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August 31st, 2007, 04:31 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Placeholder for new Megagame - Evermore
Quote:
Baalz said:
What we should do is have everyone who wrote a guide play that nation. So I'd get Mictlan, Velusion would get LA Ermor, Evilhomer would get R'yleh, er....
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Heh... I'm most certainly going to let someone else try their hand at LA Ermor.
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August 31st, 2007, 04:33 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
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Re: Placeholder for new Megagame - Evermore
Yeah, im not playing Rlyeh again. I have gotten them so many times in vels random lottery.
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August 31st, 2007, 04:34 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Placeholder for new Megagame - Evermore
I might be able to help out with the flags. Let me know what you had in mind.
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August 31st, 2007, 04:35 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Placeholder for new Megagame - Evermore
Quote:
Sombre said:
I might be able to help out with the flags. Let me know what you had in mind.
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I'll PM you
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August 31st, 2007, 05:26 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Placeholder for new Megagame - Evermore
I actually do not know why we can't vote to eliminate gem producing items from the game. That would eliminate much of the micromanagement.
IMHO, that is one thing I would like to see the developers eliminate. Why intentionally add a micromanagement strategy to the game?
Gem producing items also undermine the importance of globals that give gems.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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August 31st, 2007, 05:37 PM
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Corporal
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Join Date: Mar 2004
Posts: 153
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Re: Placeholder for new Megagame - Evermore
Here is my favorite sp map ive been using if interested. I like the way the sea is connected to everything...
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August 31st, 2007, 05:52 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Placeholder for new Megagame - Evermore
Keep in mind that there are people who enjoy micromanagment.
I always thought that the games normal progression would be that the blitzers would enjoy the early game, and then turn themselves over to MM people while keeping an eye out for being able to sub failing empires later.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 31st, 2007, 06:08 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Placeholder for new Megagame - Evermore
If people enjoy micromanaging, then why are we discussing a turn limit because they get sick of it? cannot have it both ways!
And I am still alive in the Big game, and I am not looking to turn my empire over to some MM i killed off earlier in the game. Sorry to disappoint you! The sad thing is most mm hide in the water, so they can survive the early game rushes.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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August 31st, 2007, 06:42 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
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Re: Placeholder for new Megagame - Evermore
Quote:
Baalz said:With one notable exception pretty much all the nations
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Yay, root for the underdog!
Anyway, I kinda liked the way Perpetuality's nation lottery worked out. Don't know what could be done to further make unwanted nations feel happy, maybe even more bonuses?
I'm just wondering, how would the simultaneous auctioning of 60+ nations work out, and with what mechanics. What would prevent someone winning several nations, and what could you do then? Perp lottery was kinda exciting when you could not know what others did put as their choices.
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August 31st, 2007, 08:32 PM
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Corporal
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Join Date: May 2007
Posts: 51
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Re: Placeholder for new Megagame - Evermore
Just wanted to say that if you put any kind of turn limit on the game or victory condition you force ppl to use one of a very few stratagies to win. The whole game expierance will be limited.
As for my part, I tend to not play in any game that has some random limit.
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