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June 23rd, 2007, 12:09 PM
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Corporal
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Join Date: Feb 2007
Posts: 167
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Paths of Blood
Im not sure about the lifelong protection one, but the devil summoner is full cost no matter what.
On a slightly ot note, how many imps do you get each turn with lifelong protection? Is is a automatic casting of summon imps? (ie. 5 pr. turn)
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June 23rd, 2007, 12:34 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Paths of Blood
I think its around 5 per turn. Using them with skele-spamming vampire counts is fun fun fun  .
The optimal blood hunting set-up(that ive found) is 3 B1 mages each with a dousing rod in a 5k+ province. With 0 taxes you can often get away with no patrollers and should never need more than a few.
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June 23rd, 2007, 02:11 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
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Re: Paths of Blood
Question: For battle magic, must the mage be equipped with slaves, or can they just be near him for usage?
How can you keep slaves safe from heat auras? Can I equip a middleman with slaves and have him stand just apart from the hot caster?
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June 23rd, 2007, 02:33 PM
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Corporal
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Join Date: Jun 2007
Posts: 145
Thanks: 3
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Re: Paths of Blood
I think so FAJ. The Goat Sun Demon who didn't own the slaves,(The Greed Demon of man enslaving thing had them) itself cast the virgin costing spells anyway.
Btw, whomever came up with Goat Sun Demon image must be really high on LSD.
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June 23rd, 2007, 03:35 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
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Re: Paths of Blood
When does the goat sun show up?
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June 23rd, 2007, 04:20 PM
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Corporal
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Join Date: Jun 2007
Posts: 145
Thanks: 3
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Re: Paths of Blood
I think it is the last sacrifice rite for Infernal lord spell.
So you'l need well 600 slaves to get it.
The sequence is:
150 = Bargaroth (Demon of Greed)
150 = Belial (Demon of crime and hate)
150 = Pazuzu (Demon of disease)
150 = Goat Sun (heat, just heat so he can't carry virgins withut roasting them next turn)
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June 23rd, 2007, 05:59 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Paths of Blood
Quote:
JaghataiKhan said:
I think it is the last sacrifice rite for Infernal lord spell.
So you'l need well 600 slaves to get it.
The sequence is:
150 = Bargaroth (Demon of Greed)
150 = Belial (Demon of crime and hate)
150 = Pazuzu (Demon of disease)
150 = Goat Sun (heat, just heat so he can't carry virgins withut roasting them next turn)
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AFAIK, there's no order. You get one of the unsummoned ones at random, so Goat Sun could be first as well as last.
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June 23rd, 2007, 06:42 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
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Re: Paths of Blood
Yep, I can confirm that. The goat sun is the only one of the 4 I've ever seen. (and there were no other blood nations in play, no chance of them having summoned the others)
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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June 23rd, 2007, 07:52 PM
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Corporal
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Join Date: Jun 2007
Posts: 145
Thanks: 3
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Re: Paths of Blood
Not to mention it is [censored] weird.
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June 24th, 2007, 12:03 PM
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Corporal
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Join Date: Dec 2006
Posts: 183
Thanks: 2
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Re: Paths of Blood
Jazzepi - I don't know how new you are to blood, so don't take this the wrong way, but you are turning your taxes to 0 in provinces where you're hunting, right?
I find that roughly 6 points of blood magic (SDRs are effectively +1 for his purpose) is about as much as I ever want hunting a province unless I'm actively patrolling vs. unrest, and I almost never do that unless I'm growth 3. I like long games, though, and play single player, so I'm sure that many people crank more blood out of their provinces for more short term gains.
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