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  #51  
Old October 21st, 2013, 04:18 AM

valo2000 valo2000 is offline
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Default Re: campaign scenario setup help

thanks for the fast work.

Anyway here a breakdown of my Units so far

HQ

1st Kompanie

HQ Section
1xInfantry section(veteran)

Rifle platoon
3xInfantry section(veteran) 1xengineer section(green)

scout platoon
1xpatrol(destroyed), 1xscout section(veteran)

AT-platoon
2xAT-rifles(1xveteran,1xdestroyed)

Scout car platoon
1xwz.29 polish scout car(veteran),1x S-35 french tank(veteran),1xcrew(veteran),PL destroyed

2nd Kompanie

HQ 1xrifle section

3 rifle platoons including one understrength (-engineer)
3x rifle squads, 1xenginneer squad

MG-platoon
2xHMG Sections (veteran)

Independent Tank platoon

1xPz 4D
1xdamaged Pz 38(t)
3xPz2c(one destroyed)

AT-Gun Battery
2x3.7cm At-guns
1(1) crew

Artillerie Battery
3x7.5cm inf guns
1.7.5cm gun(manned by infantry)
1x10.5cm howitzer(manned by infantry)

Transport platoon
3xAPCs+1 destroyed

For the balkans i will add one bulgarian infantry company with mortars and probably some kind of AD.


Anyway thanks for the metaxas line scenario but i was thinking to branch out a bit before.

What about some scenarions in the desert starting june 1940 with 2 companies of italian infantry more or less including support weapons and tanks. i would add them to the core and use only these units. then when the rest gets to afrika they would fight together. i will see if i can change the nation of the campaign to italian for these fights.

the idea would be to do this till may 1941 then attack through the balkans with the other part of my units. and then after barbarossa they fight together in the desert.
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  #52  
Old October 21st, 2013, 02:39 PM

Ts4EVER Ts4EVER is offline
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Default Re: campaign scenario setup help

Good idea. Next stop: British Somaliland. You probably wont need any tanks heavier than the tankettes in the first scenarios.
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  #53  
Old October 21st, 2013, 03:15 PM

valo2000 valo2000 is offline
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Default Re: campaign scenario setup help

cool thanks for going with the idea. I will buy one company of infantry and one of Askari together with a support troop and some Blindaos

andiamo Arribo subito ehehhe
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  #54  
Old October 22nd, 2013, 03:49 PM

valo2000 valo2000 is offline
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Default Re: campaign scenario setup help

Colonel Roberto Baggios plan is simple. Fix the enmy with a broad front attack while attacking him on the flank.

He has one company of black shirts and one of Askari. Booth reeinfroced with some regulars.

The recon platoon of the militia company will attack the northern hill and swing south to the village supported by the tanks and the rest of the company who advances through the valley in the centre and then attacks either north to the hill or the village.

the askari company will advance in broad front in the center. acting as diversion.

Baggios colonials are low on moral and experience so it has to be seen if it actually needs a company for the job it would normaly give a platoon.
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  #55  
Old October 22nd, 2013, 04:42 PM

valo2000 valo2000 is offline
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Default Re: campaign scenario setup help

btw ithink the date should be 8/1940 here since the attack on somaliland happened at this time according to wikipedia at least.

in february 1941 the italians were already on the defense.

I could pass some nice months until april 1941 fighting there until going to the balkans


Is it possible to go back in time after a scenario or will it crash?

On another note why do the Pzgrenadiers have smgs in the platoon leader squad that always confused me. for the game it makes no sense to have the platoon leader in the assault squad.

i know it has nothing to do with the scenario the oob is that way but its strange anyway.

see ya
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  #56  
Old October 22nd, 2013, 04:59 PM

Ts4EVER Ts4EVER is offline
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Default Re: campaign scenario setup help

ah crap, the date was a mistake on my part. Well it is not so bad, I don't think the oob changes much in that time.
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  #57  
Old October 23rd, 2013, 01:43 AM

valo2000 valo2000 is offline
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Default Re: campaign scenario setup help

since we are selecting the units anyway it shouldnt be much of a problem. i checked it out an it is a bug from the program if you play britain against germany in august 1940 it jumps right to february 41 every time.
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  #58  
Old October 23rd, 2013, 05:29 AM
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Mobhack Mobhack is offline
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Default Re: campaign scenario setup help

Quote:
Originally Posted by valo2000 View Post
since we are selecting the units anyway it shouldnt be much of a problem. i checked it out an it is a bug from the program if you play britain against germany in august 1940 it jumps right to february 41 every time.
Not a bug - since nothing happened (on land) in that month between the UK and Germany, the game automatically advances the clock until a suitable battle date (arrival of DAK).

Italy v Great Britain will generate Tug Argun at that date.

Andy
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  #59  
Old October 23rd, 2013, 06:29 AM

Ts4EVER Ts4EVER is offline
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Default Re: campaign scenario setup help

Ahh, so that's the reason. I left the player nation as Germany, because I was afraid it would cause a bug if we switched to Italy in the middle of the campaign. I didn't notice it switched to February automatically. In fact, isn't that a bit strange? Shouldnt I be able to set whatever date I want in the editor to do what ifs and stuff?
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  #60  
Old October 23rd, 2013, 08:22 AM
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Default Re: campaign scenario setup help

Quote:
Originally Posted by Ts4EVER View Post
Ahh, so that's the reason. I left the player nation as Germany, because I was afraid it would cause a bug if we switched to Italy in the middle of the campaign. I didn't notice it switched to February automatically. In fact, isn't that a bit strange? Shouldnt I be able to set whatever date I want in the editor to do what ifs and stuff?
The game is set up to follow the historical WW2 timeline, otherwise it all goes to pot especially in campaigns. We would get end-user "bug" reports for UK v GE in that date if placed in say a generic "Northern Europe" location, and what happens in the months in between fall of Tunisia and Sicily?

So no, what-ifs aren't the focus of the game, though they can be worked around for individually hand-crafted scenarios (even if a Sealion (say) scenario has to have a false date). But there wont be a Sealion scenario presented in the LC - as it did not happen.

Andy
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