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  #51  
Old February 9th, 2009, 10:57 AM
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Starshine_Monarch Starshine_Monarch is offline
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Default Re: Betelgeuse - Still Recruiting! - Blood Nations CBM Single Age

Quote:
Originally Posted by DryaUnda View Post
I'd like to be EA Abysia.

Is this PBEM?
Sort of. This game is played through Llamaserver. PM pretty much anyone here and they'll tell you everything you really need to know about it.

Now that we have 15 players, I'm actually more inclined to start now using Asia Twist as JimMorrison suggested. Recruiting is now closed, game will be created shortly.

Last edited by Starshine_Monarch; February 9th, 2009 at 11:15 AM..
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  #52  
Old February 9th, 2009, 11:44 AM
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Default Re: Betelgeuse - Upload Pretenders! - Blood Nations CBM Single Age

Since we haven't gotten hardly any OKs for ChrisPederson's version of CBM, we will just go with CBM 1.4.
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  #53  
Old February 9th, 2009, 01:01 PM

Alpine Joe Alpine Joe is offline
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Default Re: Betelgeuse - Upload Pretenders! - Blood Nations CBM Single Age

Well I think we should use chrispederson's version. It makes three pretenders playable who aren't and I personally like his new freak lord, something you'd never hear someone say in regular CBM.
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  #54  
Old February 9th, 2009, 01:27 PM
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Default Re: Betelgeuse - Upload Pretenders! - Blood Nations CBM Single Age

Not gonna be in the game guys. Sorry.
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  #55  
Old February 9th, 2009, 04:19 PM
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Default Re: Betelgeuse - Upload Pretenders! - Blood Nations CBM Single Age

Well we haven't gone past the point of no return yet. Plenty of time to change.

Once again, especially to those who signed up after the first announcement of this:

If you want to use ChrisPederson's version of CBM, please say so! It's almost like everyone ignored me the first time I said it, so I'll PM this to all current players.

The mod can be found here: http://www.youtube.com/watch?v=6yFUt...layer_embedded

Changes are listed in the Readme. Look it over and decide if you want it or not.
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  #56  
Old February 9th, 2009, 04:21 PM

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Default Re: Betelgeuse - Still Recruiting! - Blood Nations CBM Single Age

I hav eno preference either way as long as it is CBM of some sort.
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  #57  
Old February 9th, 2009, 04:30 PM
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Default Re: Betelgeuse - Still Recruiting! - Blood Nations CBM Single Age

Quote:
Originally Posted by Incabulos View Post
I hav eno preference either way as long as it is CBM of some sort.
Same here.

We are not ignoring you, just happy with whatever you want to do.

Having said that, the above link takes me to a video not a mod.
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  #58  
Old February 9th, 2009, 05:04 PM

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Default Re: Betelgeuse - Still Recruiting! - Blood Nations CBM Single Age

Quote:
Originally Posted by Meglobob View Post
Quote:
Originally Posted by Incabulos View Post
I hav eno preference either way as long as it is CBM of some sort.
Same here.

We are not ignoring you, just happy with whatever you want to do.

Having said that, the above link takes me to a video not a mod.
Heh I thought the RickRoll had returned.
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  #59  
Old February 9th, 2009, 05:37 PM
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Default Re: Betelgeuse - Still Recruiting! - Blood Nations CBM Single Age

The 1.41 post doesn't list what "minor" changes were made, I thought it was mostly typos, and a few tweaks to the Bogarus units.

Personally, I have the official 1.41 here, and I would suggest that we just use that. The -ONLY- problem with it is the Blindlords with A8, and we are not playing with LA Agartha in this game, so moot point.

If people are terribly bothered by the thought of having that mod just for this game, then bleh, I don't know what to tell you. In that case I would vote for original 1.4 release, QM states that it solves many of the problems from 1.3 and I've played a LOT of turns in 1.3, and noticed few if any real problems, so 1.4 must be awesome.
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  #60  
Old February 9th, 2009, 06:25 PM
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Default Re: Betelgeuse - Still Recruiting! - Blood Nations CBM Single Age

Quote:
Originally Posted by Meglobob View Post
Quote:
Originally Posted by Incabulos View Post
I hav eno preference either way as long as it is CBM of some sort.
Same here.

We are not ignoring you, just happy with whatever you want to do.

Having said that, the above link takes me to a video not a mod.
I don't know how that link got there, I'll have it fixed in a jiffy.

Edit: Okay, this is the for reals link to the Modified CBM in case any of you want to look it over.

Readme is rather short so I'll post that here:

1.44 Changes (Not official mod, based on QM's great 1.41 CBM mod).


A. Freak Lord updated. Added 1 blood path, second shape, blood vengeance. Weapons need to be tweaked.
B. Scorpion Updated. Better thug chassis.
C. Skratti Pretender. Increased blood path. Added douse bonus.
D. Fixed Black Bull.
E. Fixed Agartha Blind Fighter
F. Hoburg priest costs reduced in line with other hoburg reductions.
G. Divine Emperor, reduces chance of bad luck. Awe. Still not competitive.
H. Wolves add a pb+1. As it was they were less effective at patrolling that humans.
I. Summon Umbral reduced to Conj 6
J. Blood Henge druids dousing bonus toned down slightly.
K. Succubus given an incubus form.

Last edited by Starshine_Monarch; February 9th, 2009 at 06:33 PM..
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