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March 1st, 2003, 03:31 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Narn vs Praetorian.
What a weird game!!
Turn 60.
The game looks balanced. Both races control their nearest systems.
Turn 200-210.
The Praetorians are winning. Control most of the galaxy, and the Narn only control 4 systems.
Turn 290.
The Praetorians are DEAD and the Narn won!!!
Every time the Narn can have a decent fleet of DN attack ships (with the Talisman, of course), the other AI races can't stop them...
Here the link: Narn_vs_Praetorians_A1.zip
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March 1st, 2003, 06:39 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Cylon vs Fazrah.
A very fast game... the Fazrah killed the Cylon before the turn 140.
Here the link: Cylon_vs_Fazrah_A1.zip
Now the game between the Cylon and the Praetorians will decide who will continue to the next round.
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March 2nd, 2003, 05:38 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Orks vs Pyrochette.
The Pyrochette won at the turn 250.
Thanks God the Orks surrendered their Last planets, because was a nightmare wait for every turn...
Don't know, maybe was that the Pyrochette managed many Drones, but for 250 turn they needed 5 hours.
Here the Link: Orks_vs_Pyrochette_A2.zip
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March 2nd, 2003, 04:39 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Romulan vs Piundon.
The Piundon had a very slow start, and during a good part of the game, they were trying to protect their external systems (and in fact played most the time without Rove).
But when the Piundon got the Dreadnoughts and was able to colonize all the kind of planets, they started to change the game.
The Piundon won at the turn 440.
Link: Romulan_vs_Piundon_A2.zip
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March 2nd, 2003, 04:48 PM
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Major
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Join Date: Oct 2002
Location: Irving, TX
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Re: AI DEATH MATCH 2
Master Belisarius, some 'very' interesting results!
Quote:
I'm happy if can help in some way to improve your AIs (and the AIs of others!).
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OK! Thanks!
Oh, do you mind me posting here??
mlmbd
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March 2nd, 2003, 06:45 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
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March 2nd, 2003, 06:50 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Klingon vs EEE.
The EEE won a deserved game against the Klingon.
Link: Klingon_vs_EEE_A3.zip
[ March 02, 2003, 16:51: Message edited by: Master Belisarius ]
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March 2nd, 2003, 09:55 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: AI DEATH MATCH 2
In defense of my races, thse AI's were written for 1.67 and the only change since then was to make them compatible with 1.78. I will now be using these games to visualize and implement the necessary improvements to make them perform better in AI Death Match 3 (if there is one). Thanks for the news MB.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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March 2nd, 2003, 11:09 PM
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Corporal
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Join Date: Jun 2002
Location: Hannover, Germany
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Re: AI DEATH MATCH 2
I find it interesting that - so far - every game ended in war. I never had guessed that the games between the Narn and the Praetorians or the EEE and the Klingons would have ended in this way. I always thought of these races as peaceful.
Regarding this colony bug: Did anyone encounter it before? If yes, was it a turn based or a simultaneous game?
Hi MB
Your batch program is great, just great!
[ March 02, 2003, 21:10: Message edited by: Rexxx ]
__________________
homo homini lupus est
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March 2nd, 2003, 11:30 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Gandalph:
In defense of my races, thse AI's were written for 1.67 and the only change since then was to make them compatible with 1.78. I will now be using these games to visualize and implement the necessary improvements to make them perform better in AI Death Match 3 (if there is one). Thanks for the news MB.
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Sure, don't worry Gandalph!
The idea is that every modder will have elements to compare and improve their races.
If we can find a work-around for the "colony bug", probably I'll run a new contest.
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