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January 31st, 2011, 04:41 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
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Re: Turbocharged AI vs Humanities Last Hope
Yeah, Thanatus del Dragos must have been like an Olympic sprinter crouched at the line and itching for the starters gun to go off, I only emailed him like two minutes before I posted on the thread
What happens when the AI is kaput? Whatever we want! Thats what we are fighting for are we not? Freedom?
In playing SemiRand maps before being aware of potentially encountering an awake SC with free starting gear can be important. I don't know if NT Jedi has done this to us, so have a think how you might stop an early SC rush. I'm bee-lining straight to Evo-4 for Thunderstrike.
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January 31st, 2011, 04:59 PM
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Sergeant
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Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
Posts: 236
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Thanked 6 Times in 4 Posts
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Re: Turbocharged AI vs Humanities Last Hope
I'm thinking thunder strike and a swarm of Nemedians.
And, most of the time, I have nothing better to do other than hangout at forums at home or work...I do have a life, it's just not a very exciting one, and the girlfriend works nights, so she sleeps a lot when I'm on...so yea, I'm going to be posting a lot. No real threat of me taking a lot of time taking my turns either.
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February 1st, 2011, 04:08 AM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
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Re: Turbocharged AI vs Humanities Last Hope
Quote:
Originally Posted by Thanatus del Dragos
I'm thinking thunder strike and a swarm of Nemedians.
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Nemedians probably won't hit often enough, although when they do it will be hard. We are talking Body Ethereal, Lucky and defense 22+ SC's...
Maybe NT Jedi has not been that mean.
Thunderstrike will do the job, as long as they are not resistant to lightning and the wizards don't spam Phantasmal Warriors/Wolves.
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February 1st, 2011, 02:51 PM
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Corporal
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Join Date: Jan 2011
Posts: 64
Thanks: 3
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Re: Turbocharged AI vs Humanities Last Hope
Also - it has to be a fully "installed" copy of the game.
I know that with WoW you can make a backup of the game folder, drop it on any other computer, and play fine. It really helps when moving machines or re-installing an OS as the update process for a fresh install can be... tedious.
I tried the same with Dom3 (copied the game folder and dropped it onto my laptop) and the game would load but I could not do certaion things. My mods were already part of the package so I can't speak to that - but I was not able to complete a turn in the game I was playing. Once I installed the game from the install file everything worked fine.
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February 1st, 2011, 04:21 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
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Re: Turbocharged AI vs Humanities Last Hope
The only thing I can offer is this.
Try what has been suggested here and keep us informed of whats going on.
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February 1st, 2011, 07:53 PM
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Corporal
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Join Date: Mar 2009
Posts: 64
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Re: Turbocharged AI vs Humanities Last Hope
I'm running a legit copy of Dom 3 I bought direct from Shrapnel and it runs flawlessly except for this mods issue. The contents are in the "mods" folder but the game simply isn't seeing them there. I don't use a short cut with this game i load from the programs menu but I checked that path and it reads correctly (I believe..."C:\Program Files\dominions3\dom3.exe"). There aren't any other copies of the game on the computer and its a full install.
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February 2nd, 2011, 03:03 AM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
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Re: Turbocharged AI vs Humanities Last Hope
Yes, you should have the .dm files in the Dominions\mods folder, and then there should be a Dominions\mods\better_independents folder with three .tga files.
Is yours like this endomorphious?
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February 2nd, 2011, 09:00 AM
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Corporal
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Join Date: Mar 2009
Posts: 64
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Re: Turbocharged AI vs Humanities Last Hope
Yeah its independant folder and then 3 TGA files inside. I have patch 3.26 installed. Frankly, I'm just getting really frustrated. It SHOULD be working, everything seems to be right. So I'm just wondering if this is a weird WinXP quirk on my machine. I'd probably blame the anti-virus but that shouldn't interfere with the program seeing it under its own Preferences option. Sorry guys maybe you can get someone else to pick up Ctis so you can get started.
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February 2nd, 2011, 01:05 PM
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Corporal
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Join Date: Mar 2010
Posts: 121
Thanks: 22
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Re: Turbocharged AI vs Humanities Last Hope
Well, it might take us a while to find an alternate (this game is a kind of special format and all). Besides, it would suck to have to replace you like that.
If you're game, maybe we can tinker a little more? I'm sorry you're frustrated (totally understandable) and I know you're not big into mods, but one test would be, can you successfully install other mods?
CBM1.6
http://forum.shrapnelgames.com/showthread.php?t=43949
EDM1.1
http://forum.shrapnelgames.com/showthread.php?t=45056
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February 2nd, 2011, 04:44 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
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Re: Turbocharged AI vs Humanities Last Hope
I agree, it wouldn't be nice to have to replace you under these circumstances. Try as Hrum suggested and see if any other mods work.
I'll advertise for another player this time tomorrow should you still have trouble.
Try uninstalling and then re-installing.
I just thought, technically you may be able to still play. The mod only effects recruitment costs of indies, thus if you don't recruit indies then you won't have any conflicts. If you do want to recruit indies we could tell you if you can or not (basic rule is if they are archers, yes, if they are crap melee, no, if they are good melee, yes. I believe all AI recruiting will be done at the server side and its the AI who recruits indies the most.
Its still worth a shot.
Last edited by Doo; February 2nd, 2011 at 04:59 PM..
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