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  #51  
Old August 4th, 2008, 08:26 PM

quantum_mechani quantum_mechani is offline
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Default Re: Artifacts II - Recruiting

Well, it won't be a whole map, just custom locations.

But thanks.
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  #52  
Old August 5th, 2008, 03:43 AM

Janlm Janlm is offline
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Default Re: Artifacts II - Recruiting

I suppose smoking mirror does not count as a human then?
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  #53  
Old August 5th, 2008, 04:00 AM
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JimMorrison JimMorrison is offline
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Default Re: Artifacts II - Recruiting

Is 20hp the only actual distinction? Does Smoking Mirror have more than that?

I'm having so much trouble making a Patala pretender..... I've always wanted to give them a shake, but really assumed no one else would jump on Jomon. Also my tests show that while I have some pretty neat gear, no combination of my starting items seems to result in a thug that can solo indies. What a bummer!
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  #54  
Old August 5th, 2008, 04:09 AM

quantum_mechani quantum_mechani is offline
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Default Re: Artifacts II - Recruiting

Quote:
Janlm said:
I suppose smoking mirror does not count as a human then?
Yeah, sorry, not quite human.
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  #55  
Old August 5th, 2008, 04:13 AM

Dragar Dragar is offline
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Default Re: Artifacts II - Recruiting

Yeah likewise Pyth was my second choice, didn't pay too much attention to the synergy of items with their units.. have no idea what to do with most of them, they don't fit at all. If anyone wants to trade for any pyth items (Boots of Antaeus the only ones I won't trade) let me know

Recruitable thug nations, like the giant races (Gath scary, they were my first pick), are going the be the danger early on. Arco could be nasty too with Tempest
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  #56  
Old August 5th, 2008, 04:47 AM

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Default Re: Artifacts II - Recruiting

20 hp and new path cost can't be more than 10. Unfortunately smoking mirror got a new path cost of 20. Even though he is just as human as the other human pretenders! this is racism!
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  #57  
Old August 5th, 2008, 05:00 AM
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Default Re: Artifacts II - Recruiting

Obviously Smoking Mirror is some sort of genetic throwback, what with his poor ability to acquire new magical skills.

Maybe I should see if there's a good Patala guide (pretty sure there is), cause I must be missing something really cool I can do with them. Though, a somewhat "standard" idea isn't going to take me any indie provinces with their magic goodies, I don't think.

I am honestly totally amazed how often Light Infantry can get a double digits damage on a Naga with Robe of Invulnerability on..... it seems so very wrong.....

Anyone have a decent shield they'd be willing to part with? I got some neat stuff to trade. >.>
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  #58  
Old August 5th, 2008, 05:13 AM

Dragar Dragar is offline
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Default Re: Artifacts II - Recruiting

I have a Scutata Volterus up for grabs.. unfortunately not sure I really need anything Patala has (short of the artifacts themselves), its mostly thug equipment
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  #59  
Old August 7th, 2008, 02:56 AM

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Default Re: Artifacts II - Recruiting

when can we upload pretenders?
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  #60  
Old August 8th, 2008, 05:12 PM

quantum_mechani quantum_mechani is offline
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Default Re: Artifacts II - Recruiting

Sent llamabeast the new map file, so as soon as it's on the server I can start it up and people can start uploading pretenders.
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