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June 1st, 2008, 04:02 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Re: SingleAge mod
Thanks alot for all the work you guys are doing, it's really kinda cool to see the community coming together with contributions from so many kind and talented people. Good job X, your loquacity turns out to be a virtue after all!
Could we please abandon this very long thread and start a new one once we go live?
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June 1st, 2008, 04:12 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
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Re: Kingmaker mod
Quote:
Slobby said:
I get this error when trying to run the mod,
Nagot gick fel!
myloadmalloc: can't open./mods/./sns3/ea_arco_icon.tga
How can I fix?
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I get this error. I have downloaded both the mods from llamabeast and Twan and then enabled them (in different combinations as there seems to be two Standards mods).
There is nothing in the sns3 or llambeasts folders either in my mod folder or the zipped download.... And I have redownloaded both and no change.
Not sure what to do....
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June 1st, 2008, 04:17 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Kingmaker mod
Just wait.
Actually the banners are simply missing in the attached folders, llama should give them to Xietor for a repost.
Some are from the sns mod, so if you have it installed, a game with some nations may work.
But some banners have been made by llama and should be in llamabanner folder (actually empty). These ones are missing in the attachment, and any game with nations using them ends in nagots.
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June 1st, 2008, 04:18 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Kingmaker mod
Llamabeast is likely done working on mods for the day as he is in England. But while the Pretender deadline is set in stone, the game will not host to turn 2 until everyone is squared away and has the mods working.
So no need to worry. Besides I have the same issue, and I am quite certain it is because the banners are missing! The case of the missing banners.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 2nd, 2008, 01:36 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Kingmaker mod
Official List of Subs
1.Bananadine
2.Ironhawk
3.Aezeal
4.Aethyr
5.Lingchih
List of available races:
1. EA Pangaea
2 EA Vanheim
3. EA Marverni(formerly Mazel)
4. EA Abysia(formerly Fal)
5. MA Pangaea
6. MA Jotunheim(formerly Big&Scary)
7. MA Ctis(formerly Digress)
8. MA Man
9. LA Ulm
10.LA Pythium(formerly Lingchih)
There are 5 subs. All of you that want in the game are in.
You can play any race listed. First to post that he claims a race gets it. Caveat is you only have limited time to get your pretender selection in. Subs pretender selection is due Tuesday. Not midnight either.
Good luck potential new players!
Note: if you select ea or ma pangaea, you cannot take a turmoil scale. This limitation is because of the unit cap.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 2nd, 2008, 02:00 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Kingmaker mod
I will re-take LA Pythium then, since no once else has claimed them. My conflicting game is now done, so I see no reason not to play in this one.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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June 2nd, 2008, 02:41 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Kingmaker mod
I will take EA Maverni
__________________
Power is an illusion...
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June 2nd, 2008, 03:37 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Kingmaker mod
I am certain that Evilhomer has not uploaded a pretender. It most be the guy who was to play Mictlan ealier.
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June 2nd, 2008, 04:12 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Kingmaker mod
Quote:
Folket said:
I am certain that Evilhomer has not uploaded a pretender. It most be the guy who was to play Mictlan earlier.
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Yep, that'd be me, sorry about that. Could somebody boot out LA Mictlan to make room for LA Mictlan?
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June 2nd, 2008, 05:03 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Kingmaker mod
LA Mictlan removed.
So, it seems I missed the banners out of the mod. What a bungle! I blame the stupid zip program I used - what kind of a program includes folders but not their contents?! Unfortunately I won't be able to repost till the end of the day.
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