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  #611  
Old September 8th, 2003, 12:20 AM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by QBrigid:
Oleg, can you explain how the percentages work as it is applied to events in lets say game that Last for 500 turns, with AIC events file?
At face value off the top of my head, the chance with the medium Rebel minimum is what about 238 to 1 the rebel event will even be called. When any event is called it will not be dismissed from the pool, so this chance could go to infinite or about 39 to 1.

Now when you play that high chance game {What was that percentage 80% ?} anyway. The chance to have any event will increase true.
But the rebel will always remain about 39 to 1 when a event is to be called.

I must admit it does seem extraordinary that you continue to see a Rebellion Event on many or any AI Home World.

[ September 07, 2003, 23:36: Message edited by: Grand Lord Vito ]
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  #612  
Old September 8th, 2003, 06:05 AM
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oleg oleg is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by QBrigid:
Oleg, can you please clear up these Points , your credibility is at issue, you post inflammatory statements but you have yet made any account for them other then more- inflammatory statements.
You are coming across as though something is personal.


For example: Please look at the intelligent and professional conversation JLS, Fyron, PTF and others had, they all asks a questions and and gave Answers. If some thing was not clear, they further explained THEMSELVES.


< snip >

QBrigid
What is wrong with you ? Do you imply I am lousy liar and simply make up AI' HW rebellion ??

Here is another test - more or less standard game setup, normal files, including new events.txt. The only change is 10 times higher chance of events in settings.txt just to save time. I also play with slightly changed components.txt but it should't really matter. I did't do anything with my race, simply press F12 and watch what happens to AI races.
Now, check the Norak after while :
1062993637.zip

Anyway, this is my Last post in this discussion. What' the point ? Bye all.
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  #613  
Old September 8th, 2003, 06:03 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Oleg, you will be missed.

However, do you really feel QB was rude or was QB >just a little assertive possibly even frustrated?

Indeed, I am surprised you would fold with out answering the questions before you >that are in fact only arisen by your statements.
= = =

Honestly Oleg. Please reread all your Posts and all the others with complete sincerity are attempting to answer (ALL) yes, every single question statement or remark you have posted. And you have been warranted replies, concern and answers to all that you have presented thru out.
I must admit, you have not been very forthcoming with a written account on your findings to base your statements. This will leave many doubts when you are unwilling to commit to a question.

I am frustrated by the lack of committed information by you ignoring few questions that over the past week has accumulated now to what now looks like a deposition, so sure, I also would find this menacing as well…

Please remember, I have negotiated with you on all points thru out this thread , and conceded many to you.
With respect, I reorganized the v3.02 Events file as to show good faith. Now only to have you criticize new 4.beta Events file that is in testing; and this only exists as result of my appeasements.

Actually Players that play and have played AIC v3.02, do not see any Homeworld go thru a rebellion and changed to another race as you claim.

However,
I agree also that if one was to EXAMINE the file with MEDIUM event that there is indeed a 1 in 40 possibility that a Rebellion could happen and this would be only checked 10% of the toral turns >as GLV somewhat pointed out. Nevertheless, this is not to say it would happen on a Home World, or even probable. And that in fact I am of agreement with you and GLV, that I was waiting to here from PTF to confirm GLV and your concerns with his tests, as it turns we are all in agreements that the Medium and low events should not be scalding in nature.

=====

When I log in to the AI Players in past AIC v3.02 games for example the 450+ game the other day, and posted on the AI was all fine and 4 confirmed independent races were Spawned.

In fact Mottlees 285 turn Save game that I posted, I again can attest and confirm that there is no AI Homeworld rebellions and that with absolute fact all AI Players Home Worlds Jubilate that all the AI Colonies are jubilant also to mention one Independent AI Race was spawned.

I truly wish you would reconsider; I have become fond of you and really have enjoyed our discussions over the months

[ September 08, 2003, 17:43: Message edited by: JLS ]
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  #614  
Old September 8th, 2003, 06:31 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Grand Lord Vito:
quote:
Originally posted by Imperator Fyron:
I think you should leave them with requiring minesweepers to sweep mines. Just because a ship is big doesn't mean it can't be affected by mines.
JLS, I agree with Fyron, it really is fine as it is.
So you wouldn’t buy into the Carrier vs Mine proposal. Okay- It is shelved.

Agreed , minesweeping will remain as is for the Human Player …
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  #615  
Old September 8th, 2003, 07:05 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by oleg:
Here is another test - more or less standard game setup, normal files, including new events.txt.The only change is 10 times higher chance of events in settings.txt just to save time. I also play with slightly changed components.txt but it should't really matter.I did't do anything with my race, simply press F12 and watch what happens to AI races.
Now, check the Norak after while :
Oleg, there is no need to wait a while NORAK as presented is already rebelled with this your file?

This is not meant as a reflection on you or your integrity, Oleg…
Maybe you should reinstall AIC v3.02 again; to be sure, all default files are fresh.

For simplicity, and comfort and a few players just won’t download anything for fear of a virus…

I along with many other players have tested the AIC v3.02 files many times from our Computer from jump the Last few weeks and we have not seen a Homeworld go into a rebellion as you claim.
= = = =

With respect to the 4.beta1 file, it is only released for testing and we all agree on the changes within low and medium Events.
Is there still an issue or is this resolved and behind us

We are now testing the High and Catastrophic lay out and events occurrences and we really desire your help.

The Beta Events file also has to be tailored down to spawn 1 to about 4 new races a 500 turns of the game and not much more then that. PTF is assisting with this, and with the data he has presented this still needs to be addressed and lowered at or even below existing v3.02 Events

Oleg we are testing all events at Current 3.02 settings.
Event Percent Chance Low: = 10/Medium: = 20/High: = 40

The settings v3.02 above are doubled with the one exception of HIGH to that of stock se4 and some Players have suggested that this also may become problematic in a high bonus game.

Also, most agree that the Low should not be increase as was suggested and a few has a reduction to defailt :=5 should be strongly considered.

Many Players have also indicted that :=30 should be the ceiling in high percent chance.

What is your thought on this?

=================================================
REFERENCE

STOCK SEIV settings
Event Percent Chance Low := 5
Event Percent Chance Medium := 10
Event Percent Chance High := 25

--------------------
AIC v3.02
Event Percent Chance Low := 10
Event Percent Chance Medium := 20
Event Percent Chance High := 40

[ September 08, 2003, 19:53: Message edited by: JLS ]
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  #616  
Old September 8th, 2003, 07:38 PM
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Alneyan Alneyan is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
quote:
Originally posted by Grand Lord Vito:
quote:
Originally posted by Imperator Fyron:
I think you should leave them with requiring minesweepers to sweep mines. Just because a ship is big doesn't mean it can't be affected by mines.
JLS, I agree with Fyron, it really is fine as it is.
So you wouldn’t buy into the Carrier vs Mine proposal. Okay- It is shelved.

Agreed , minesweeping will remain as is for the Human Player …

It is a bit late to answer, my post was ready yesterday but then my connection went down as usual. So, Fyron does make a good point, mines probably remain invisible, which would make targeting them a bit hard.

As for the "right" thing to do with minesweeping, it would also depend on your aim about this aspect of the game. Are you trying to reduce the efficiency of minesweepers/improving the usefulness of mines? Or would you like to make them less dangerous for the player?
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  #617  
Old September 8th, 2003, 07:53 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Alneyan:
As for the "right" thing to do with minesweeping, it would also depend on your aim about this aspect of the game. Are you trying to reduce the efficiency of minesweepers/improving the usefulness of mines? Or would you like to make them less dangerous for the player?
No, just brain storming

I was floating a proposal that some Human Player ships in AIC for Version 4.0, may be equiped to deal with Mines.

I personally liked the CV idea, but so it goes

[ September 08, 2003, 18:59: Message edited by: JLS ]
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  #618  
Old September 8th, 2003, 08:08 PM
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Default Re: AI Campaign => For a Challenging AI opponent

JLS, Oleg posted a savegame as evidence of his statements. How more forthcoming can he be?

Also, if the same events are present in AIC, they will most certainly work the same as they do in stock SE4. If AI homeworlds can be hit by a rebellion event in stock, they certainly can in AIC. You can not change how the hard-coded nature of events work.

[ September 08, 2003, 19:11: Message edited by: Imperator Fyron ]
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  #619  
Old September 8th, 2003, 08:33 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Imperator Fyron:
[QB]JLS, Oleg posted a savegame as evidence of his statements. How more forthcoming can he be?
Fyron, I understand,

If you notice that file is already in rebellion...
What is there for to test?
It is a file that say look at this.

As he as stated, he has altered the setting file and facilities.
I really want to move on and have no more to say on Olegs test or past tests, I am too unsure of his benchmarks and setups.

====
Quote:
Also, if the same events are present in AIC, they will most certainly work the same as they do in stock SE4. If AI homeworlds can be hit by a rebellion event in stock, they certainly can in AIC. You can not change how the hard-coded nature of events work.
Actually there has been conflicting post on this...

However it is agreed...
That Low and Medium should not have scalding events that may hurt the home world...
As we have been posting for most of the week.

We are testing High and Cat now.

[ September 08, 2003, 19:36: Message edited by: JLS ]
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  #620  
Old September 8th, 2003, 08:43 PM
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Fyron Fyron is offline
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Default Re: AI Campaign => For a Challenging AI opponent

He changed the settings only in that events occur more frequently, which in no way alters the nature of the events themselves.

Events are random, not scripted, so it is difficult to get a savegame before an event occurs and prove that it occurs on the next turn.

Quote:
Actually there has been conflicting post on this...
Not really. A "Destroy - Planet" event itself (not chances of occurence or Messages or anything, but the actual event itself) in AIC is the same as it is in stock SE4 or any other mod. It is impossible to make them work differently. They always destroy the targeted planet, period. This is the same with all other events. Some you can change the affected amounts, but the events still work the same way.

[ September 08, 2003, 19:46: Message edited by: Imperator Fyron ]
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