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View Poll Results: Pick your ERA !
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EA
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3 |
21.43% |
MA
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5 |
35.71% |
LA
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5 |
35.71% |
Multi Era
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1 |
7.14% |
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November 13th, 2012, 07:25 AM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Time for a Slaughter - LA - RECRUITING 12/13
lol. bull, you think he is so mad that he didn't know atlantis was a land nation that he quit already?
stupidity is alway funny. but i must say, for my own part, i didn't know that either.
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November 13th, 2012, 07:27 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Time for a Slaughter - LA - RECRUITING 12/13
Well we have waited long enough.
Unfortunately i have found only craddle map with 11 fixed & 13 fixed spot.
So we will have to go random.
Goooooood luck everyone
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November 13th, 2012, 07:38 AM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Time for a Slaughter - LA - Running
Anything we need to know about this map ? normal indies or some special ones ? Also where are the fixed start positions ?
-EH
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November 13th, 2012, 07:43 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Time for a Slaughter - LA - Running
Quote:
Originally Posted by Evilhomer
Anything we need to know about this map ? normal indies or some special ones ? Also where are the fixed start positions ?
-EH
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I picked the vanilla map. So it's classic game with random starts (however your cap should have 4 neighbor prov at least, and shouldn't be in a crap province itself)
If you feel that your position sucks hard, send me a PM with your starting prov number. But it shouldn't happen.
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November 13th, 2012, 08:27 AM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Time for a Slaughter - LA - Running
We can't use the 13 fixed position map? I didn't think you needed to fill all those spots, and we don't have an UW player to boot.
Also, I think you may have clicked site frequency once too many
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November 13th, 2012, 09:16 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Time for a Slaughter - LA - Running
Quote:
Originally Posted by FAJ
We can't use the 13 fixed position map? I didn't think you needed to fill all those spots, and we don't have an UW player to boot.
Also, I think you may have clicked site frequency once too many
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If we leave a slot we are sure that some1 will fully benefit of it.(or 2 maybe)
While when it is random we know it won't be totally fair but the benefit will be split between more players.
i guess it can be argued, but that's why i've made this call.
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November 13th, 2012, 11:41 AM
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Corporal
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Join Date: Nov 2012
Posts: 110
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Time for a Slaughter - LA - Running
A question about multiplayer - does the turn run when everyone gets their turn in or does the server wait until the posted time for turns to be in regardless?
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November 13th, 2012, 01:22 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Time for a Slaughter - LA - Running
A new turn will be generated if one of these two things happen:
1. All players has submitted their turns
2. Deadline for the turn is reached
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The Following User Says Thank You to Evilhomer For This Useful Post:
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November 13th, 2012, 01:36 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Time for a Slaughter - LA - Running
has it started ?
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November 13th, 2012, 02:03 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Time for a Slaughter - LA - Running
Yes, it looks like we didn't wait for your pretender.
It is still turn 1, I would prefer to restart and have Atlantis in and have 13/13 for the fixed position map, but I maybe alone in that.
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