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January 14th, 2007, 10:40 PM
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Private
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Join Date: Sep 2006
Posts: 9
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Re: Balance Mod Designs
First placed = First hit
So do you mean this is true for all components (this would really suck) or just for armor?
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January 14th, 2007, 10:47 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Balance Mod Designs
Just armor, in combat. Probably shields as well.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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January 14th, 2007, 10:48 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Balance Mod Designs
Shields are all merged into one sad pile of points, and use the lowest numbered shield type in shieldandarmoretypes.txt
No layering at all
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Things you want:
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January 14th, 2007, 11:01 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Balance Mod Designs
ahaa. Ooops.
..ok, time to redesign my mod's shields..
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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January 14th, 2007, 11:04 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: Balance Mod Designs
Components should be damaged by the direction they are hit.
I've bugged Aaron a few times about shield layering although we'll need to be more persistent to get it working like it should.
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January 15th, 2007, 03:17 AM
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Corporal
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Join Date: Nov 2003
Location: New Jersey
Posts: 144
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Re: Balance Mod Available for SE:V
Great mod , but think I have a bug . Playing SEV 1.20 , Balance Mod 1.01 , playing against 8 AI's and I took " Hearty Merchants " as one of my traits which means I need no spaceports in any sysrems to generate resource points. Yet except for home system [I have 6 systems now } I am not getting any points from the other systems . Anybody else having this problem ? Thanks
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January 15th, 2007, 12:15 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: Balance Mod Available for SE:V
I wouldn't be surprised if its been broken again.
---
I'll be away (in lovely Sabetha, Kansas ) until Friday but keep posting observations/problems here.
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January 15th, 2007, 10:51 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: Balance Mod Available for SE:V
The Point Generation Modifier - Research and Point Generation Modifier - Intelligence abilities are semi-broken: they stack( unlike the other modifiers ). So basically you can build as many facilities with these as you want and gain stacked bonus. Perhaps bother Aaron with this?
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January 16th, 2007, 09:38 AM
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Sergeant
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Join Date: Mar 2005
Location: Indianapolis
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Re: Balance Mod Available for SE:V
Quote:
mrscrogg said:
Great mod , but think I have a bug . Playing SEV 1.20 , Balance Mod 1.01 , playing against 8 AI's and I took " Hearty Merchants " as one of my traits which means I need no spaceports in any sysrems to generate resource points. Yet except for home system [I have 6 systems now } I am not getting any points from the other systems . Anybody else having this problem ? Thanks
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I'm not having this problem. Are you sure you seleced the correct trait?
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January 17th, 2007, 01:46 AM
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Corporal
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Join Date: Nov 2003
Location: New Jersey
Posts: 144
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Re: Balance Mod Available for SE:V
I will start another game when I have some time and check
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