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July 12th, 2012, 07:53 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
Good timing, I was just checking the forums.  I'll add 12 hours to play it safe.
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July 13th, 2012, 04:36 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
Difficult turn - I really wasn't sure what action to take. We'll see how things turn out.
And I expect soon enough we'll see which summons people focus on. I am of course very interested to see how this develops.
Currently I find these low magic games more fun than normal games with late game magic. I think for the next one I'll try running one in the EA for the first time and I've begun working on the changes for that setting. Given the lack of humanoid SCs I expect having recruitable SCs will be an even bigger advantage than normal but given the number of EA nations that have such units combined with a smaller game there should be enough SC nations to go around if that's what people prefer. I can't possibly go two games in a row without a glamour nation so I'll go with TNN.  If any of you would like to play feel free to choose a nation already. The game won't begin for a few weeks yet and will, like this game, have a relaxed hosting schedule and make accommodations for vacations if needed.
Btw, I'm enjoying Caelum so far. In test games I found the old age on the mages annoying but manageable. With the exception of winter of year two, in which an absurd number of my mages got afflictions, it hasn't been too bad to deal with. And of course the mobility that flight provides is very nice.
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July 13th, 2012, 05:24 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
I also think next game I'll go with easy research, to get the action started more quickly. Take an awake rainbow pretender and you can have your expansion parties tossing around lightning bolts and fireballs. 
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July 15th, 2012, 06:07 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
I'm going to need some more time for this turn so I've postponed hosting by 24 hours.
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July 15th, 2012, 10:17 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
Actually it would be great if I could have a further 12 hours as I have restricted (i.e. the family...) access to my DOM computer till get home (3day weekend here)
I am all for another game thats no/limited diplo!
Will probably try Lanka (not definite)
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July 16th, 2012, 02:58 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
Quote:
Originally Posted by shard
Actually it would be great if I could have a further 12 hours as I have restricted (i.e. the family...) access to my DOM computer till get home (3day weekend here)
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Sure, 12 hours has been added.
Quote:
Originally Posted by shard
I am all for another game thats no/limited diplo!
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Right, I forgot to mention that: it will definitely be no diplo. I'm sure at some point I'll play another game with diplo but right now I find I don't really have the time/patience for it.
Quote:
Originally Posted by shard
Will probably try Lanka (not definite)
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Glad to have you on board for the next game! I'll reserve Lanka for you but of course feel free to switch nations if you want. I'll try to get a first draft of the mod with change log posted this week. Things are of course getting very busy in this game and I'll make changes depending on the feedback we get here but I was planning on similar settings, including having the dragon summons.
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July 17th, 2012, 09:48 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
Sorry for the tardiness, will be submitting the turn in soon
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July 17th, 2012, 02:51 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
No problem - I'm sure you've got the most complicated situation to deal with of all of us.
Since there's just an hour until hosting I'll add some time to the clock to make sure you don't stale.
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July 22nd, 2012, 11:45 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
The best laid plans of mice and men.... bleghhh
Just a heads up that I'll be travelling again this week til next so I might need some more liberal extensions ><
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July 23rd, 2012, 08:39 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
Quote:
Originally Posted by shard
The best laid plans of mice and men.... bleghhh
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With no diplo games, it's always a guessing game how things will turn out.
So, my unofficial goal this game has become to try out as many different thug/monster summons as possible. It's funny, while I've fought plenty of EDM summons since I play thug nations so often I think this is actually the first time I've used shishis and rocs myself. I like them and of course monstrums are quite fun for the completely random magic paths.
Quote:
Originally Posted by shard
Just a heads up that I'll be travelling again this week til next so I might need some more liberal extensions ><
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No problem. Actually, I may as well switch to 72 hour hosting one turn earlier than planned.
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