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February 27th, 2009, 09:32 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
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Re: Vampires - you should be afraid of the night
As Ulm?
Ghoul Guardians have MR 14 and get destroyed by banishment spam.
All blood summons have quite good MR
Demon Knights have MR 15.
Spine Devils and Serpent Fiends have MR 16.
Devils, Frost fiends, Fiend of Darkness or Storm Demons have MR 17
Otherwise many Sacreds can reach 15 MR with just a minor astral bless.
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March 8th, 2009, 07:35 PM
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Sergeant
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Join Date: Oct 2007
Location: Magdeburg, Germany
Posts: 235
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Vampires - you should be afraid of the night
Vampires are great and worth the price, but sometimes they just don't reapear in their coffins even if killed in your own dominion.
Suicidal missions can surprise you more than your opponent when you find no one waiting for your orders next turn.
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March 8th, 2009, 08:43 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Vampires - you should be afraid of the night
It sucks to be an aquatic nation when you are using Undead Mastery to steal vampire hordes. Too bad there isn't a spell to relocate your capitol! (Not the magic sites, just the province immortal units get resurrected in/seduced units go to/Returning units go to, etc.)
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 8th, 2009, 09:28 PM
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Second Lieutenant
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Join Date: Jan 2009
Location: Ellicott City, MD
Posts: 401
Thanks: 15
Thanked 18 Times in 13 Posts
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Re: Vampires - you should be afraid of the night
You could cast Blessing of Thetis and go from there...
But that kind of makes staying underwater risky.
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March 8th, 2009, 10:46 PM
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Private
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Join Date: Feb 2009
Posts: 47
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Vampires - you should be afraid of the night
Blessing of Thetis doesn't help vamps.
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March 8th, 2009, 11:23 PM
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Second Lieutenant
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Join Date: Jan 2009
Location: Ellicott City, MD
Posts: 401
Thanks: 15
Thanked 18 Times in 13 Posts
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Re: Vampires - you should be afraid of the night
It doesn't? I thought it allowed all land units to go underwater. Do they drown when the respawn despite this?
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March 9th, 2009, 03:58 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Vampires - you should be afraid of the night
Quote:
Originally Posted by Tolkien
It doesn't? I thought it allowed all land units to go underwater. Do they drown when the respawn despite this?
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Vampires are totally unable to go underwater. That's Illwinter's take on the old "can't cross running water" myth.
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March 9th, 2009, 02:41 PM
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Second Lieutenant
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Join Date: Jan 2009
Location: Ellicott City, MD
Posts: 401
Thanks: 15
Thanked 18 Times in 13 Posts
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Re: Vampires - you should be afraid of the night
Hmm, I thought that was just for flavor, but, you learn something new every day.
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March 9th, 2009, 07:19 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Vampires - you should be afraid of the night
Hmm, unless they changed it only normal movement into water was blocked (I didn't try vamps, but for the air queens) and you could get them there via cloud trapeze (just make sure it's to a coastal province or they can't get out), so I would be surprised if immortal resurrection didn't work to move them there...what you do with them from there is another story, of course.
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March 12th, 2009, 12:50 AM
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Sergeant
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Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
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Re: Vampires - you should be afraid of the night
Will Solar Brilliance Work as a counter for a Vampire squad? I think it counters Darkness and if the battle lasts long enough will blind (not sure how quickly immortality will healthis) and kill a lot of Vampires provided the battle lasts long enough.
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