.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #621  
Old February 23rd, 2009, 09:44 AM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Preponderance - Big Team Game! [starting!]

How is it possible that you are fighting for like 40 turns already?
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #622  
Old February 24th, 2009, 04:54 AM

namad namad is offline
Second Lieutenant
 
Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
namad is on a distinguished road
Default Re: Preponderance - Big Team Game! [starting!]

anyone selling/trading any blood/astral/nature? for other gemtypes/gold?


anyone need any forging services performed? anything up to cons6? robes of magi ring of wizardry, what have you?

anyone who isn't even my neighbor want to sign some sorta nap3 now that teleporting scs are probably starting to get more common?

also... EA absyia don't talk smack and then stale... at least script the final battle... i mean... you talked smack! also do you have any awesome items you want to sell at low prices?


pls address all concerns via forum pm or irc (i'm namad2 online)
Reply With Quote
  #623  
Old February 24th, 2009, 09:04 AM

atul atul is offline
Captain
 
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
atul is on a distinguished road
Default Re: Preponderance - Big Team Game! [starting!]

Quote:
Originally Posted by PsiSoldier View Post
Isn't it about time for someone to start some new propaganda or begging for help or something?
Wait for it...
Reply With Quote
  #624  
Old February 24th, 2009, 09:19 AM

namad namad is offline
Second Lieutenant
 
Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
namad is on a distinguished road
Default Re: Preponderance - Big Team Game! [starting!]

i had 23commanders die in a single battle
i was victorious

a lot of things went wrong for me but this battle was incredibly epic and cool i'm not quite sure who came out ahead in the battle but i'm going to have to say i came out behind despite retaking my capital... even if everything he had died he might've come out ahead of me yet he managed to have a couple things successfully route because i was too foolish to cut off avenues for routing

i don't think i've ever lost so many commanders all at once. most of them were mages. i hate how fortress capturing battles never show the stats of kills... cause its kinda hard to count manually

on another note someone with a goofy name got into the HoF by mistake


i've probably had like 50mages die this game already my research with utgard was probably higher on turn 15
Reply With Quote
  #625  
Old February 24th, 2009, 09:25 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Preponderance - Big Team Game! [starting!]

Tough break for Abysia, when they didn't need a tough break... out of the 20 Anointeds and etc commanders he had sent on a non-so-secret mission to inflict some last-gasp damage on the Sauromarignonian empire, a lone Earth Attack eliminated his decked-out Fire Storm caster (who loyally followed orders and cast Fire Storm on the Earth Elemental, cranking the Anointed's fatigue into the stratosphere).

The Abysian pretender narrowly escaped a similar encounter with an evil manifestation.

-- Virtuous of Sauromarignon
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #626  
Old February 24th, 2009, 09:37 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Preponderance - Big Team Game! [starting!]

Thinking of pretenders and manifestations, EA Caelum's god wannabe has been having nightmares just recently.
Reply With Quote
  #627  
Old February 24th, 2009, 10:07 AM

namad namad is offline
Second Lieutenant
 
Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
namad is on a distinguished road
Default Re: Preponderance - Big Team Game! [starting!]

let that be a lessen to me ... ALWAYS make sure to cut off all retreats routes or the enemy is going to escape with half their scs alive even though you lose dozens of your own mages!

also i think that it might be possible that when a commander loses items due to shapeshifting that no one can take them? is this true? because i got way fewer items from the dai oni dead than i expected

might have to try buying more horrors the turns that had more horrors cast on them seemed to be luckier for me


also... DAMN you gem wastage AI! i got attacked by a single commander when i had 100-150troops and ~50commanders... and they chose to waste gems... causing some key spells (given how the battle turned out those spells wouldn't've mattered at all and some mistakes in my scripting were probably my biggest setback) to go uncast for the real fight shesh... whenever you want them to use the gems they don't and whenever you don't want them to they do!
Reply With Quote
  #628  
Old February 24th, 2009, 08:15 PM
PsiSoldier's Avatar

PsiSoldier PsiSoldier is offline
First Lieutenant
 
Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
PsiSoldier is an unknown quantity at this point
Default Re: Preponderance - Big Team Game! [starting!]

Well Ermor had an anomaly happen this turn. I should be sitting here looking at a bunch of reanimated undead in my capital and instead... Not a damn thing. All priests are still set to reanimate and I had no kind of funky random event happen in my capital that would have prevented reanimation. So something just got ****ed up in the turn.

I'm not going to demand a rollback or anything. But if it happens again next turn you bet your *** I will.
Reply With Quote
  #629  
Old February 24th, 2009, 08:52 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Preponderance - Big Team Game! [starting!]

Are you sure they are set to reanimate longdead horse (I assume that's what you want) and not accidentally soulless (which would give you nothing if there are no corpses in your capitol)?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #630  
Old February 24th, 2009, 09:34 PM
PsiSoldier's Avatar

PsiSoldier PsiSoldier is offline
First Lieutenant
 
Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
PsiSoldier is an unknown quantity at this point
Default Re: Preponderance - Big Team Game! [starting!]

I changed nothing.. they should have done exactly as they had been doing.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:42 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.