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  #51  
Old February 27th, 2009, 09:32 AM

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Default Re: Vampires - you should be afraid of the night

As Ulm?
Ghoul Guardians have MR 14 and get destroyed by banishment spam.

All blood summons have quite good MR
Demon Knights have MR 15.
Spine Devils and Serpent Fiends have MR 16.
Devils, Frost fiends, Fiend of Darkness or Storm Demons have MR 17

Otherwise many Sacreds can reach 15 MR with just a minor astral bless.
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  #52  
Old March 8th, 2009, 07:35 PM
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Default Re: Vampires - you should be afraid of the night

Vampires are great and worth the price, but sometimes they just don't reapear in their coffins even if killed in your own dominion.
Suicidal missions can surprise you more than your opponent when you find no one waiting for your orders next turn.

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  #53  
Old March 8th, 2009, 08:43 PM
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Default Re: Vampires - you should be afraid of the night

It sucks to be an aquatic nation when you are using Undead Mastery to steal vampire hordes. Too bad there isn't a spell to relocate your capitol! (Not the magic sites, just the province immortal units get resurrected in/seduced units go to/Returning units go to, etc.)
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  #54  
Old March 8th, 2009, 09:28 PM
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Default Re: Vampires - you should be afraid of the night

You could cast Blessing of Thetis and go from there...

But that kind of makes staying underwater risky.
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  #55  
Old March 8th, 2009, 10:46 PM

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Default Re: Vampires - you should be afraid of the night

Blessing of Thetis doesn't help vamps.
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  #56  
Old March 8th, 2009, 11:23 PM
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Default Re: Vampires - you should be afraid of the night

It doesn't? I thought it allowed all land units to go underwater. Do they drown when the respawn despite this?
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  #57  
Old March 9th, 2009, 03:58 AM
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Default Re: Vampires - you should be afraid of the night

Quote:
Originally Posted by Tolkien View Post
It doesn't? I thought it allowed all land units to go underwater. Do they drown when the respawn despite this?
Vampires are totally unable to go underwater. That's Illwinter's take on the old "can't cross running water" myth.
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  #58  
Old March 9th, 2009, 02:41 PM
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Default Re: Vampires - you should be afraid of the night

Hmm, I thought that was just for flavor, but, you learn something new every day.
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  #59  
Old March 9th, 2009, 07:19 PM

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Default Re: Vampires - you should be afraid of the night

Hmm, unless they changed it only normal movement into water was blocked (I didn't try vamps, but for the air queens) and you could get them there via cloud trapeze (just make sure it's to a coastal province or they can't get out), so I would be surprised if immortal resurrection didn't work to move them there...what you do with them from there is another story, of course.
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  #60  
Old March 12th, 2009, 12:50 AM
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Default Re: Vampires - you should be afraid of the night

Will Solar Brilliance Work as a counter for a Vampire squad? I think it counters Darkness and if the battle lasts long enough will blind (not sure how quickly immortality will healthis) and kill a lot of Vampires provided the battle lasts long enough.
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