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January 1st, 2010, 05:44 PM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Corydalis - running
Hmm ... I don't believe that Patala has more gold than it should either, unless it is a small amount that I wouldn't notice. I do see that a scout was converted into a normal unit. I am thinking that it might have been because I had sent in the turn that was still in my saved game directory for turn 14 before the rollback. There may have been some sort of mismatch between the .2h file and the actual new turn data? Not sure.
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January 1st, 2010, 08:09 PM
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BANNED USER
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Join Date: Nov 2009
Posts: 122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Corydalis - running
That is exactly what caused the problem. You basically sent in a corrupt file that had you giving orders to units that you no longer controlled as their unit id belonged to somebody else's nation. It is absolutely necessary to redo your turn from the new information whenever a rollback occurs. Especially when you rollback two turns.
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January 2nd, 2010, 12:45 PM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Corydalis - running
Hmm ... yeah. Lesson learned. I was thinking since the server used the T13 .2h file it already had there wouldn't any differences, but probably some units were built in a different order by other players, etc with different IDs causing my units to have different IDs. The scout was probably one such unit.
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January 8th, 2010, 01:13 PM
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Sergeant
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Join Date: Mar 2008
Location: Paris, France
Posts: 323
Thanks: 18
Thanked 32 Times in 13 Posts
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Re: Corydalis - running
Sorry but I Will need a postpone as I already explained to Fantomen. I Will do my best
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January 8th, 2010, 04:24 PM
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Sergeant
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Join Date: Mar 2008
Location: Paris, France
Posts: 323
Thanks: 18
Thanked 32 Times in 13 Posts
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Re: Corydalis - running
Ok I finally found half an hour of spare Time to do my turn
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January 8th, 2010, 07:37 PM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
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Re: Corydalis - running
Sorry Kheldron, I didn't get online until now. Glad you found the time to do your turn. Will you need a postpone for the next one?
__________________
Voice of ***** and her spicy crew!
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January 9th, 2010, 08:29 AM
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Sergeant
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Join Date: Mar 2008
Location: Paris, France
Posts: 323
Thanks: 18
Thanked 32 Times in 13 Posts
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Re: Corydalis - running
No it should be fine I already sent it
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January 9th, 2010, 01:00 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: Corydalis - running
BTW, management complexity slowly goes up & I would appreciate to switch to a 36h quickhost (or even a 48h quickhost) in the following turns. There's no emergency but I will stale soon or late should we stay on a daily tick.
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January 9th, 2010, 04:58 PM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
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Re: Corydalis - running
Well, that's in for me guys. Being stuck in a corner between Ermor and R'lyeh was not fun at all (Thankfully R'lyeh left me alone, but I had to get out some way). Could have won against Ermor, but I didn't train Lizard Kings fast enough and let him build up too much momentum. Now my God is dead and I don't have much left to fight with, so I'll be setting myself to AI next turn. I do like playing LA Ctis though, but I think I just need to mess around with them a bit more.
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January 9th, 2010, 08:49 PM
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First Lieutenant
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Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
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Re: Corydalis - running
I need a 24 hour delay
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