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  #631  
Old April 20th, 2002, 08:04 PM
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Default Re: Babylon 5 Mod

There are fission/fusion/gravimetric, etc cells that are the fighter power supply , so those have to be placed into the fighter hull for "supplies"...
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  #632  
Old April 20th, 2002, 09:21 PM
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Default Re: Babylon 5 Mod

The Gaim Light Cruiser bmp is named:
Gaim_Mini_LighttCruiser

And the Medium Fighter is named:
Gaim_Portrait_FighterMed

[ 20 April 2002: Message edited by: Imperator Fyron ]

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  #633  
Old April 20th, 2002, 11:47 PM
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Default Re: Babylon 5 Mod

Is there any way you could split up the download of the B5modcore file? 16.8 megs on a dialup is going to take a loooonnnngggg time.
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  #634  
Old April 20th, 2002, 11:49 PM
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Default Re: Babylon 5 Mod

I think Val is but at a different site ZeroAdunn.
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  #635  
Old April 22nd, 2002, 01:42 AM
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Default Re: Babylon 5 Mod

Whoever has the B5mod email: Please look for an e-mail from me. Bug report sent earlier today
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  #636  
Old April 22nd, 2002, 07:05 PM

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Default Re: Babylon 5 Mod

Tnarg:

I would like to see a the racial pics changed as well, and that is something that will happen in time

PF:

Spelled Generic wrong? Must ahve been a long night... Have to fix that. You can thank Rambie for the cool intro screen. He's also working on some victory/defeat pics.

Is it only the EA AI that is running out?

Also, got your SAV and I will load it to see what is going on.


Rich04:

Like the quote in your sig! I think those 2 pics aren't made yet, will make them and post this week. I believe I may have forgotten to tell the AI to give fighters a fuel cell, I will remedy that in the next AI and DATA post (also see the SJ note below).


SJ:

Do you think it would be better to build the fuel cell in, or just make the AI put it on? I can do the same thing I did for the reactors on ships.


IF:

More spelling erorsr , I ficks them aswell.


ZeroAdunn:

I am working on posting a splitup Version at the older Yahoo site. I'll post here when I finish.
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  #637  
Old April 22nd, 2002, 07:41 PM
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Default Re: Babylon 5 Mod

quote:
SJ:

Do you think it would be better to build the fuel cell in, or just make the AI put it on? I can do the same thing I did for the reactors on ships.
I was thinking both
Give a decent Built-In reactor (cell), and have the option of adding more power if you want the fighter to have more range and/or big, powerhungry guns.
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  #638  
Old April 22nd, 2002, 08:55 PM
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Default Re: Babylon 5 Mod

Val: EA, Centauri, and either ShagToth or Hyach (uses generic AI only)..... LNAW were in fine shape as were the Minbari. Seems this is either early or mid game problem as I met the EA in another game later 1 on 1 and they did not have that problem.


On the SAV: Not sure what was going on...1st the RCE showed against EA, I went to them, seemed to go away, then showed up with Centauri...never found cause of it there and it didn't go away. Shame too, was shapeing up nicely.


One note: seems the Minbari and LNAW get along great. every time they start near each other they go straight to a partnership..
[ 22 April 2002: Message edited by: pathfinder ]

[ 22 April 2002: Message edited by: pathfinder ]

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  #639  
Old April 23rd, 2002, 01:37 AM

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Default Re: Babylon 5 Mod

Good to hear the LNAW allies with the Minbari, LNAW is supposed to be mostly friendly and partnership oriented, Centauri/Narn are too hot headed to ally I would imagine. Not so sure 'bout the EA.

I will work on all the mentioned things. Need to try to track down that error too, I don't want to get that far and have to give up!
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  #640  
Old April 23rd, 2002, 01:52 AM
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Default Re: Babylon 5 Mod

What causes RCEs? I got one in a 1 v1 of the ShagToth vs Hyach. I am playing as ShagToth with minimal AI ministers. Sure it is something in the Hyach (some action) but sure what to look for..
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