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  #1  
Old November 18th, 2001, 06:02 AM

dumbluck dumbluck is offline
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Default ATTN: All players for "P&N on PBW, take 2"

Due to several problems due mainly to the inexperience of the game admin (me), I am restarting P&N on PBW. I don't know how this assign player thing works, so the first 11 people who will be accepted to this game are as follows: dumbluck (me), Efran, Deadmeat, Damacon, Rich 04, Hawk, Great Georgious, Diakatana, Verm, Lighthorse, and Combat Squirrel. After 4 days, all remaining open spots will be open to the general public.

There have been a few changes to the setting.

Intel is ON
Racial points will be set at 5000 (to take advantage of intel and crossover techs.)
Score display is OFF (hey, you have your spies back now.)

Anyone interested should sign up after wednesday (nov 21). I will be around for thanksgiving, but understandable, not everyone else will. therefore, I will make the signup deadline to be Mon, Nov. 26.

[ October 28, 2002, 07:16: Message edited by: dumbluck ]
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  #2  
Old November 25th, 2001, 11:43 AM

dumbluck dumbluck is offline
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Default Re: ATTN: All players for "P&N on PBW, take 2"

This game is now open to the general public. Those that had spaces reserved have had ample time to join up; if they haven't done so by now, it's their own fault if they don't get a spot. Come one, come all, to the first Pirates & Nomads PBW game!
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  #3  
Old December 2nd, 2001, 08:12 AM

dumbluck dumbluck is offline
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Default Re: ATTN: All players for "P&N on PBW, take 2"

Yoo-hoo! Anybody out there? Calling all Pirates! Calling all Nomads! Here's your chance to, you know, actually have an intelligent opponent (or employer, as the case may be!) Here's your chance to try out SJ's excellent mod against other people! Where is this flood of applicants I was expecting?

Oh, yeah, and just to make this official:

*BUMP*

Your chance to play P&N is slipping away! Join up, if you dare!

Oh and off topic, how in the world did I earn a 5 star rating?!?! I haven't DONE anything!!!
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  #4  
Old December 3rd, 2001, 06:18 AM
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Skulky Skulky is offline
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Default Re: ATTN: All players for "P&N on PBW, take 2"

when do we need our .emp files in? my email is not workign otherwise i would have asked you. also, what are good tech for P&N i dont' play it much and have no idea for an .emp.

thanks
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  #5  
Old December 3rd, 2001, 07:02 AM
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Default Re: ATTN: All players for "P&N on PBW, take 2"

EDIT: Important: there is a new bugfix out for P&N. (Thanks to CombatSquirrel) I've uploaded it to PBW already, and you can get it either there, or from my Sig.

My favorite is ALL the racial techs, (but don't try it against humans, unless you're a smooth talker and are confident that people will protect you in exchange for your expensive superships.

Priority hint:
Don't skimp on radioactives production! Powerful ships can require more rads than minerals. Shield and shield-busting nukes will rapidly soak up your supply of Rads.
In general, Rads & Minerals are balanced; think about building monoliths.
I suspect a lot of players might scrap a miner on their homeworld during turn one, just to build a second rad extractor.

Propulsion experts is probably a must. It saves you 7% of your hull space in the early game (due to reduced engine requirements). By the time Quantum engines show up, that has dropped to 3.5%, but it can still be significant, especially on medium to big hulls.

A similar effect is with "Expanded Automation". Everything requires one fewer Lifesupport/Crewquarters. This means everything from ES to DS can get by with just the crew on the bridge! +20KT space per ship, (+7% of DS, +14% on ES). If you plan to use lots of small ships, this is the trait to get.

Want even more? Tiny Race is cheap, and reduces C&C size by 30%, saving an ES upto 6%, CR upto 3%

If you like units, choose "Big Thinkers", for the +25% size boost of all units. (Platforms, fighters, troops, mines, satellites)

Organic + Crystalline for the combined-ability armor

Living ships, is good: you get less mineral, and more organic costs in your hulls (speeding up construction), plus crippled ships can heal on their own without needing a dedicated repair vehicle. It is pricey, though.

Things to watch out for:
- Psychic + Temporal has a sensor that rivals the Religious Talisman! (and is available quite early, with the first Version (+80% to hit) available at level one of each of the racial techs).
- Shield-buster CSMs, which do Double Damage to shields (half-damage to armor & internals).
- Tough armor-ships. Armor & shields cost roughly the same to research for the defensive value. But, Armor can be boosted +40% for a +100% cost.
- The strongest shields are not always Phased! Normals provide more hitpoints per research point, and the top tech Heavies are normal.
- Planetary shields are strong enough to be worth-while. At max tech + ruins, you get 75,000 phased shieldpoints (max tech, no ruins gives 50,000 Phased)
- Nomadic ships with 1% maintenance! If they've got an ally funding them, you could be facing a fleet not seen since SE4 v1.35
- Pirates start with ship capture technology and mobile shipyards, but they're not much of a threat later on.
- Beware the battlemoons! Each will take at least 2 years to even begin a retroseries, but depending on the quality of the shipyard, there could be a doomsday weapon headed your way in 3 or 4 turns.


Good luck!

[ 03 December 2001: Message edited by: suicide_junkie ]

  #6  
Old December 3rd, 2001, 10:42 AM

dumbluck dumbluck is offline
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Default Re: ATTN: All players for "P&N on PBW, take 2"

Now aren't you glad he's not playing!! He probably knows every trick there is to this mod!!!

And about that new Version, SJ, what exactly did you change? For instance, if you just changed data files, then all I need to do is update the data folder and I won't need to change all the other folders, is that right?

As to a startup deadline... well, there isn't one, really. I'd like to get started by January, though.

[ 03 December 2001: Message edited by: dumbluck ]

[ 03 December 2001: Message edited by: dumbluck ]

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