|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
November 18th, 2011, 11:00 AM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: Jets & Planes but no UAV's here.
Quote:
Originally Posted by FASTBOAT TOUGH
Well let me start by saying I just lost over an hours worth of work in trying to answer you guys when the screen "fluttered" and my reply was gone and I was returned to the "last page" was I in a maintenance period or something?
|
If you are preparing a long post in order to avoid losing it to internet "flutters", then copy all the text in the edit box (right click and use select all from the pop-up menu) and then save it (paste) to an open copy of your favourite text editor.
To be double sure, save the text editor copy as a disk file like "tmp.txt" (in case of a power outage, say).
Then if it barfs, you can re-reply to the original post, and copy and paste the text into the edit box.
Naturally the time you don't follow this procedure is the time it will go off into the ether ...
Cheers
Andy
|
The Following User Says Thank You to Mobhack For This Useful Post:
|
|
November 18th, 2011, 01:12 PM
|
|
Lieutenant General
|
|
Join Date: Oct 2008
Location: Kingsland, GA.
Posts: 2,774
Thanks: 752
Thanked 1,295 Times in 972 Posts
|
|
Re: Jets & Planes but no UAV's here.
Don and Andy,
Thank You! Good information is never a waste of anyones time.
Regards,
Pat
|
November 19th, 2011, 09:48 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
|
|
Re: Jets & Planes but no UAV's here.
Any time I write up something long for the forums I do so in Outlook express first saving every couple of paragraphs to the drafts folder, then when it's done paste it into the forum post but, as Andy says, it's the time you forget is the time it craps out......... Murphys Law
Don
|
November 30th, 2011, 03:26 AM
|
|
Lieutenant General
|
|
Join Date: Oct 2008
Location: Kingsland, GA.
Posts: 2,774
Thanks: 752
Thanked 1,295 Times in 972 Posts
|
|
Re: Jets & Planes but no UAV's here.
Well as reported on the previous page, the UK has sold it's HARRIER fleet the U.S. for the USMC on the 25th.
http://www.defpro.com/news/details/30159/
Regards,
Pat
|
December 11th, 2011, 01:12 PM
|
|
Lieutenant General
|
|
Join Date: Oct 2008
Location: Kingsland, GA.
Posts: 2,774
Thanks: 752
Thanked 1,295 Times in 972 Posts
|
|
Re: Jets & Planes but no UAV's here.
Just wanted to put this information where it belongs. These videos show why the bomber/fighter bomber issue should see some improvement in the game primarily in the area of vision and to some degree targeting as these systems are tied into the on board weapons systems. I'm not all about air, though I have my favorites such as SPOOKY etc., as much as trying to improve elements of the game as much as my (Others) supporting refs will allow the developers to do so with the game architecture.
The newest version of LITENING is now pretty much on par with SNIPER and you will hear the comparison made in the first video. The key here is the range the video shot from an adjusted 11NM out on what appears to be an air museum as you'll see an SR-1 just above and to the left of the B-52.
1. http://www.lockheedmartin.com/produc...ATPVideo2.html
2. Next is an overview of it's capabilities, platforms to include helos (AH-1Z w/TSS shown.) and targeting video scenes. The portion I described as 25NM is actually 35NM, it's been awhile since I last looked, as indicated in the MBT Post #183 most recently, I've had some of this for awhile now as noted.
http://www.lockheedmartin.com/produc...perVideo1.html
3. The last shows it's air to air capabilities, point being nothing on the ground or water will get away. Also at an extended range.
http://www.lockheedmartin.com/produc...perVideo3.html
This is my direction with the air issue though there are some EW improvements to be made on a handful of units such as the B-52 also.
I acknowledge the MALD-J answer here as well-thank you!
Regards,
Pat
|
December 11th, 2011, 06:55 PM
|
|
Lieutenant General
|
|
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
|
|
Re: Jets & Planes but no UAV's here.
Between this and laser guided bombs maybe the Air Force can finally live up to it's claims.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|
December 11th, 2011, 09:13 PM
|
|
Lieutenant General
|
|
Join Date: Oct 2008
Location: Kingsland, GA.
Posts: 2,774
Thanks: 752
Thanked 1,295 Times in 972 Posts
|
|
Re: Jets & Planes but no UAV's here.
My point exactly, if memory serves JDAM and other guided aerial weapons are already in the game. These pods just put the Precision back into the Precision weapons already in the game if you catch "my drift" here. But I have armor and helo issues to address first so unfortunately I will have to put this off a third year, besides Don is up to "a..es and elbows" with work as is anyway. There is some good work being done in other areas that we all might benefit from. But Jets... will be pri one for next year starting shortly after the holidays. I really feel this could be a pivot point for air in the game, we'll see.
Regards,
Pat
|
December 11th, 2011, 11:28 PM
|
|
Lieutenant General
|
|
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
|
|
Re: Jets & Planes but no UAV's here.
Only if Andy is up for some significant work.
While it's, of course, impossible for me to know exactly how game results were generated without seeing the source code ... I do have a BS in Comp Sci, so I have a fair idea what it must look like based on the data the games uses and the observable results in-game.
And it's going to involve significant work to the aircraft target selection, hit probability, anti-aircraft, and blue-on-blue code.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|
December 11th, 2011, 11:53 PM
|
Sergeant
|
|
Join Date: Jun 2005
Posts: 312
Thanks: 5
Thanked 8 Times in 7 Posts
|
|
Re: Jets & Planes but no UAV's here.
Quote:
Originally Posted by Suhiir
Only if Andy is up for some significant work.
While it's, of course, impossible for me to know exactly how game results were generated without seeing the source code ... I do have a BS in Comp Sci, so I have a fair idea what it must look like based on the data the games uses and the observable results in-game.
And it's going to involve significant work to the aircraft target selection, hit probability, anti-aircraft, and blue-on-blue code.
|
Ya it looks like at some point someone said "hey we want ME-109s strafing". Then they glommed on some code. Then some more. Then even more. Until it was a massively kludged pile of spaghetti.
Don't forget it should also get some kind of CB Air vs Air thing going on.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|