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May 17th, 2004, 01:04 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
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Re: Dominions II Bug Thread
Quote:
Originally posted by SelfishGene:
Ctis Desert Tombs units and Astral / Magic Resist blessings bugs.
Astral blessings (increasing magic resist) do not appear to work on Tomb Kings, and works for only half on Tomb Worms.....
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The astral MR blessing boost tops out at 18.
(feature rather than bug, according to the manual)
Does that explain the data?
Rabe the Sidhe-Sensitized
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May 17th, 2004, 01:26 AM
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National Security Advisor
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Re: Dominions II Bug Thread
Red Guards look like they should have 22 final Action Points rather than 20. They seem identically equipped to TC Imperial Horsemen and Prince Generals, who both get 22. A very minor detail, but it might be a handicap when trying to escort attacking Generals and Prince Generals on a long-distance charge to battle.
PvK
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May 18th, 2004, 02:15 PM
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First Lieutenant
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Location: Berlin, Germany
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Re: Dominions II Bug Thread
Quote:
Originally posted by Kristoffer O:
You're supposed to be able to recreate the mummy as long as it remains in the hall of fame. But you shouldn't be able to create a mummy from a vamp. queen as it doesn't work on undeads other than the mummy.
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But the mummy is undead too. Isn't it better to let it die definitely after the second (undead-state) death?
In moment you can rebirth both Vampire Queens (wished one) and mummies. Didn't test the other undeads/lifeless.
[ May 18, 2004, 14:17: Message edited by: calmon ]
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May 19th, 2004, 01:09 AM
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First Lieutenant
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Re: Dominions II Bug Thread
Major Bug with 'Ritual of Rebirth'
It shouldn't work on undead and lifeless beings.
But it work! You can even rebirth the mummy characters. So its impossible to real kill any Top10 unit. All magic paths on character survives the process too. so if you had for example a VQ with 10 in all magic pathes (10x'magic power' wish) you get a mummy with 10 in all pathes which can be rebirthed in an endless way.
BTW could you make that 'magic power' wish works only one time on the same charakter like the 'power' wish? Empowerment on the one site needs so much gems for late magic pathes, wish on the other is +1 in all pathes for just 100 astral...
[ May 18, 2004, 12:17: Message edited by: calmon ]
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May 19th, 2004, 01:54 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Dominions II Bug Thread
You're supposed to be able to recreate the mummy as long as it remains in the hall of fame. But you shouldn't be able to create a mummy from a vamp. queen as it doesn't work on undeads other than the mummy.
[ May 18, 2004, 12:56: Message edited by: Kristoffer O ]
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May 19th, 2004, 05:39 AM
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Corporal
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Re: Dominions II Bug Thread
Most living mounted units have a basic Encumbrance of Five, as mentioned in the manual. This includes the Arch-Mage pretender platform.
The Freak Lord, mounted on a Freak, has a basic encumbrance of Three.
Possible bug or design decision?
Thanks for your time,
Aikamun
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May 20th, 2004, 04:47 PM
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Major General
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Re: Dominions II Bug Thread
Nethgul weirdness -- it sometimes tries to paralyze its owner. Bug or deliberate drawback?
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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May 20th, 2004, 11:46 PM
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Second Lieutenant
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Location: houston TX
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Re: Dominions II Bug Thread
Under 2.11 (Single Player... MP not tested, but I assume it acts the same)
Don't know if this is a bug or a feature.
Sacred units with water cult theme can only go from land to water if both the origin and destination provs have positive dominion.
(i.e. going from -1/0 dom on land to +5 dom underwater fails)
Rabe the Frogman
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May 21st, 2004, 12:47 AM
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Major
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Re: Dominions II Bug Thread
Quote:
Originally posted by rabelais:
Don't know if this is a bug or a feature.
Sacred units with water cult theme can only go from land to water if both the origin and destination provs have positive dominion.
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Water Cult sacred troops get 'poor amphibian' status while they remain in their own dominion. The destination doesn't matter, although your troops will drown if you move into a sea within enemy dominion - because they'll lose their amphibian status on arrival.
__________________
God does not play dice, He plays Dominions Albert von Ulm
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May 21st, 2004, 12:52 AM
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Major
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Re: Dominions II Bug Thread
Quote:
Originally posted by Taqwus:
Nethgul weirdness -- it sometimes tries to paralyze its owner. Bug or deliberate drawback?
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I've noticed that also. The owner turns as grey as stone and gets the 'paralyzed' icon and counter, yet he's still allowed to attack and cast spells - at least sometimes.
__________________
God does not play dice, He plays Dominions Albert von Ulm
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