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May 29th, 2008, 02:31 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Silvan: request for extra time for first turn
Three is the best number. So if your gonna fill in a wrong number might as well be 3.
Thanks Llamabeast!
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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May 29th, 2008, 04:58 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Silvan: request for extra time for first turn
Turn postponed by 24 hours just in case. Which is good, because I forgot to submit my turn as well this morning... ; ) I'll get mine in tonight when I get home from work.
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May 29th, 2008, 08:48 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: Silvan: request for extra time for first turn
Thank you!
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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June 5th, 2008, 12:04 AM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Silvan: request for extra time for first turn
Wow it's getting rather squeezy on Silvan, though not in a cosy squeezy sorta way!
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June 11th, 2008, 07:32 PM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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War!
It Burns! Our scouts report a large rabble of Abysians have crushed a force of our elite skinshifters. They will retreat to lick their wounds... the Fire Lords will taste thunder and lightning, yet.
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June 11th, 2008, 10:41 PM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
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Re: War!
Gods Dammit. I got lazy, I can't believe I staled twice in a row already. Oh well. Nothing left to do but go AI I guess. Damn, and I thought I might have been able to work through this too.
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June 12th, 2008, 12:21 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: War!
You're gonna go AI....?
In that case, grats on the win Ermor.....
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June 12th, 2008, 09:34 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: War!
Yes, I cannot see how to stop Ermor if Caelum goes AI...
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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June 12th, 2008, 09:50 AM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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Re: War!
...and so the feather-wearing chicken-men join the fire lords against us! Although their troops die like mother hens in the coop, they are numerous like rabbits. Perhaps they sacrifice to rabbit gods in their temples.
Woe is Vanheim, unless someone wishes to join with us against these two antagonists!
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June 12th, 2008, 12:17 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: War!
From the story I'm writing we are in fact the protagonists. As for the feathers, we will pluck more of them from your cowardly glamored warriors.
As for Ermor, you guys throw in the towel way too easily. It is still the early game in my opinion. Ermor is far from invincible.
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