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May 31st, 2008, 11:19 AM
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Corporal
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Join Date: Apr 2008
Posts: 63
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Burning Heroes
Sorry to bother you with more questions, but will you be including the "burning" heroes? as some of them are really great, hope you do and thanks for you great work so far.
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May 31st, 2008, 02:22 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Burning Heroes
I'm also quite intrested on hearing the anwser to DaveCG's question.
I'd also like to use this opportunity to emphazise that the "burning heroes" are 100% under QM's whims and his to downgrade/ upgrade/ tinker/ totally revamp. I won't take any ill blood or silly reactions to any decision. I had lots of fun while making them, that's what matters most.
Also I suggest to read the comments on my code. Some of the heroes lack vital #onebattlespell commands due to them not being available on the time I made the mod. I have too few holidays to work the code (well, actually I tried doing some code one lone weekend, but it seems I forgot everything in 3 months! ). I'll be getting a laptop in 1-2 months and I should be able to do some work from the military (Corporal Medic doesn't have much to do in the barracks. ). Until that, I probably will probably not do much towards finishing those few bastards.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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May 31st, 2008, 03:37 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Burning Heroes
Yes, some burning heroes will very likely be making it in. I would like to do some fun things with #onebattlespell too, but it can be pretty time intensive working out the glitches sometimes.
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June 1st, 2008, 04:56 AM
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Corporal
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Join Date: Apr 2008
Posts: 63
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Burning Heroes
Very cool, thanks a lot for answering and can't wait to play it, and remember losing is fu...wait a moment....
DAMN YOU DWARF FORTRESS!
Damn you...
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June 8th, 2008, 05:26 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Burning Heroes 2!
Heh, that was simpler than I expected it to be.
I made a new version of Burning heroes where I fixed the #onebattlespell stuff. Stormknight now has his Great Eagle buddies and so forth.
I used the "copy a vanilla spell and modify the orginal" trick to get #onebattlespell use my custom spells. I tested that the copies work just as the orginals.
I also updated the look of the Dragon Tamer. His bright steel shield was a eyesore.
Like the the former version, this is 100% playable.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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June 13th, 2008, 04:09 PM
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Corporal
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Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Burning Heroes 2!
Quote:
Burnsaber said:
Heh, that was simpler than I expected it to be.
I made a new version of Burning heroes where I fixed the #onebattlespell stuff. Stormknight now has his Great Eagle buddies and so forth.
I used the "copy a vanilla spell and modify the orginal" trick to get #onebattlespell use my custom spells. I tested that the copies work just as the orginals.
I also updated the look of the Dragon Tamer. His bright steel shield was a eyesore.
Like the the former version, this is 100% playable.
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Is this the official new version?
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June 13th, 2008, 04:40 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Burning Heroes 2!
No, I'll start a new thread when that is ready. But some burning heroes will be in it.
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June 25th, 2008, 11:10 PM
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Corporal
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Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Burning Heroes 2!
I would recommend balancing the Niefel Hero that spams Jotun Hirdmen. In twenty turns you have a hero that can run the map pretty quickly.... I laid waste with this hero...
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August 22nd, 2008, 01:59 AM
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Corporal
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Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Worthy Heroes 1.8
Is an update still planned for this great mod?
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September 7th, 2008, 09:50 AM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
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Re: Worthy Heroes 1.8
This is wonderful! Is there one that incorporates the new batch of giant nations we got in the May patch (I think)?
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