.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #621  
Old March 9th, 2003, 01:45 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Official Image Collection

I guess what I'm trying to say is that they aren't anything yet.

They will be whatever the modder wants them to be.
The artist may or may not want to offer some suggestions for what it could be used for.

The first things that come to my mind are a talisman or a scanner.

PS: Fyron, if that was you downloading the new files from imagemod, try again. I had to pull the plug on your DL for a Last minute change.

[ March 08, 2003, 23:51: Message edited by: Suicide Junkie ]
Reply With Quote
  #622  
Old March 9th, 2003, 01:54 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Official Image Collection

Quote:
Originally posted by Suicide Junkie:
I guess what I'm trying to say is that they aren't anything yet.

They will be whatever the modder wants them to be.
The artist may or may not want to offer some suggestions for what it could be used for.

The first things that come to my mind are a talisman or a scanner.

PS: Fyron, if that was you downloading the new files from imagemod, try again. I had to pull the plug on your DL for a Last minute change.
Boo. I was almost done.

I don't want to know what the facility is precisely, I want a general idea of what those pics are supposed to be. You know, like an APB and an MB are both weapons. I don't want to know that one pic is an APB and the other is a MB, I want to know that the pics are weapons.

[ March 08, 2003, 23:55: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #623  
Old March 9th, 2003, 02:06 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Official Image Collection

Lets see. You've got an administrative building... good for research, intel, anything involving paperwork, probably peaceful and quiet, from the landscaping.

Then you've a very beautiful pair of generic facilities... they would work well as weapons, or urban pacification centers, crystalline shield booster facility, any religious shrine. The wide one could easily be a spaceyard as well.

Simply amazing.
You need to relax, Fyron and don't worry about having everything perfectly defined.

I predict those first three or four facilities will see a lot of use in mods.

Besides, if you'd read the credits.txt, you'd see that they were intended to be arcologies for PvK.
Reply With Quote
  #624  
Old March 9th, 2003, 03:15 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Official Image Collection

Only the first 2 or 3 are arcologies. That is why I asked what the non-arcology facilities are supposed to be.

Quote:
You need to relax, Fyron and don't worry about having everything perfectly defined.
That implies that I am pent up or something, which is wrong. I am just waiting for an answer from mumbled, and you keep posting more and more of the same thing, which does not contribute to getting an answer from him. I still await his answer.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #625  
Old March 9th, 2003, 03:41 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Official Image Collection

Well, if you want to know that badly, I guess we'll just have to wait till Mlmbd visits next.

I've got all but the planetpack updated now.

UM:
Not sure if you realize this, but many of your planet minis have distict day/night sides. With the random placement of planets, you will end up with silly things like the dark side facing the sun.
For portraits, day/night regions are perfectly fine, since the star dosen't come into the picture. For the minis its a different story.

Mlmbd:
The updated minis you sent do not match up with the portraits.
Can you check the zip and send the planets again?

(Just the planets, everything else is done.)
Reply With Quote
  #626  
Old March 9th, 2003, 06:03 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Official Image Collection

My mirror is up to date, though I have run out of space, so there are no patches for the new Versions available.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #627  
Old March 9th, 2003, 04:39 PM
mlmbd's Avatar

mlmbd mlmbd is offline
Major
 
Join Date: Oct 2002
Location: Irving, TX
Posts: 1,237
Thanks: 0
Thanked 0 Times in 0 Posts
mlmbd is on a distinguished road
Default Re: Official Image Collection

SJ, sorry, I don't know waht happened. But, here the Planets. You had told me about the beams. I just wanted to include a couple really big (seeming) beams. If they do not work, I will not make anymore images like that. Did any of the Round componet images look like what you had in mind for a 'Bug Eyed Scanner'? Or something along those lines?

Planets

Fyron, I am not beating around the bush. You said yourself, the first time I made a submission; "It is up to the modder what the images are used for". I was merely follow your protocol!
The exception being, any images I make for a peticular modder. I have run images by him/her to see if that is what they had in mind. If I were a modder (which I am not) I might use the images as a Radar Site, Listing Post, Shield Generator, Scanner, Shield boosting facility or a Shrine of some kind. OK?

mlmbd
Reply With Quote
  #628  
Old March 9th, 2003, 05:06 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Official Image Collection

Quote:
Originally posted by Suicide Junkie; December 30, 2002 17:44
You will be losing a lot of detail in those beams...
Perhaps I wasn't clear about how they worked. I have prepared a graphical example of how SE4 displays them:

Your starting image:

The pattern mask that is applied to each image (zoomed up):

The mask, overlaid on your first beam image:

The first beam image, masked to show which parts appear in SE4:

And finally, a simulated firing of the weapon to the right :


Is that what you intended?
The box outlined in green dots is the part that you will see in game when weapons fire. It gets tiled top to bottom as it travels across the screen.
The red part usually only appears at the tip of the beam (the bottom 3 pixels of the green box cover the ones from the red part on the very next tiling.
Since pure black is masked, the red part will tile if the corresponding green-box pixels are black.
Reply With Quote
  #629  
Old March 9th, 2003, 05:15 PM
mlmbd's Avatar

mlmbd mlmbd is offline
Major
 
Join Date: Oct 2002
Location: Irving, TX
Posts: 1,237
Thanks: 0
Thanked 0 Times in 0 Posts
mlmbd is on a distinguished road
Default Re: Official Image Collection

SJ, I got it. I just made them so they would as big as possible. I will concentrate on smaller beams from now on. I have gotten the 'Huge' image thing out of my system! Was the second zip of beam images better?

mlmbd
Reply With Quote
  #630  
Old March 9th, 2003, 05:52 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Official Image Collection

I added both that you sent.
Your smallest beams in that submission were still as big as WMGs, though

For the ones I made, I concentrated on special effects, and mostly copied other beams to make up for my lack of artistic talent.
The helix cannon, for example, uses knowledge of the details of the tiling pattern so it looks like there is one continuous spiral travelling down the main beam
The "Torpedo" beam uses the red zone to make a projectile, and the green zone to erase it and leave a smoke trail.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.