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October 20th, 2009, 10:43 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: End of Time 3 - Running
The turn submitting problem is due to the llamaserver currently moving home.
More details here.
http://forum.shrapnelgames.com/showthread.php?t=44190
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October 20th, 2009, 10:43 AM
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Captain
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Join Date: Sep 2009
Posts: 992
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Thanked 23 Times in 19 Posts
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Re: End of Time 3 - Running
llamaserver is down. Llama took it offline so he could take it to his home (see a seperate thread in this subforum)
EDIT: ninjaed
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October 20th, 2009, 10:53 AM
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Corporal
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Join Date: Aug 2009
Posts: 110
Thanks: 27
Thanked 6 Times in 5 Posts
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Re: End of Time 3 - Running
This might be a hasty question, but could this cause any problems in this particular game?
ie - the game processing before our turns are registrered when the server goes online again (and the turn is processed due to the hosting interval).
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October 20th, 2009, 11:23 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
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Thanked 296 Times in 136 Posts
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Re: End of Time 3 - Running
Quote:
Originally Posted by Deathjester
This might be a hasty question, but could this cause any problems in this particular game?
ie - the game processing before our turns are registrered when the server goes online again (and the turn is processed due to the hosting interval).
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Well as far as I know, on every occasion that the llamaserver has gone off-line in the past, llamabeast's standard procedure has been to delay all games by 24 or 48 hours. So I'd be very surprised if this didn't happen again here.
But don't worry, in my experience llamabeast is always on the case in this regards, and I'm confident he will not let any games host without the players having had plenty of chance to get their turns in (ie. When he turns the llamaserver back on, he won't just let a bunch of games host that have a load of missing turns to them)
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October 20th, 2009, 11:26 AM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
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Re: End of Time 3 - Running
I will keep an eye out and delay on my own if the server comes back up and people haven't put their turns in.
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November 1st, 2009, 11:05 PM
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BANNED USER
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Join Date: Dec 2007
Location: Alberta, Canada
Posts: 518
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Re: End of Time 3 - Running
Did anyone stale that last turn? It looked very close for Pythium and Utgard.
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November 2nd, 2009, 03:46 AM
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Corporal
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Join Date: Aug 2009
Posts: 110
Thanks: 27
Thanked 6 Times in 5 Posts
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Re: End of Time 3 - Running
I (Utgard) did, yes. It seemed there was a misunderstanding with regards to the postponing of the hosting. Very bad timing.
Edit: If a rollback is doable (I have little experience, except a small 2-player game once), it would make a big difference for my chances of survival, simply put.
Last edited by Deathjester; November 2nd, 2009 at 03:48 AM..
Reason: Oops, did not notice 5 replies..
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November 1st, 2009, 11:08 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
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Re: End of Time 3 - Running
Pythium staled, as did Utgard (you can look at this on the llamaserver).
Utgard staling was my fault. He had asked me for an additional 4 hour delay, which i thought i had inputted, but apparently did not. I've already apologized to him, it was a crappy mistake =(
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November 1st, 2009, 11:16 PM
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Sergeant
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Join Date: Aug 2008
Posts: 337
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Thanked 13 Times in 7 Posts
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Re: End of Time 3 - Running
SOrry about the stale, but with my commanders scripted and awaiting the final battle I don't find myself doing much with my turns.....now if Gath or Ulm would just finish me off!
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November 2nd, 2009, 12:47 AM
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BANNED USER
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Join Date: Dec 2007
Location: Alberta, Canada
Posts: 518
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Thanked 55 Times in 29 Posts
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Re: End of Time 3 - Running
Are you going to offer a rollback for Utgard?
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