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				March 2nd, 2009, 01:47 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Assassinations
			 
             
			
		
		
		
		against earth attack, a size 6 bodyguard would be very useful, but try out 5 ghosts - they have high defense and are ethereal.  only helps for mages w/ blood or death to lead them, however. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 2nd, 2009, 02:30 PM
			
			
			
		  
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				Re: Assassinations
			 
             
			
		
		
		
		Or Green Lions/other ethereal beasties for non-death mages.  That should make a big difference. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 2nd, 2009, 02:49 PM
			
			
			
		  
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				Re: Assassinations
			 
             
			
		
		
		
		If this no longer classifies as a bug but as a general discussion on Assassinations, then remove the "Bug" prefix, please. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 2nd, 2009, 03:59 PM
			
			
			
		  
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				Re: Assassinations
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  cleveland
					 
				 
				I liked Zeldor's idea of allowing a 2nd script specific for assassination.   
That might have just saved a Mother of Avalon who, when alone and staring down the barrel of an Emposioner, let loose with Mass Protection (which does require gems).   If a barkskinned, exhausted mage falls in an assassination, and no bodyguards are around to hear it, does she make a sound?    
			
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 Agreed.  Multiple scripts are the right answer.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 2nd, 2009, 04:48 PM
			
			
			
		  
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				Re: Assassinations
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Gregstrom
					 
				 
				...other ethereal beasties for non-death mages... 
			
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 Anything Ethereal is priceless in that situation.  The trick is to get something Ethereal AND Flying, for the specific case of Caelum.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 2nd, 2009, 05:02 PM
			
			
			
		  
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				Re: Assassinations
			 
             
			
		
		
		
		What would really be optimal is to just suspend the "army" morale rules during assassinations.  So the only time a unit will run is if thier squad morale breaks.  That way, its realistic that the bodyguards may still get scared and run if they are getting slaughtered.  But the other squad (the commander) will not break until his personal morale breaks.  
 
That said tho, the OP seems to be having too much of a problem with assassinations in general.  I mean, sure they are really annoying, but they are only game-changing in very rare circumstances.  Dorjan, I think you need to change your playstyle to adapt to the game.  Like, 15 key mages in a 20 mage army is crazy!  In a nomral army of that size I would expect like 3 or maybe 4 mages to be truly key and take care of your critical battlefield enchants or trick spells.  Its not so hard to provide adequate protection to 3-4 mages per army.  The rest of the mages are just support and you can mitigate the effect of assassintions simply by bringing more than you need. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				March 2nd, 2009, 06:07 PM
			
			
			
		  
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				Re: Assassinations
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  JimMorrison
					 
				 
				
	Quote: 
	
	
		
			
				
					Originally Posted by  Gregstrom
					 
				 
				...other ethereal beasties for non-death mages... 
			
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 Anything Ethereal is priceless in that situation.  The trick is to get something Ethereal AND Flying, for the specific case of Caelum.  
			
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 So Spring Hawks would be about right then?  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 2nd, 2009, 06:39 PM
			
			
			
		  
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				Re: Assassinations
			 
             
			
		
		
		
		Did just your mage run away when one bodyguard was squished?  That would be weird if he routed and the troops stuck around.  Except, some mages (eg Jomon) have really low morale, like 8 or something, so I could see them routing. 
 
When a squad goes from 5 to 4 members, it starts having morale checks every turn, making it easier for it to rout.  Any squad with less than 5 members makes a morale check every turn.  I've never used a Ring of Warning, but it would let you put 10 bodyguards on important mages. 
 
If it's Earth Attacks you're worried about, your important BF-casting mages really need size-6 bodyguards though.  It's too bad Siege Golems are only size-5, since you'd get some extra utility out of having them around for sieges too.  What nation are you playing? 
		
	
		
		
		
		
		
		
			
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				March 2nd, 2009, 07:21 PM
			
			
			
		  
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				Private 
				
				
				
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				Re: Assassinations
			 
             
			
		
		
		
		I don't know how to remove the tag   
I'm not having issues with them, they are counterable and I can do it. (I kill 1 in 2) However I "feel" that assasinations are broken becasue running away from an assasin shouldn't kill you ^,^  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 2nd, 2009, 11:32 PM
			
			
			
		  
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				Captain 
				
				
				
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				Re: Assassinations
			 
             
			
		
		
		
		Running away doesn't kill him.  He just goes into retirement. 
 
If someone tried to assassinate me at my job and I survived, I'd retire. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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