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  #591  
Old April 2nd, 2004, 03:20 AM
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Default Re: SE4 Rating System

Site updated (big update):

First, all Nodachi games deleted...it turns out the game that was assumed to be in progress was being played by the computer. So all games of his have been deleted.

All games that were awaiting computation have been computed. Even the loss of Gecko in the Pairs game.

There may have been some date disorder (particularly with the Pairs game) so the points may be skewed by doing it Last.

You will see on the site that a lost in a multi-player game shows the winner as "Multi" and the loser, well, as the loser's name. The winner of the Multi-player game will be listed as the winner and the loser will be called "Multi". Better than keeping up with various abbreviations of those games that might not mean a lot to people.

Important:

I may have missed posting a game in progress that is being rated. PLEASE review and let me know as soon as possible.

Finally (and not Lastly), congrats to Primitive, who has been eyeing the fart cushion on my "points throne" for some time now...may it emit the same melodious sounds as it did for me .
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  #592  
Old April 2nd, 2004, 03:37 AM
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Default Re: SE4 Rating System

Also, apologies for the delay in posting updates. My goal is to update the site around 24 hours from the time of notifications. I may let a new game go for a bit longer but I realize people are anxious to see the results of a completed game.

The delay was due to the discussion on a fair way to rate multi-player games that resulted in a "middle of the road" agreement between making a multi-player game equivalent to an equal number of single-player games and "slimming down" a multi-player game so that it didn't seem to result in a "huge" amount of points lost and gained. Hopefully, this will be a happy median.

Also, I have had to bring graphics work home in the past several weeks for 2 projects that had very high visibility and deadlines. Between working on those and keeping my game turns up-to-date, I didn't have a lot of time to spend on seeking out a computation solution.

Again, my apologies.
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  #593  
Old April 2nd, 2004, 03:48 AM

Baron Grazic Baron Grazic is offline
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Default Re: SE4 Rating System

A solution has been reached and we are moving ahead again, so all is well.
I'd also like to thank you Slynky for managing the Ratings systems, something that I would never be able to do, so Thanks...
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  #594  
Old April 2nd, 2004, 05:07 AM
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Default Re: SE4 Rating System

Quote:
Originally posted by Baron Grazic:
A solution has been reached and we are moving ahead again, so all is well.
I'd also like to thank you Slynky for managing the Ratings systems, something that I would never be able to do, so Thanks...
You are quite welcome, Baron .

Like others, I enjoy the game immensely. And it seemed like a way to "give" something back to the community that has answered my questions, been subjected to my attempts at humor, and, well, just plain being friendly.

PS: I'm sorry the Nodachi game had to be "nixed".
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  #595  
Old April 2nd, 2004, 08:38 AM
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Default Re: SE4 Rating System

Luv the new look on the statistics page. Very beautiful

Thanks for doing this. Great service
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  #596  
Old April 2nd, 2004, 01:15 PM
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Default Re: SE4 Rating System

Quote:
Originally posted by primitive:
Luv the new look on the statistics page. Very beautiful
You've been kicking serious butt lately...you deserve to sit there (well, for a while, anyway ).

Good job!
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  #597  
Old April 5th, 2004, 12:22 AM
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Default Re: SE4 Rating System

Site updated:

1 game completed
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  #598  
Old April 9th, 2004, 12:44 PM
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Default Re: SE4 Rating System

Site updated:

2 games added.
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  #599  
Old April 9th, 2004, 03:53 PM
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Default Re: SE4 Rating System

Quote:
Originally posted by Fire:
Hey Joachim,

I think Asmala forgot about our game LOL. I hope he didnt go on vacation.
Fire surrenders to Joachim, turn 24.

Fire, you were completely screwed by our start positions. I offer an immeadiate re-match - I hope you take this up. We started next to each other!! but lucky for me I had most of the galaxy to colonise. Fire needed an immeadiate victory rush to work, but mines stoped it. A game decided by the start regretably.
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  #600  
Old April 9th, 2004, 06:53 PM
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Default Re: SE4 Rating System

Site updated:

1 game completed (congrats to Joachim for hoping above the starting line!)
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