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  #51  
Old May 24th, 2011, 01:10 AM
Squirrelloid Squirrelloid is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 9 players

Dead seas means no pop nor sites UW. You can still capture UW provinces and move through/across them, they're just useless.
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  #52  
Old May 24th, 2011, 03:45 AM
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Default Re: DHG - Deadhouse Gates. Non NewB. 9 players

ok. We shall aim to start next Monday and we will use Squirrelloid WH map with dead UW.

Enjoy your weekend vacation. Rest well for on Monday you'd be sent to front lines
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  #53  
Old May 24th, 2011, 08:38 AM
Squirrelloid Squirrelloid is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 9 players

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Originally Posted by WraithLord View Post
ok. We shall aim to start next Monday and we will use Squirrelloid WH map with dead UW.

Enjoy your weekend vacation. Rest well for on Monday you'd be sent to front lines
I need to actually kill the seas yet =) So there will be another upload. (Going to need to look up how to do this, but i don't remember it being hard).
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  #54  
Old May 24th, 2011, 09:07 AM
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Default Re: DHG - Deadhouse Gates. Non NewB. 9 players

Sure. For some reason I assumed that killing the UW is trivial - something like search and replace some value. I hope it won't be too time consuming for you.
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  #55  
Old May 24th, 2011, 10:14 AM
Squirrelloid Squirrelloid is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 9 players

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Sure. For some reason I assumed that killing the UW is trivial - something like search and replace some value. I hope it won't be too time consuming for you.
I don't recall it being time consuming, i just don't remember offhand exactly how to do it.
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  #56  
Old May 25th, 2011, 06:15 AM
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Default Re: DHG - Deadhouse Gates. Non NewB. 9 players

Squirrelloid, # 112 has three adjacent land provinces, and one adjacent sea province.
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  #57  
Old May 26th, 2011, 12:36 AM
Squirrelloid Squirrelloid is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 9 players

Ok, i've included in this post an attachment which includes the .tga file and 2 versions of the .map file. One is basically the previous version but fixing the province Aethyr noted (Squirrel Edition). The other takes it a step further and kills the sea (Dead Squirrel Edition). No sites, no population.

The latter is intended to be used for the game, but i didn't see any reason to not fix the one province and have a version with live seas available in case anyone wanted to use it.

Ok, i can't seem to manage to upload anything right now. Check this space later. Edit: ok, that's funky, it uploaded and didn't tell me it had done so. Awesome.
Attached Files
File Type: rar World of Warhammer Squirrel Editions.rar (6.98 MB, 319 views)
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  #58  
Old May 26th, 2011, 04:30 AM
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Default Re: DHG - Deadhouse Gates. Non NewB. 9 players

Game is on, http://www.llamaserver.net/gameinfo....DeadhouseGates

Set to 5 VPs. Please start UL/ing your pretenders.

Good luck all
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  #59  
Old May 28th, 2011, 09:20 PM

LoloMo LoloMo is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 9 players

This map hurts my eyes, I can't see my dwarven flag. Is there a way to grayscale my map?
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  #60  
Old May 29th, 2011, 02:20 AM
Squirrelloid Squirrelloid is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 9 players

Lolomo: you can do whatever you want to the .tga so long as you save it with the same name. (Ok, i don't recommend changing the geography, because the .map file will still pretender provinces are in places that make sense in the current map, but if you really wanted to you could put a map of europe in the .tga, it just wouldn't correspond at all to the .map file in any useful graphical way). So use your favorite graphics program and turn it grayscale, should work no problem.

My pretender will likely be in Tuesday. Sorry, holiday weekend and all.
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Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
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