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August 4th, 2008, 08:26 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Artifacts II - Recruiting
Well, it won't be a whole map, just custom locations.
But thanks.
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August 5th, 2008, 03:43 AM
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Sergeant
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Join Date: Aug 2007
Posts: 336
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Artifacts II - Recruiting
I suppose smoking mirror does not count as a human then?
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August 5th, 2008, 04:00 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Artifacts II - Recruiting
Is 20hp the only actual distinction? Does Smoking Mirror have more than that?
I'm having so much trouble making a Patala pretender..... I've always wanted to give them a shake, but really assumed no one else would jump on Jomon.  Also my tests show that while I have some pretty neat gear, no combination of my starting items seems to result in a thug that can solo indies. What a bummer! 
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August 5th, 2008, 04:09 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Artifacts II - Recruiting
Quote:
Janlm said:
I suppose smoking mirror does not count as a human then?
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Yeah, sorry, not quite human.
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August 5th, 2008, 04:13 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Artifacts II - Recruiting
Yeah likewise Pyth was my second choice, didn't pay too much attention to the synergy of items with their units.. have no idea what to do with most of them, they don't fit at all. If anyone wants to trade for any pyth items (Boots of Antaeus the only ones I won't trade) let me know
Recruitable thug nations, like the giant races (Gath scary, they were my first pick), are going the be the danger early on. Arco could be nasty too with Tempest
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August 5th, 2008, 04:47 AM
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Sergeant
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Join Date: Aug 2007
Posts: 336
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Artifacts II - Recruiting
20 hp and new path cost can't be more than 10. Unfortunately smoking mirror got a new path cost of 20. Even though he is just as human as the other human pretenders! this is racism!
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August 5th, 2008, 05:00 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Artifacts II - Recruiting
Obviously Smoking Mirror is some sort of genetic throwback, what with his poor ability to acquire new magical skills.
Maybe I should see if there's a good Patala guide (pretty sure there is), cause I must be missing something really cool I can do with them. Though, a somewhat "standard" idea isn't going to take me any indie provinces with their magic goodies, I don't think.
I am honestly totally amazed how often Light Infantry can get a double digits damage on a Naga with Robe of Invulnerability on..... it seems so very wrong.....
Anyone have a decent shield they'd be willing to part with? I got some neat stuff to trade. >.>
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August 5th, 2008, 05:13 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Artifacts II - Recruiting
I have a Scutata Volterus up for grabs.. unfortunately not sure I really need anything Patala has (short of the artifacts themselves), its mostly thug equipment 
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August 7th, 2008, 02:56 AM
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Sergeant
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Join Date: Aug 2007
Posts: 336
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Artifacts II - Recruiting
when can we upload pretenders?
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August 8th, 2008, 05:12 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Artifacts II - Recruiting
Sent llamabeast the new map file, so as soon as it's on the server I can start it up and people can start uploading pretenders.
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