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  #1  
Old September 1st, 2009, 06:47 PM

Sombre Sombre is offline
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Default Re: Template for reducing late game MM hell

Hmm. Interesting question that. I wonder if that's true.

I think you're probably right and it checks where the item is coming from - inherent or via item.
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  #2  
Old September 1st, 2009, 06:48 PM
Squirrelloid Squirrelloid is offline
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Default Re: Template for reducing late game MM hell

Can you just make them spawn with an item?
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  #3  
Old September 1st, 2009, 06:50 PM

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Default Re: Template for reducing late game MM hell

Nope.
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  #4  
Old September 1st, 2009, 10:47 PM

Valerius Valerius is offline
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Default Re: Template for reducing late game MM hell

Quote:
Originally Posted by chrispedersen View Post
Quote:
Originally Posted by MaxWilson View Post
Quote:
Originally Posted by Valerius View Post
Nice idea, but I don't think the game engine would count this as magic weapons/armor so someone would hit you with Armor of Achilles and you'd no longer have any armor.
This is true. Armor of Achilles/Destruction/Iron Bane/etc. destroy all inherent armor, leaving only armor which comes from forged equipment.

-Max
No they dont.
It looks like they do. I ran a test where I hit a tart cyclops equipped with Weightless Scale and an Enchanted Shield with Armor of Achilles and the armor and shield were destroyed. Ran the same test with a Vanadrott with Lightweight Scale Mail and got the same result.
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  #5  
Old September 1st, 2009, 11:28 PM

chrispedersen chrispedersen is offline
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Default Re: Template for reducing late game MM hell

Quote:
Originally Posted by Valerius View Post
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Originally Posted by chrispedersen View Post
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Originally Posted by MaxWilson View Post

This is true. Armor of Achilles/Destruction/Iron Bane/etc. destroy all inherent armor, leaving only armor which comes from forged equipment.

-Max
No they dont.
It looks like they do. I ran a test where I hit a tart cyclops equipped with Weightless Scale and an Enchanted Shield with Armor of Achilles and the armor and shield were destroyed. Ran the same test with a Vanadrott with Lightweight Scale Mail and got the same result.
I'm not quibbling that they don't destroy a lot of armors. They do. There are more exceptions than max said, is all I'm alluding to.
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  #6  
Old September 2nd, 2009, 02:26 AM
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Default Re: Template for reducing late game MM hell

So why not state the exceptions?
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  #7  
Old September 2nd, 2009, 03:31 AM
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Default Re: Template for reducing late game MM hell

Updated first post.
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  #8  
Old September 2nd, 2009, 03:57 AM

Micah Micah is offline
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Default Re: Template for reducing late game MM hell

I think sticking to the current top two (map size and gem gens) plus possible rand scenarios is probably going to be the best plan, since I don't really like the theoretical "feel" of a lot of the optional listings, and I think getting as many people on-board with gem-gen elimination will be doing everyone a favor. I also don't think Forge is particularly egregious mm, so trying to hash down the global list would probably be difficult.
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  #9  
Old September 2nd, 2009, 04:08 AM
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Default Re: Template for reducing late game MM hell

I like reducing map size and RAND games, those will reduce MM and not really effect how fun the game is.

Gem generators, fine make them unique (not eliminate them totally) but EA & MA Oceania and MA Machaka need some serious boosting. Even with gem generators those nations are poor.

Banning astral corruption, arcane nexus, utter dark and burden of time have been around for some time and are ok with me, they spoil the endgame and create alot of MM.

I don't like banning the Forge.

Also, I would not join a MP game with the other options/nerfs in place.
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  #10  
Old September 2nd, 2009, 05:40 AM
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Default Re: Template for reducing late game MM hell

How does AN cause micromanagement?

Under Utterdark you just need to reclaim provinces you lose to shades, it's just like you are being raided.

I suppose BoT causes micro because you have to take items off your old mages before they croak, and you might have to double-check for Mute/Feeblemind when heading into battle.

I think these spells are good for hastening victory, and getting the endgame over with.
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