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February 8th, 2003, 04:03 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: *** Star Trek Mod Discussion ***
Ed Kolis:
Unfortunately there are lots of little problems with using a system like that, including warp point limits, simultaneous turn problems, AIs wouldn't be able to use the system as intended. I had considered a system like this before, but it just wouldn't work like you would you hope !
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February 9th, 2003, 01:23 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: *** Star Trek Mod Discussion ***
AIs are very good at opening warp points in Not Connect games.
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February 9th, 2003, 05:57 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: *** Star Trek Mod Discussion ***
If your interested in seeing the new Ferengi, just click HERE and away you will go.
I don't know if Kwok is going to use them or not for the Star Trek mod.
Feed back on the set is welcome, but for the most part, they is finished!
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 9th, 2003, 06:58 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: *** Star Trek Mod Discussion ***
Nice set!
The font on that page for the names of each vehicle size is black, and so unreadable without highlighting.
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February 9th, 2003, 09:47 AM
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Sergeant
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Join Date: May 2001
Location: Great Falls, Montana, US
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Re: *** Star Trek Mod Discussion ***
Hey Atrocities, great set man! But.... I just don't understand peoples facination with Ferengi. Ya, they are neat to include in SE4, but I think they should not be considered more then a Neutral race. Ya, they are an empire, but I think only an Economic Empire, not a Military Empire. They could have fantastic Money capabilites but limited as a Neutral race. Just my opinion.
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Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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February 9th, 2003, 10:01 AM
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National Security Advisor
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Join Date: Oct 2001
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Re: *** Star Trek Mod Discussion ***
If you check out maps of the Star Trek universe, the Ferengi do get a little big chunk of space and it gives the players the option of playing something other than war monger.
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February 9th, 2003, 10:12 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: *** Star Trek Mod Discussion ***
Ferengi warships are not to be overestimated.
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February 9th, 2003, 06:29 PM
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National Security Advisor
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Join Date: Oct 2001
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Re: *** Star Trek Mod Discussion ***
Quote:
Originally posted by Imperator Fyron:
Ferengi warships are not to be overestimated.
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You mean underestimated?
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February 10th, 2003, 02:52 AM
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Private
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Join Date: Oct 2002
Location: NJ
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Re: *** Star Trek Mod Discussion ***
The set looks great. One thing i noticed was that you made transport ships. I always thought that all ferengi ships serve as armed freighters. I dunno, but maybe we could set it up so that they don't get normal freighters but all their ships have to have a cargo component. And since they are so obsessed with trade maybe give them a special cargo component that is a little better than the normal one (smaller, holds more or both) just a thought, but lets see what everyone else thinks.
__________________
The best diplomat that I know is a fully-loaded phaser bank. -- Lt. Cdr. Montgomery Scott
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February 10th, 2003, 03:02 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: *** Star Trek Mod Discussion ***
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