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  #51  
Old June 30th, 2009, 06:56 PM
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Default Re: EA Alchera: Aborigine and Maori-inspired Nation

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Originally Posted by rdonj View Post
It isn't possible to mod a unit to have luck in its profile. However, it is possible to mod a unit to always be lucky in battle, by having it #onebattlespell personal luck.
And, at present, that is what Maui (Trickster Hero) does. The only way to get "permanant" luck on a unit is to #copystats from a lucky unit - and then it gets all of that unit's specials. I intend to do that with the next update, but I've been up to my neck in it, what with having major computer trouble weekend before last and making first submission for my dissertation yesterday.

I've got a lot of revisions &c to do for that, but I figure I should be able to take a little time to fix things and finally add "Summon Taniwha" to the mod in the next day or two.

Thanks for the encouragement!
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  #52  
Old July 4th, 2009, 11:37 PM
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Default Re: EA Alchera: Aborigine and Maori-inspired Nation

Goodluck with everything !
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  #53  
Old July 5th, 2009, 06:42 PM
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Default Re: EA Alchera: Aborigine and Maori-inspired Nation

Version 1.6 is up, including (at long last!) the Taniwha. Since Taniwha are specific to certain bodies of water, I gave it 0 map move, but it should still be useful: it's a physically powerful, regenerating commander with 3-4 water magic ( 33% have 4), the ability to call sharks (as an action - they can be taken out of the province), and it's only 15 gems. In mythic and aesthetic terms, I focused on the sharklike rather than lizardlike aspects of how Taniwha are described, and ignored the tradition of Taniwha as shapeshifters who sometimes took human wives (having already incorporated the "wereshark" into the Tangaroa Tohunga).

It is, however, Enchantment 6 and requires a water mage-priest (e.g., Tangaroa Tohunga only in EA), and can only be cast underwater.

I decided that, partially to avoid overloading the Conjuration school, "summons" that represent one of the Maohi spirits granting the caster the loyalty of creatures that are "already there" would be Enchantment. For similar reasons, Call Mimis is now Enchantment.

What time I have to spend modding, I'm going to focus on MA Alchera. I really want to complete the "trilogy," so this is a "semi-final" version of EA Alchera. I'd like to add more heroes, and maybe even another pretender, but I consider this version to (finally) be "complete."
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  #54  
Old July 6th, 2009, 01:13 PM
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Default Re: EA Alchera: Aborigine and Maori-inspired Nation

v1.65 is up - the big thing here is that the mod is now CBM compatible, which was a pain, but worth it

I tries to find an inherently lucky (only) monster to copy for Maui, but I couldn't find any that were lucky at all (not Fortune Tellers - that ability is labeled "Luck" in the database).

thanks, everyone, and have fun!

Last edited by the Vanishag; July 6th, 2009 at 01:20 PM..
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  #55  
Old July 6th, 2009, 02:19 PM

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Default Re: EA Alchera: Aborigine and Maori-inspired Nation

I don't think that there are any which are lucky. I was a bit surprised to see discussion of lucky units here.
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  #56  
Old July 7th, 2009, 10:50 PM
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Default Re: EA Alchera: Aborigine and Maori-inspired Nation

Well, I accidentally broke the mod w/ 1.65 - fixed, now
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  #57  
Old July 8th, 2009, 03:55 PM
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Default Re: EA Alchera: Aborigine and Maori-inspired Nation

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Well, I accidentally broke the mod w/ 1.65 - fixed, now
ok, really fixed it this time... I hope
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  #58  
Old July 11th, 2009, 07:29 AM

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Default Re: EA Alchera: Aborigine and Maori-inspired Nation

Hi,
I've been trying for some time now but this mod always crashes DOM3.
All goes well until the point where I have to chose the Era. When I try to select a nation, the game crashes. No other mods are active.

I'm running Dom3 on a mac G5, but so far din't have issues with other mods. I put a log file in attachment.
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File Type: txt dom3 crash.txt (22.8 KB, 140 views)
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  #59  
Old July 11th, 2009, 12:47 PM
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Default Re: EA Alchera: Aborigine and Maori-inspired Nation

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Originally Posted by Greywulf View Post
Hi,
I've been trying for some time now but this mod always crashes DOM3.
All goes well until the point where I have to chose the Era. When I try to select a nation, the game crashes. No other mods are active.

I'm running Dom3 on a mac G5, but so far din't have issues with other mods. I put a log file in attachment.
Huh. Sorry to hear that. I know the mod runs on Win and (now) on Linux... I'll try to figure this out and fix it. Does anyone have any ideas what could cause this problem?
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  #60  
Old July 13th, 2009, 10:34 AM

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Default Re: EA Alchera: Aborigine and Maori-inspired Nation

No, sorry. I would expect Mac to have the same needs as Linux with regards to forward slashes, I can't think what else might be an issue. Then again I'm no Mac expert.

Greywulf, it would be helpful if you could post the error message. In order to actually see the message you may need to run dom3 from the terminal.
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