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  #51  
Old March 19th, 2009, 02:31 AM

quantum_mechani quantum_mechani is offline
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

Quote:
Originally Posted by Septimius Severus View Post
20 prov/player is not bad, me and Lingchi are in a game where there's 60+ provinces per player, in a FFA game, 4 players on a large map,so this shouldn't be a major concern. As this is a team game, you can certainly coordinate with your team members if you wish to take on a more or less provinces, or play a supporting role, or whatever you like. This is certainly not micromanagment hell.
Just because there are other insane games out there with 20+ provs per players doesn't make it fun or a good idea. As for supporting roles with less provinces, that's just slightly less micromanagement with almost none of the fun.

As for coming to decision, feel free to start without me if you've got enough players, the settings just scare me as it stands.
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  #52  
Old March 19th, 2009, 02:44 AM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

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Originally Posted by namad View Post
so then the description should say something like...

"accelerated magic development, for earlier use of advanced tactics"

the tactics are coming online earlier... not being prolonged... that is an honorable and fine goal.. it's just not what the sentence he used said... or at least if thats what it meant i didn't understand myself
I'll see if I can be a bit more precise in my description. Generally when I think of tactics, I think short term, battlefield movements, positioning,etc, strategy or strategic, generally implies longer term, campaign planning, sort of stuff. And this will be longer term compared to our previous game.
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  #53  
Old March 19th, 2009, 03:03 AM
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

Well, I think with a decision from QM and Ironhawk on if they will play, we could get the ball rolling. I've asked Micah to play, but he seems reluctant, though interested.

Personally, I think if we could get Micah into the game, it would make a much better game.

Oh, and on the micromanagement thing, I just meant that EA Pan is a beast of micromanagement. I didn't mean anything about the game settings. (Freespawn Maenads and all).
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  #54  
Old March 19th, 2009, 03:03 AM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

Quote:
Originally Posted by quantum_mechani View Post
Quote:
Originally Posted by Septimius Severus View Post
20 prov/player is not bad, me and Lingchi are in a game where there's 60+ provinces per player, in a FFA game, 4 players on a large map,so this shouldn't be a major concern. As this is a team game, you can certainly coordinate with your team members if you wish to take on a more or less provinces, or play a supporting role, or whatever you like. This is certainly not micromanagment hell.
Just because there are other insane games out there with 20+ provs per players doesn't make it fun or a good idea. As for supporting roles with less provinces, that's just slightly less micromanagement with almost none of the fun.

As for coming to decision, feel free to start without me if you've got enough players, the settings just scare me as it stands.
What else scares you about the settings?

The vets should have an definate advantage with easy research and extended play (past turn 20). It was your own suggestion.

You guys have first nation choice, you may choose the nations generally banned in other games (such as Hinnom).

I shall keep the noob team as green as possible. You've got veto power to boot.

What else do you want? Come now. Will you not indulge me this time around? (as I have done last game), do it for your vet team, avenge your loss.

More prov doesn't necesarilly equal less fun, every player has their own preferences. It also means more income to support larger armies, and diversity of non-nation recruitment. 15 vs 20 is no big difference.

Last edited by Septimius Severus; March 19th, 2009 at 03:27 AM..
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  #55  
Old March 19th, 2009, 03:56 AM

atul atul is offline
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

You just put me into noob team on the list on 1st page. Fun as that might be, I dont think I'd qualify.

Any room in the more experienced end?
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  #56  
Old March 19th, 2009, 07:26 AM

Zeldor Zeldor is offline
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

I wouldn't count namad as a noob really. I don't know why he would want to be counted as one either. For me noob is someone with 2-3 MP games max. After that you are a normal player, not experienced, but normal. Vet would be a player with some games won or at least plenty of them played.

Anyway, count me as alternate, not main player. I am not sure if I have enough time to join next game [even though I'd really want to take part in it].
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  #57  
Old March 19th, 2009, 08:57 AM

rdonj rdonj is offline
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

Yeah, I can set up a forum for the vets if you guys like. A forum on the already-existing one would be much easier, but with the unfortunate side effect of me not being able to set it so I can't see what you all are saying :P If you trust me not to look I'd prefer to do that, otherwise I will go ahead and make you your own forum. That said I probably wouldn't trust me. Don't mind me, just trying to avoid a little work.

How many more players would it take to bring the ratio down to 15 provinces a player? Would it be an acceptable solution to reduce the province count that way as opposed to playing on a new map entirely?


Namad: I just logged out of myself to double triple quadruple check, and there is definitely no way a non-user can see the hidden forum. There are four forums on the site, and only members who are registered and given the proper permissions have access. Believe me I made sure before letting septimius give out the address publically.
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  #58  
Old March 19th, 2009, 01:33 PM

quantum_mechani quantum_mechani is offline
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

Quote:
Originally Posted by Septimius Severus View Post
Quote:
Originally Posted by quantum_mechani View Post
Quote:
Originally Posted by Septimius Severus View Post
20 prov/player is not bad, me and Lingchi are in a game where there's 60+ provinces per player, in a FFA game, 4 players on a large map,so this shouldn't be a major concern. As this is a team game, you can certainly coordinate with your team members if you wish to take on a more or less provinces, or play a supporting role, or whatever you like. This is certainly not micromanagment hell.
Just because there are other insane games out there with 20+ provs per players doesn't make it fun or a good idea. As for supporting roles with less provinces, that's just slightly less micromanagement with almost none of the fun.

As for coming to decision, feel free to start without me if you've got enough players, the settings just scare me as it stands.
What else scares you about the settings?

The vets should have an definate advantage with easy research and extended play (past turn 20). It was your own suggestion.

You guys have first nation choice, you may choose the nations generally banned in other games (such as Hinnom).

I shall keep the noob team as green as possible. You've got veto power to boot.

What else do you want? Come now. Will you not indulge me this time around? (as I have done last game), do it for your vet team, avenge your loss.

More prov doesn't necesarilly equal less fun, every player has their own preferences. It also means more income to support larger armies, and diversity of non-nation recruitment. 15 vs 20 is no big difference.
Perhaps I should rephrase, the setting don't scare me in the sense of 'impossible to win' so much as 'a nightmare to win (and maybe even to lose)'.

I realize you bent for the vet team last time, but the difference is with the small game settings the game was over very fast whether you liked it or not. With these settings, if you don't like them, you are stuck with them a very long time.

It's interesting you bring up non-national armies though, that's probably one of the biggest reasons I dislike giant games. After playing a lot of dominions, the non-national stuff gets extremely boring and familiar compared to the national (since the non national pops up every singe game).

Really though, as much as I would like more of a compromise map, I'm not trying to force anything, just saying I think I would regret joining as things stand. I'm sure there are other more flexible players to choose from.

As for more players vs small map, that would be better than huge map and few players, but I'm not sure it really solves the issue.
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  #59  
Old March 19th, 2009, 01:33 PM

namad namad is offline
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

i just wanted to join a cool sounding team game

i figured i might not qualify for either team, which seems to be the case... maybe what lingchih suggested would work? playing 5-9 or something and deeming the noob team too good? I'm definitely not "green" at all...


if you made it 5-20 and the 20players were using like pd50 and not scripting their mages or formations nor focusing on maximizing research the 20would still lose but you know... your probably right though ... maybe leaving me as a standby would be a good solution and only add me to one of the teams if your absolutely desperate to fill the ranks? maybe even then it might be a bad idea
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  #60  
Old March 19th, 2009, 01:56 PM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

Quote:
Originally Posted by quantum_mechani View Post
Perhaps I should rephrase, the setting don't scare me in the sense of 'impossible to win' so much as 'a nightmare to win (and maybe even to lose)'.

I realize you bent for the vet team last time, but the difference is with the small game settings the game was over very fast whether you liked it or not. With these settings, if you don't like them, you are stuck with them a very long time.

It's interesting you bring up non-national armies though, that's probably one of the biggest reasons I dislike giant games. After playing a lot of dominions, the non-national stuff gets extremely boring and familiar compared to the national (since the non national pops up every singe game).

Really though, as much as I would like more of a compromise map, I'm not trying to force anything, just saying I think I would regret joining as things stand. I'm sure there are other more flexible players to choose from.

As for more players vs small map, that would be better than huge map and few players, but I'm not sure it really solves the issue.
Ironhawk brought up a good point, as this is something of a duel, there is no law that says you must grab every indie province, make your realm as large or small as you want, most players will be concentrating on those provinces between themselves and the enemy. Alas, it is your decision.
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