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  #1  
Old February 12th, 2009, 11:12 PM

Incabulos Incabulos is offline
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Default Re: Betelgeuse - Recruiting Closed! - Blood Nations CBM Single Age

uploaded... let's get ready to ruuuuuumble
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  #2  
Old February 13th, 2009, 10:06 AM
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Starshine_Monarch Starshine_Monarch is offline
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Default Re: Betelgeuse - Recruiting Closed! - Blood Nations CBM Single Age

Alrighty, everyone's in, let's begin.

GAME ON!
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  #3  
Old February 13th, 2009, 10:33 AM

Incabulos Incabulos is offline
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Default Re: Betelgeuse - Blood for the Blood Gods!! - Blood Nations CBM Single Age

doesn't look like it auto started
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  #4  
Old February 13th, 2009, 12:06 PM

chrispedersen chrispedersen is offline
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Default Re: Betelgeuse - Blood for the Blood Gods!! - Blood Nations CBM Single Age

Starshine turned auto start off a few posts ago.. I thik he needs to remember to start the game.
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  #5  
Old February 13th, 2009, 12:09 PM

Incabulos Incabulos is offline
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Default Re: Betelgeuse - Blood for the Blood Gods!! - Blood Nations CBM Single Age

I checked in the settings and now it is set to start when all pretenders are in. But maybe since he set that up after they allw ere in it won't auto start since it won't get the triggering last pretender uploaded.

I will resend my pretender and see if that triggers it to autostart.

Edit: Didn't trigger autostart (which is now enabled)

Last edited by Incabulos; February 13th, 2009 at 12:29 PM..
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  #6  
Old February 13th, 2009, 12:38 PM
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Default Re: Betelgeuse - Blood for the Blood Gods!! - Blood Nations CBM Single Age

I did turn off Autostart, but I most certainly set the game to begin right after I posted last time. I figured it just took a little while to work.

Anyway, I did "Start Game Now" again just now, we'll see if that works.
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  #7  
Old February 14th, 2009, 12:14 PM

llamabeast llamabeast is offline
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Default Re: Betelgeuse - Blood for the Blood Gods!! - Blood Nations CBM Single Age

Er, so, there's a parameter for games which haven't started yet, which gives a time (in seconds since the start of 1970!) before which the game's not allowed to start. It's not a feature that's actually used though, so it's always set to zero. Somehow for this game it was set to 1234567804! Which is very odd and mysterious, and we may never know why.

Anyway, I changed it to zero, and the game's just started.

Also there used to be confusion with a choice between a "Multi" age game (which works) and choosing the single age mod manually (which doesn't). I've removed the mod from the list now though, to remove that confusion (it was user-uploaded in the first place).
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  #8  
Old February 14th, 2009, 02:12 PM

klagrok klagrok is offline
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Default Re: Betelgeuse - Blood for the Blood Gods!! - Blood Nations CBM Single Age

Ok---Single Age worked fine for Timewarp--but cant seem to get it to work here. Keeps wanting the SingleAgeComplete.dm file. Had Timewarp running on "Single Age" folder with 'Single Age mod.dm" file in the folder and in the MOD section. Now every time I try to get this game to run get the same fricking message. Followed the 'rules' at the beginning of this thread, even though I already had it set up as such. HALP!!!!!!!!!!!!!

Oh even redownloaded on some off chance MOD was modified. Same dates for the files so assuming that isnt the reason. Looks like time to head back to school.....
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  #9  
Old February 14th, 2009, 02:24 PM

rdonj rdonj is offline
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Default Re: Betelgeuse - Blood for the Blood Gods!! - Blood Nations CBM Single Age

If you created your pretender with the other mod running, I think you'll have to have that mod in order to play the game.

It might be best to close this game and re-submit pretenders using only the proper mod to make sure everything runs smoothly.
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  #10  
Old February 14th, 2009, 02:25 PM

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Default Re: Betelgeuse - Blood for the Blood Gods!! - Blood Nations CBM Single Age

Figured it out---just kept the file as "SingleAgeComplete.dm" and worked fine--until I realized I needed llama's streamers
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