Quote:
Tals said:
Minor one I'd like the ability to have an ingame notepad - maybe even tied into the year you make notes. Always thinking of stuff I want to do and then forgetting it a few turns later
Also history of messages - otherwise you need to keep a seperate (outside the game) record of agreements etc.
Tals
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I want to generalize that request.
Dominions is a very large scale game and to play it competitively one has to deal with a Hugh amount of information. Dominions I gave very poor management abilities to the player. Dominions II improved that considerable but it is still not there yet.
Some examples (maybe already given).
1. handling tax rates. becomes a nightmare on Hugh maps especially with blood economy running. Two things might significantly improve that. The first is configurable tax rate/unrest ratio. meaning the player can set provinces to maximum tax rate so long as unrest is smaller the X. Then the provinces will set their tax rates accordingly.
The second is important for other aspects as well, it is adding to the management screen (F1) some information processing capabilities. The most important are: sort ascending/descending according to any field. income, population, tax rate, gems per turn, army size; search for ... to search for province name, commander name, site name and so forth; Tie all management screens of game to management screen (like HTML hyperlinks), thus allowing the player to do everything from within one screen and one context. This can save tons of time switching from army screen to management screen to lab etc.
2. The management screen. As described above. In addition allow queries at least for: all commanders that are in state X, for example hiding to manage your scouts. All fire gem producing sites. Top 10 income provinces etc.
3. messages history. All messages are linked to everything in them. say commander this assassinated in province that. user can click on commander to get the stats of the commander, click province to get to that province.
4.Visible not active tag for commanders, so that when cycling all commanders (N key) they are ignored.
5. AI. mages can be assigned the task of site searching. Two options, one by "foot" (visit provinces and search), second by spells for locating sites.
6. Way points. Armies can be assigned a command of "move from start province to designated province".