 180 views)
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  #58  
Old June 23rd, 2007, 07:24 PM

llamabeast llamabeast is offline
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Default Re: Skaven Nation. Warhammer based.

These really are so excellent Sombre.
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  #59  
Old June 23rd, 2007, 07:47 PM

DigitalSin DigitalSin is offline
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Default Re: Skaven Nation. Warhammer based.

They most definitely excellent.
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  #60  
Old June 23rd, 2007, 09:19 PM

Valandil Valandil is offline
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Default Re: Skaven Nation. Warhammer based.

Seconding above, but quite a different style.

Btw, vanilla balanced? Is Est, what should I balance towards when I get around to the .dm for Chaos? I would like the mods to be compatible, so whatever you can give me concerning unit numbers and balance would be nice.

PM me if you can.

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